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Damage Types
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parent
081ebf5bb3
commit
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19 changed files with 112 additions and 34 deletions
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@ -11,7 +11,8 @@ export default class DamageReductionDialog extends HandlebarsApplicationMixin(Ap
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this.actor = actor;
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this.damage = damage;
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const canApplyArmor = actor.system.armorApplicableDamageTypes[damageType];
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// const canApplyArmor = actor.system.armorApplicableDamageTypes[damageType];
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const canApplyArmor = damageType.every(t => actor.system.armorApplicableDamageTypes[t] === true);
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const maxArmorMarks = canApplyArmor
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? Math.min(
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actor.system.armorScore - actor.system.armor.system.marks.value,
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@ -56,10 +56,6 @@ export default class DHActionConfig extends DaggerheartSheet(ApplicationV2) {
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id: 'effect',
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template: 'systems/daggerheart/templates/sheets-settings/action-settings/effect.hbs'
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}
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/* form: {
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id: 'action',
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template: 'systems/daggerheart/templates/config/action.hbs'
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} */
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};
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static TABS = {
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@ -148,6 +144,7 @@ export default class DHActionConfig extends DaggerheartSheet(ApplicationV2) {
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_prepareSubmitData(event, formData) {
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const submitData = foundry.utils.expandObject(formData.object);
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console.log(formData, submitData)
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for (const keyPath of this.constructor.CLEAN_ARRAYS) {
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const data = foundry.utils.getProperty(submitData, keyPath);
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if (data) foundry.utils.setProperty(submitData, keyPath, Object.values(data));
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@ -161,7 +158,7 @@ export default class DHActionConfig extends DaggerheartSheet(ApplicationV2) {
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container = foundry.utils.getProperty(this.action.parent, this.action.systemPath);
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let newActions;
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if (Array.isArray(container)) {
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newActions = foundry.utils.getProperty(this.action.parent, this.action.systemPath).map(x => x.toObject()); // Find better way
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newActions = foundry.utils.getProperty(this.action.parent, this.action.systemPath).map(x => x.toObject());
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if (!newActions.findSplice(x => x._id === data._id, data)) newActions.push(data);
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} else newActions = data;
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@ -215,7 +215,7 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
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if (message.system.onSave && message.system.targets.find(t => t.id === target.id)?.saved?.success === true)
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damage = Math.ceil(damage * (CONFIG.DH.ACTIONS.damageOnSave[message.system.onSave]?.mod ?? 1));
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target.actor.takeDamage(damage, message.system.roll.type);
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target.actor.takeDamage(damage, message.system.damage.damageType);
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}
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};
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@ -59,13 +59,13 @@ export const damageTypes = {
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id: 'physical',
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label: 'DAGGERHEART.CONFIG.DamageType.physical.name',
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abbreviation: 'DAGGERHEART.CONFIG.DamageType.physical.abbreviation',
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icon: ['fa-hand-fist']
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icon: 'fa-hand-fist'
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},
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magical: {
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id: 'magical',
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label: 'DAGGERHEART.CONFIG.DamageType.magical.name',
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abbreviation: 'DAGGERHEART.CONFIG.DamageType.magical.abbreviation',
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icon: ['fa-wand-sparkles']
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icon: 'fa-wand-sparkles'
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}
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};
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@ -99,13 +99,24 @@ export class DHDamageData extends foundry.abstract.DataModel {
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return {
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// ...super.defineSchema(),
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base: new fields.BooleanField({ initial: false, readonly: true, label: 'Base' }),
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type: new fields.StringField({
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/* type: new fields.StringField({
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choices: CONFIG.DH.GENERAL.damageTypes,
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initial: 'physical',
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label: 'Type',
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nullable: false,
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required: true
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}),
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}), */
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type: new fields.SetField(
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new fields.StringField({
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choices: CONFIG.DH.GENERAL.damageTypes,
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initial: 'physical',
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nullable: false,
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required: true
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}),
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{
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label: 'Type'
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}
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),
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resultBased: new fields.BooleanField({
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initial: false,
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label: 'DAGGERHEART.ACTIONS.Settings.resultBased.label'
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@ -180,7 +180,7 @@ export default class DHBaseAction extends foundry.abstract.DataModel {
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const actorData = this.actor.getRollData(false);
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// Remove when included directly in Actor getRollData
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actorData.prof = actorData.proficiency?.value ?? 1;
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actorData.prof = actorData.proficiency?.total ?? 1;
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actorData.cast = actorData.spellcast?.value ?? 1;
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actorData.result = data.roll?.total ?? 1;
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/* actorData.scale = data.costs?.length
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@ -10,7 +10,8 @@ export default class DHDamageAction extends DHBaseAction {
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}
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async rollDamage(event, data) {
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let formula = this.damage.parts.map(p => this.getFormulaValue(p, data).getFormula(this.actor)).join(' + ');
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let formula = this.damage.parts.map(p => this.getFormulaValue(p, data).getFormula(this.actor)).join(' + '),
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damageTypes = [...new Set(this.damage.parts.reduce((a,c) => a.concat([...c.type]), []))];
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if (!formula || formula == '') return;
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let roll = { formula: formula, total: formula },
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@ -25,6 +26,7 @@ export default class DHDamageAction extends DHBaseAction {
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hasSave: this.hasSave,
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isCritical: data.system?.roll?.isCritical ?? false,
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source: data.system?.source,
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damageTypes,
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event
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};
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if (this.hasSave) config.onSave = this.save.damageMod;
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@ -64,6 +64,7 @@ export default class DhpAdversary extends BaseDataActor {
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damage: {
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parts: [
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{
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type: ['physical'],
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value: {
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multiplier: 'flat'
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}
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@ -3,7 +3,8 @@ import DHBaseActorSettings from "../../applications/sheets/api/actor-setting.mjs
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const resistanceField = () =>
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new foundry.data.fields.SchemaField({
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resistance: new foundry.data.fields.BooleanField({ initial: false }),
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immunity: new foundry.data.fields.BooleanField({ initial: false })
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immunity: new foundry.data.fields.BooleanField({ initial: false }),
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reduction: new foundry.data.fields.NumberField({ integer: true, initial: 0 })
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});
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/**
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@ -41,8 +42,7 @@ export default class BaseDataActor extends foundry.abstract.TypeDataModel {
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if(this.metadata.hasResistances)
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schema.resistance = new fields.SchemaField({
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physical: resistanceField(),
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magical: resistanceField(),
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resistance: new fields.NumberField({ integer: true, initial: 0 })
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magical: resistanceField()
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})
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return schema;
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}
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@ -67,7 +67,7 @@ export default class DhCompanion extends BaseDataActor {
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damage: {
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parts: [
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{
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multiplier: 'flat',
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type: ['physical'],
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value: {
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dice: 'd6',
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multiplier: 'flat'
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@ -56,6 +56,7 @@ export default class DHWeapon extends BaseDataItem {
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damage: {
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parts: [
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{
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type: ['physical'],
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value: {
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multiplier: 'prof',
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dice: 'd8'
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@ -14,6 +14,10 @@ export default class DamageRoll extends DHRoll {
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super.postEvaluate(roll, config);
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config.roll.type = config.type;
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config.roll.modifierTotal = this.calculateTotalModifiers(roll);
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}
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static async buildPost(roll, config, message) {
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await super.buildPost(roll, config, message);
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if (config.source?.message) {
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const chatMessage = ui.chat.collection.get(config.source.message);
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chatMessage.update({ 'system.damage': config });
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@ -56,8 +56,8 @@ export default class DHRoll extends Roll {
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// Create Chat Message
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if (config.source?.message) {
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if(game.modules.get('dice-so-nice')?.active) await game.dice3d.showForRoll(roll, game.user, true);
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} else {
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const messageData = {};
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config.message = await this.toMessage(roll, config);
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}
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}
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@ -462,7 +462,7 @@ export default class DhpActor extends Actor {
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const canUseArmor =
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this.system.armor &&
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this.system.armor.system.marks.value < this.system.armorScore &&
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this.system.armorApplicableDamageTypes[type];
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type.every(t => this.system.armorApplicableDamageTypes[t] === true);
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const canUseStress = Object.keys(this.system.rules.damageReduction.stressDamageReduction).reduce((acc, x) => {
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const rule = this.system.rules.damageReduction.stressDamageReduction[x];
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if (damageKeyToNumber(x) <= hpDamage) return acc || (rule.enabled && availableStress >= rule.cost);
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@ -480,6 +480,8 @@ export default class DhpActor extends Actor {
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return;
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}
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type = !Array.isArray(type) ? [type] : type;
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const hpDamage = this.calculateDamage(baseDamage, type);
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if (!hpDamage) return;
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@ -510,10 +512,13 @@ export default class DhpActor extends Actor {
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calculateDamage(baseDamage, type) {
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if (Hooks.call(`${CONFIG.DH.id}.preCalculateDamage`, this, baseDamage, type) === false) return null;
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if(this.system.resistance[type]?.immunity) return 0;
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if(this.system.resistance[type]?.resistance) baseDamage = Math.ceil(baseDamage / 2);
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/* if(this.system.resistance[type]?.immunity) return 0;
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if(this.system.resistance[type]?.resistance) baseDamage = Math.ceil(baseDamage / 2); */
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if(this.canResist(type, 'immunity')) return 0;
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if(this.canResist(type, 'resistance')) baseDamage = Math.ceil(baseDamage / 2);
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const flatReduction = this.system.resistance[type].reduction;
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// const flatReduction = this.system.resistance[type].reduction;
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const flatReduction = this.getDamageTypeReduction(type);
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const damage = Math.max(baseDamage - (flatReduction ?? 0), 0);
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const hpDamage = this.convertDamageToThreshold(damage);
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@ -522,6 +527,17 @@ export default class DhpActor extends Actor {
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return hpDamage;
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}
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canResist(type, resistance) {
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if(!type) return 0;
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return type.every(t => this.system.resistance[t]?.[resistance] === true);
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}
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getDamageTypeReduction(type) {
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if(!type) return 0;
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const reduction = Object.entries(this.system.resistance).reduce((a, [index, value]) => type.includes(index) ? Math.min(value.reduction, a) : a, Infinity);
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return reduction === Infinity ? 0 : reduction;
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}
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async takeHealing(resources) {
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resources.forEach(r => (r.value *= -1));
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await this.modifyResource(resources);
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@ -12,7 +12,6 @@ export default class DhpChatMessage extends foundry.documents.ChatMessage {
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if (this.type === 'dualityRoll') {
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html.classList.add('duality');
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console.log(this.system)
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switch (this.system.roll.result.duality) {
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case 1:
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html.classList.add('hope');
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@ -103,6 +103,40 @@
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}
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}
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multi-select {
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position: relative;
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height: 34px;
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.tags {
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justify-content: flex-start;
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margin: 5px;
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height: inherit;
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.tag {
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box-shadow: 0 0 0 1.1em #E5E5E5 inset;
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vertical-align: top;
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box-sizing: border-box;
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max-width: 100%;
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padding: 0.3em 0 0.3em 0.5em;
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color: black;
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border-radius: 3px;
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white-space: nowrap;
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transition: .13s ease-out;
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height: 22px;
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font-size: .9rem;
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gap: 0.5em;
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z-index: 1;
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.remove {
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font-size: 10px;
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margin-inline: auto 4.6666666667px;
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}
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}
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}
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select {
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position: absolute;
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height: inherit;
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outline: initial;
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}
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}
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p {
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margin: 0;
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}
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@ -48,6 +48,10 @@
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{{/if}}
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{{formField ../../fields.type value=dmg.type name=(concat "damage.parts." realIndex ".type") localize=true}}
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<input type="hidden" name="damage.parts.{{realIndex}}.base" value="{{dmg.base}}">
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{{!-- <input{{#if dmg.base}} disabled{{/if}} type="text" class="damage-types-input" value="{{dmg.type}}" name={{concat "damage.parts." realIndex ".type"}} /> --}}
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{{!-- <multi-select name={{concat "damage.parts." realIndex ".type"}}>
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</multi-select> --}}
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</fieldset>
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{{#unless dmg.base}}<div class="fas fa-trash" data-action="removeDamage" data-index="{{realIndex}}"></div>{{/unless}}
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</div>
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@ -16,11 +16,11 @@
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<span> - </span>
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{{item.system.attack.damage.parts.0.value.dice}}{{#if item.system.attack.damage.parts.0.value.bonus}} + {{item.system.attack.damage.parts.0.value.bonus}}{{/if}}
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{{!-- ({{localize (concat 'DAGGERHEART.CONFIG.DamageType.' item.system.attack.damage.parts.0.type '.abbreviation')}}) --}}
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{{#with (lookup @root.config.GENERAL.damageTypes item.system.attack.damage.parts.0.type)}}
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{{#each icon}}
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<i class="fa-solid {{this}}"></i>
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{{/each}}
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{{/with}}
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{{#each item.system.attack.damage.parts.0.type as | type | }}
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{{#with (lookup @root.config.GENERAL.damageTypes type)}}
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<i class="fa-solid {{icon}}"></i>
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{{/with}}
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{{/each}}
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</div>
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</div>
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{{else}}
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@ -32,7 +32,11 @@
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</div>
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<div class="tag">
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{{item.system.attack.damage.parts.0.value.dice}}{{#if item.system.attack.damage.parts.0.value.bonus}} + {{item.system.attack.damage.parts.0.value.bonus}}{{/if}}
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({{localize (concat 'DAGGERHEART.CONFIG.DamageType.' item.system.attack.damage.parts.0.type '.abbreviation')}})
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(
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{{#each item.system.attack.damage.parts.0.type}}
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{{localize (concat 'DAGGERHEART.CONFIG.DamageType.' this '.abbreviation')}}
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{{/each}}
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)
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</div>
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<div class="tag">
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{{localize (concat 'DAGGERHEART.CONFIG.Burden.' item.system.burden)}}
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@ -15,7 +15,11 @@
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{{localize (concat 'DAGGERHEART.CONFIG.Range.' source.system.attack.range '.name')}}
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<span>-</span>
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{{source.system.attack.damage.parts.0.value.dice}}{{#if source.system.attack.damage.parts.0.value.bonus}} + {{source.system.attack.damage.parts.0.value.bonus}}{{/if}}
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({{localize (concat 'DAGGERHEART.CONFIG.DamageType.' source.system.attack.damage.parts.0.type '.abbreviation')}})
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(
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{{#each source.system.attack.damage.parts.0.type}}
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{{localize (concat 'DAGGERHEART.CONFIG.DamageType.' this '.abbreviation')}}
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{{/each}}
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)
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<span>-</span>
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{{localize (concat 'DAGGERHEART.CONFIG.Burden.' source.system.burden)}}
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</h3>
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