Merge branch 'main' into feature/tag-team-rework

This commit is contained in:
WBHarry 2026-03-11 21:07:56 +01:00
commit 43114187b9
96 changed files with 1942 additions and 664 deletions

View file

@ -1,4 +1,5 @@
import DamageDialog from '../applications/dialogs/damageDialog.mjs';
import { parseRallyDice } from '../helpers/utils.mjs';
import { RefreshType, socketEvent } from '../systemRegistration/socket.mjs';
import DHRoll from './dhRoll.mjs';
@ -33,7 +34,7 @@ export default class DamageRoll extends DHRoll {
static async buildPost(roll, config, message) {
const chatMessage = config.source?.message
? ui.chat.collection.get(config.source.message)
: getDocumentClass('ChatMessage').applyRollMode({}, config.rollMode);
: getDocumentClass('ChatMessage').applyRollMode({}, config.rollMode ?? CONST.DICE_ROLL_MODES.PUBLIC);
if (game.modules.get('dice-so-nice')?.active) {
const pool = foundry.dice.terms.PoolTerm.fromRolls(
Object.values(config.damage).flatMap(r => r.parts.map(p => p.roll))
@ -46,9 +47,14 @@ export default class DamageRoll extends DHRoll {
chatMessage.whisper?.length > 0 ? chatMessage.whisper : null,
chatMessage.blind
);
config.mute = true;
}
await super.buildPost(roll, config, message);
if (config.source?.message) chatMessage.update({ 'system.damage': config.damage });
if (config.source?.message) {
chatMessage.update({ 'system.damage': config.damage });
if (!game.modules.get('dice-so-nice')?.active) foundry.audio.AudioHelper.play({ src: CONFIG.sounds.dice });
}
}
static unifyDamageRoll(rolls) {
@ -192,7 +198,7 @@ export default class DamageRoll extends DHRoll {
// Bardic Rally
const rallyChoices = config.data?.parent?.appliedEffects.reduce((a, c) => {
const change = c.changes.find(ch => ch.key === 'system.bonuses.rally');
if (change) a.push({ value: c.id, label: change.value });
if (change) a.push({ value: c.id, label: parseRallyDice(change.value, c) });
return a;
}, []);
if (rallyChoices.length) {

View file

@ -143,8 +143,10 @@ export default class DHRoll extends Roll {
/** @inheritDoc */
async render({ flavor, template = this.constructor.CHAT_TEMPLATE, isPrivate = false, ...options } = {}) {
if (!this._evaluated) return;
const metagamingSettings = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Metagaming);
const chatData = await this._prepareChatRenderContext({ flavor, isPrivate, ...options });
return foundry.applications.handlebars.renderTemplate(template, chatData);
return foundry.applications.handlebars.renderTemplate(template, { ...chatData, metagamingSettings });
}
/** @inheritDoc */

View file

@ -1,6 +1,6 @@
import D20RollDialog from '../applications/dialogs/d20RollDialog.mjs';
import D20Roll from './d20Roll.mjs';
import { setDiceSoNiceForDualityRoll } from '../helpers/utils.mjs';
import { parseRallyDice, setDiceSoNiceForDualityRoll } from '../helpers/utils.mjs';
import { getDiceSoNicePresets } from '../config/generalConfig.mjs';
import { ResourceUpdateMap } from '../data/action/baseAction.mjs';
@ -68,7 +68,7 @@ export default class DualityRoll extends D20Roll {
setRallyChoices() {
return this.data?.parent?.appliedEffects.reduce((a, c) => {
const change = c.changes.find(ch => ch.key === 'system.bonuses.rally');
if (change) a.push({ value: c.id, label: change.value });
if (change) a.push({ value: c.id, label: parseRallyDice(change.value, c) });
return a;
}, []);
}