[Feature] Beastform Types (#372)

* Temp

* Finished Evolved

* Fixed hybrid

* Changed generalConfig.tiers to be number based

* Weaponhandling while in beastform

* Added unarmed strike in sidebar

* Added DamageEnricher

* Added effect enricher

* Corrected downtime buttons and actions

* Added BeastformTooltip

* Split the BeastformDialog into parts with tabs

* Added temp beastform features

* rollData change

* Improvement

* character.getRollData cleanup
This commit is contained in:
WBHarry 2025-07-20 21:56:22 +02:00 committed by GitHub
parent 867947c2c5
commit 42a705a870
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GPG key ID: B5690EEEBB952194
93 changed files with 2795 additions and 538 deletions

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@ -3,6 +3,7 @@ import ForeignDocumentUUIDField from '../fields/foreignDocumentUUIDField.mjs';
import DhLevelData from '../levelData.mjs';
import BaseDataActor from './base.mjs';
import { attributeField, resourceField, stressDamageReductionRule, bonusField } from '../fields/actorField.mjs';
import ActionField from '../fields/actionField.mjs';
export default class DhCharacter extends BaseDataActor {
static LOCALIZATION_PREFIXES = ['DAGGERHEART.ACTORS.Character'];
@ -21,7 +22,7 @@ export default class DhCharacter extends BaseDataActor {
return {
...super.defineSchema(),
resources: new fields.SchemaField({
hitPoints: resourceField(0, 'DAGGERHEART.GENERAL.hitPoints.plural', true),
hitPoints: resourceField(0, 'DAGGERHEART.GENERAL.HitPoints.plural', true),
stress: resourceField(6, 'DAGGERHEART.GENERAL.stress', true),
hope: resourceField(6, 'DAGGERHEART.GENERAL.hope')
}),
@ -87,8 +88,45 @@ export default class DhCharacter extends BaseDataActor {
value: new ForeignDocumentUUIDField({ type: 'Item', nullable: true }),
subclass: new ForeignDocumentUUIDField({ type: 'Item', nullable: true })
}),
advantageSources: new fields.ArrayField(new fields.StringField()),
disadvantageSources: new fields.ArrayField(new fields.StringField()),
attack: new ActionField({
initial: {
name: 'Attack',
img: 'icons/skills/melee/unarmed-punch-fist-yellow-red.webp',
_id: foundry.utils.randomID(),
systemPath: 'attack',
type: 'attack',
range: 'melee',
target: {
type: 'any',
amount: 1
},
roll: {
type: 'attack',
trait: 'strength'
},
damage: {
parts: [
{
type: ['physical'],
value: {
custom: {
enabled: true,
formula: '@system.rules.attack.damage.value'
}
}
}
]
}
}
}),
advantageSources: new fields.ArrayField(new fields.StringField(), {
label: 'DAGGERHEART.ACTORS.Character.advantageSources.label',
hint: 'DAGGERHEART.ACTORS.Character.advantageSources.hint'
}),
disadvantageSources: new fields.ArrayField(new fields.StringField(), {
label: 'DAGGERHEART.ACTORS.Character.disadvantageSources.label',
hint: 'DAGGERHEART.ACTORS.Character.disadvantageSources.hint'
}),
levelData: new fields.EmbeddedDataField(DhLevelData),
bonuses: new fields.SchemaField({
roll: new fields.SchemaField({
@ -198,6 +236,15 @@ export default class DhCharacter extends BaseDataActor {
magical: new fields.BooleanField({ initial: false }),
physical: new fields.BooleanField({ initial: false })
}),
attack: new fields.SchemaField({
damage: new fields.SchemaField({
value: new fields.StringField({
required: true,
initial: '@profd4',
label: 'DAGGERHEART.GENERAL.Rules.attack.damage.value.label'
})
})
}),
weapon: new fields.SchemaField({
/* Unimplemented
-> Should remove the lowest damage dice from weapon damage
@ -277,6 +324,24 @@ export default class DhCharacter extends BaseDataActor {
return this.parent.items.find(x => x.type === 'armor' && x.system.equipped);
}
get activeBeastform() {
return this.parent.effects.find(x => x.type === 'beastform');
}
get usedUnarmed() {
const primaryWeaponEquipped = this.primaryWeapon?.system?.equipped;
const secondaryWeaponEquipped = this.secondaryWeapon?.system?.equipped;
return !primaryWeaponEquipped && !secondaryWeaponEquipped
? {
...this.attack,
id: this.attack.id,
name: this.activeBeastform ? 'DAGGERHEART.ITEMS.Beastform.attackName' : this.attack.name,
img: this.activeBeastform ? 'icons/creatures/claws/claw-straight-brown.webp' : this.attack.img,
actor: this.parent
}
: null;
}
get sheetLists() {
const ancestryFeatures = [],
communityFeatures = [],
@ -457,9 +522,6 @@ export default class DhCharacter extends BaseDataActor {
const data = super.getRollData();
return {
...data,
...this.resources.tokens,
...this.resources.dice,
...this.bonuses,
tier: this.tier,
level: this.levelData.level.current
};