[Feature] Beastform Types (#372)

* Temp

* Finished Evolved

* Fixed hybrid

* Changed generalConfig.tiers to be number based

* Weaponhandling while in beastform

* Added unarmed strike in sidebar

* Added DamageEnricher

* Added effect enricher

* Corrected downtime buttons and actions

* Added BeastformTooltip

* Split the BeastformDialog into parts with tabs

* Added temp beastform features

* rollData change

* Improvement

* character.getRollData cleanup
This commit is contained in:
WBHarry 2025-07-20 21:56:22 +02:00 committed by GitHub
parent 867947c2c5
commit 42a705a870
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
93 changed files with 2795 additions and 538 deletions

View file

@ -18,10 +18,11 @@ export default class DhpAdversary extends BaseDataActor {
const fields = foundry.data.fields;
return {
...super.defineSchema(),
tier: new fields.StringField({
tier: new fields.NumberField({
required: true,
integer: true,
choices: CONFIG.DH.GENERAL.tiers,
initial: CONFIG.DH.GENERAL.tiers.tier1.id
initial: CONFIG.DH.GENERAL.tiers[1].id
}),
type: new fields.StringField({
required: true,
@ -52,7 +53,7 @@ export default class DhpAdversary extends BaseDataActor {
})
}),
resources: new fields.SchemaField({
hitPoints: resourceField(0, 'DAGGERHEART.GENERAL.hitPoints.plural', true),
hitPoints: resourceField(0, 'DAGGERHEART.GENERAL.HitPoints.plural', true),
stress: resourceField(0, 'DAGGERHEART.GENERAL.stress', true)
}),
attack: new ActionField({