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[Feature] Beastform Types (#372)
* Temp * Finished Evolved * Fixed hybrid * Changed generalConfig.tiers to be number based * Weaponhandling while in beastform * Added unarmed strike in sidebar * Added DamageEnricher * Added effect enricher * Corrected downtime buttons and actions * Added BeastformTooltip * Split the BeastformDialog into parts with tabs * Added temp beastform features * rollData change * Improvement * character.getRollData cleanup
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93 changed files with 2795 additions and 538 deletions
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@ -17,7 +17,7 @@
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<progress class='progress-bar' value='{{source.system.resources.hitPoints.value}}'
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max='{{source.system.resources.hitPoints.max}}'></progress>
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<div class="status-label">
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<h4>{{localize 'DAGGERHEART.GENERAL.attack.hitPoints.short'}}</h4>
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<h4>{{localize 'DAGGERHEART.GENERAL.HitPoints.short'}}</h4>
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</div>
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</div>
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@ -92,7 +92,7 @@
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<div class="experience-section">
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<div class="title">
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<side-line-div class="invert"></side-line-div>
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<h3>{{localize DAGGERHEART.GENERAL.experience.plural}}</h3>
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<h3>{{localize "DAGGERHEART.GENERAL.experience.plural"}}</h3>
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<side-line-div></side-line-div>
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</div>
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<div class="experience-list">
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@ -113,6 +113,6 @@
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</div>
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<line-div></line-div>
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<div class="reaction-section">
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<button data-action="reactionRoll">{{localize DAGGERHEART.GENERAL.Roll.reaction}}</button>
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<button data-action="reactionRoll">{{localize "DAGGERHEART.GENERAL.Roll.reaction"}}</button>
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</div>
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</aside>
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