Added manual input for Dice Resources

This commit is contained in:
WBHarry 2025-07-13 21:05:52 +02:00
parent 07e39a38e2
commit 4262bf7a97
5 changed files with 83 additions and 16 deletions

View file

@ -1,13 +1,14 @@
const { ApplicationV2, HandlebarsApplicationMixin } = foundry.applications.api;
export default class ResourceDiceDialog extends HandlebarsApplicationMixin(ApplicationV2) {
constructor(name, recovery, actorName, resource, options = {}) {
constructor(name, recovery, actor, resource, options = {}) {
super(options);
this.name = name;
this.recovery = recovery;
this.actorName = actorName;
this.actor = actor;
this.resource = resource;
this.diceStates = foundry.utils.deepClone(resource.diceStates);
}
static DEFAULT_OPTIONS = {
@ -17,7 +18,8 @@ export default class ResourceDiceDialog extends HandlebarsApplicationMixin(Appli
icon: 'fa-solid fa-dice'
},
actions: {
rerollDice: this.rerollDice
rerollDice: this.rerollDice,
save: this.save
},
form: {
handler: this.updateResourceDice,
@ -42,15 +44,35 @@ export default class ResourceDiceDialog extends HandlebarsApplicationMixin(Appli
const context = await super._prepareContext(_options);
context.name = this.name;
context.recovery = game.i18n.localize(CONFIG.DH.GENERAL.refreshTypes[this.recovery].label);
context.resource = this.resource;
context.diceStates = this.diceStates;
context.actor = this.actor;
return context;
}
static async updateResourceDice(event, _, formData) {
const { diceStates } = foundry.utils.expandObject(formData.object);
this.diceStates = Object.keys(diceStates).reduce((acc, key) => {
const resourceState = this.resource.diceStates[key];
acc[key] = { ...diceStates[key], used: Boolean(resourceState?.used) };
return acc;
}, {});
this.render();
}
static async save() {
this.rollValues = Object.values(this.diceStates);
this.close();
}
static async rerollDice() {
const diceFormula = `${this.resource.max}d${this.resource.dieFaces}`;
const roll = await new Roll(diceFormula).evaluate();
if (game.modules.get('dice-so-nice')?.active) await game.dice3d.showForRoll(roll, game.user, true);
this.rollValues = roll.terms[0].results.map(x => x.result);
this.rollValues = roll.terms[0].results.map(x => ({ value: x.result, used: false }));
this.resetUsed = true;
const cls = getDocumentClass('ChatMessage');
const msg = new cls({
@ -58,7 +80,7 @@ export default class ResourceDiceDialog extends HandlebarsApplicationMixin(Appli
content: await foundry.applications.handlebars.renderTemplate(
'systems/daggerheart/templates/ui/chat/resource-roll.hbs',
{
user: this.actorName,
user: this.actor.name,
name: this.name
}
)
@ -68,9 +90,9 @@ export default class ResourceDiceDialog extends HandlebarsApplicationMixin(Appli
this.close();
}
static async create(name, recovery, actorName, resource, options = {}) {
static async create(name, recovery, actor, resource, options = {}) {
return new Promise(resolve => {
const app = new this(name, recovery, actorName, resource, options);
const app = new this(name, recovery, actor, resource, options);
app.addEventListener('close', () => resolve(app.rollValues), { once: true });
app.render({ force: true });
});