Merge branch 'main' into feature/tag-team-rework

This commit is contained in:
WBHarry 2026-03-11 21:07:56 +01:00
commit 43114187b9
96 changed files with 1942 additions and 664 deletions

View file

@ -74,6 +74,15 @@
"invalidDrop": "You can only drop Actor entities to summon.",
"chatMessageTitle": "Test2",
"chatMessageHeaderTitle": "Summoning"
},
"transform": {
"name": "Transform",
"tooltip": "Transform one actor into another",
"noTransformActor": "There is no assigned actor to transform into",
"transformActorMissing": "The assigned actor to transform into does not exist. It was probably deleted or moved in/out of a compendium",
"canvasError": "There is no active scene.",
"prototypeError": "You can only use a transform action from a Token",
"actorLinkError": "You cannot transform a token with Actor Link set to true"
}
},
"Config": {
@ -129,6 +138,12 @@
},
"summon": {
"dropSummonsHere": "Drop Summons Here"
},
"transform": {
"dropTransformHere": "Drop Transform Here",
"actorIsMissing": "The linked actor is missing. You should delete this link.",
"clearHitPoints": "Clear Hitpoints",
"clearStress": "Clear Stress"
}
}
},
@ -1031,7 +1046,8 @@
},
"vulnerable": {
"name": "Vulnerable",
"description": "While a creature is Vulnerable, all rolls targeting them have advantage.\nA creature who is already Vulnerable cant be made to take the condition again."
"description": "While a creature is Vulnerable, all rolls targeting them have advantage.\nA creature who is already Vulnerable cant be made to take the condition again.",
"autoAppliedByLabel": "Max Stress"
}
},
"CountdownType": {
@ -1166,12 +1182,12 @@
},
"far": {
"name": "Far",
"description": "means a distance where one can see the appearance of a person or object, but probably not in great detail-- across a small battlefield or down a large corridor. This is usually about 30-100 feet away. While under danger, a PC will likely have to make an Agility check to get here safely. Anything on a battle map that is within the length of a standard piece of paper (~10-11 inches) can usually be considered far.",
"description": "means a distance where one can see the appearance of a person or object, but probably not in great detail-- across a small battlefield or down a large corridor. This is usually about 30-100 feet away. While under danger, a PC will likely have to make an Agility roll to get here safely. Anything on a battle map that is within the length of a standard piece of paper (~10-11 inches) can usually be considered far.",
"short": "Far"
},
"veryFar": {
"name": "Very Far",
"description": "means a distance where you can see the shape of a person or object, but probably not make outany details-- across a large battlefield or down a long street, generally about 100-300 feet away. While under danger, a PC likely has to make an Agility check to get here safely. Anything on a battle map that is beyond far distance, but still within sight of the characters can usually be considered very far.",
"description": "means a distance where you can see the shape of a person or object, but probably not make outany details-- across a large battlefield or down a long street, generally about 100-300 feet away. While under danger, a PC likely has to make an Agility roll to get here safely. Anything on a battle map that is beyond far distance, but still within sight of the characters can usually be considered very far.",
"short": "V. Far"
}
},
@ -1294,6 +1310,7 @@
"triggerTexts": {
"strangePatternsContentTitle": "Matched {nr} times.",
"strangePatternsContentSubTitle": "Increase hope and stress to a total of {nr}.",
"strangePatternsActionExplanation": "Left click to increase, right click to decrease",
"ferocityContent": "Spend 2 Hope to gain {bonus} bonus Evasion until after the next attack against you?",
"ferocityEffectDescription": "Your evasion is increased by {bonus}. This bonus lasts until after the next attack made against you."
},
@ -2268,6 +2285,7 @@
"identify": "Identity",
"imagePath": "Image Path",
"inactiveEffects": "Inactive Effects",
"initial": "Initial",
"inventory": "Inventory",
"itemResource": "Item Resource",
"itemQuantity": "Item Quantity",
@ -2559,6 +2577,10 @@
"gm": { "label": "GM" },
"players": { "label": "Players" }
},
"vulnerableAutomation": {
"label": "Vulnerable Automation",
"hint": "Automatically apply the Vulnerable condition when a actor reaches max stress"
},
"countdownAutomation": {
"label": "Countdown Automation",
"hint": "Automatically progress countdowns based on their progression settings"
@ -2627,6 +2649,14 @@
"title": "Triggers"
}
},
"Metagaming": {
"FIELDS": {
"hideObserverPermissionInChat": {
"label": "Hide Chat Info From Players",
"hint": "Information such as hit/miss on attack rolls against adversaries will be hidden"
}
}
},
"Homebrew": {
"newDowntimeMove": "Downtime Move",
"downtimeMove": "Downtime Move",
@ -2641,6 +2671,8 @@
"resetMovesText": "Are you sure you want to reset?",
"deleteItemTitle": "Delete Homebrew Item",
"deleteItemText": "Are you sure you want to delete the item?",
"deleteResourceTitle": "Delete Homebrew Resource",
"deleteResourceText": "Are you sure you want to delete the resource?",
"FIELDS": {
"maxFear": { "label": "Max Fear" },
"maxHope": { "label": "Max Hope" },
@ -2649,6 +2681,13 @@
"label": "Max Cards in Loadout",
"hint": "Set to blank or 0 for unlimited maximum"
},
"resources": {
"resources": {
"value": { "label": "Icon" },
"isIcon": { "label": "Font Awesome Icon" },
"noColorFilter": { "label": "Disable Color Filter" }
}
},
"maxDomains": { "label": "Max Class Domains", "hint": "Max domains you can set on a class" }
},
"currency": {
@ -2677,6 +2716,13 @@
"adversaryType": {
"title": "Custom Adversary Types",
"newType": "Adversary Type"
},
"resources": {
"typeTitle": "{type} Resources",
"filledIcon": "Filled Icon",
"emptyIcon": "Empty Icon",
"resourceIdentifier": "Resource Identifier",
"setResourceIdentifier": "Set Resource Identifier"
}
},
"Menu": {
@ -2686,6 +2732,11 @@
"label": "Configure Automation",
"hint": "Various settings automating resource management and more"
},
"metagaming": {
"name": "Metagaming Settings",
"label": "Configure Metagaming",
"hint": "Various settings controlling the flow of information to players"
},
"homebrew": {
"name": "Homebrew Settings",
"label": "Configure Homebrew",
@ -2809,7 +2860,7 @@
"title": "Domain Card"
},
"dualityRoll": {
"abilityCheckTitle": "{ability} Check"
"abilityCheckTitle": "{ability} Roll"
},
"effectSummary": {
"title": "Effects Applied",
@ -2824,7 +2875,7 @@
"selectLeader": "Select a Leader",
"selectMember": "Select a Member",
"rerollTitle": "Reroll Group Roll",
"rerollContent": "Are you sure you want to reroll your {trait} check?",
"rerollContent": "Are you sure you want to reroll your {trait} roll?",
"rerollTooltip": "Reroll",
"wholePartySelected": "The whole party is selected"
},
@ -2990,7 +3041,8 @@
"tokenActorMissing": "{name} is missing an Actor",
"tokenActorsMissing": "[{names}] missing Actors",
"domainTouchRequirement": "This domain card requires {nr} {domain} cards in the loadout to be used",
"knowTheTide": "Know The Tide gained a token"
"knowTheTide": "Know The Tide gained a token",
"lackingItemTransferPermission": "User {user} lacks owner permission needed to transfer items to {target}"
},
"Sidebar": {
"actorDirectory": {