[Feature] Beastform Types (#372)

* Temp

* Finished Evolved

* Fixed hybrid

* Changed generalConfig.tiers to be number based

* Weaponhandling while in beastform

* Added unarmed strike in sidebar

* Added DamageEnricher

* Added effect enricher

* Corrected downtime buttons and actions

* Added BeastformTooltip

* Split the BeastformDialog into parts with tabs

* Added temp beastform features

* rollData change

* Improvement

* character.getRollData cleanup
This commit is contained in:
WBHarry 2025-07-20 21:56:22 +02:00 committed by GitHub
parent 867947c2c5
commit 42a705a870
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
93 changed files with 2795 additions and 538 deletions

View file

@ -619,6 +619,12 @@ export default class CharacterSheet extends DHBaseActorSheet {
await item.update({ 'system.equipped': true });
break;
case 'weapon':
if (this.document.effects.find(x => x.type === 'beastform')) {
return ui.notifications.warn(
game.i18n.localize('DAGGERHEART.UI.Notifications.beastformEquipWeapon')
);
}
await this.document.system.constructor.unequipBeforeEquip.bind(this.document.system)(item);
await item.update({ 'system.equipped': true });