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Damage Types
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081ebf5bb3
commit
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19 changed files with 112 additions and 34 deletions
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@ -462,7 +462,7 @@ export default class DhpActor extends Actor {
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const canUseArmor =
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this.system.armor &&
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this.system.armor.system.marks.value < this.system.armorScore &&
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this.system.armorApplicableDamageTypes[type];
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type.every(t => this.system.armorApplicableDamageTypes[t] === true);
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const canUseStress = Object.keys(this.system.rules.damageReduction.stressDamageReduction).reduce((acc, x) => {
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const rule = this.system.rules.damageReduction.stressDamageReduction[x];
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if (damageKeyToNumber(x) <= hpDamage) return acc || (rule.enabled && availableStress >= rule.cost);
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@ -480,6 +480,8 @@ export default class DhpActor extends Actor {
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return;
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}
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type = !Array.isArray(type) ? [type] : type;
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const hpDamage = this.calculateDamage(baseDamage, type);
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if (!hpDamage) return;
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@ -510,10 +512,13 @@ export default class DhpActor extends Actor {
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calculateDamage(baseDamage, type) {
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if (Hooks.call(`${CONFIG.DH.id}.preCalculateDamage`, this, baseDamage, type) === false) return null;
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if(this.system.resistance[type]?.immunity) return 0;
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if(this.system.resistance[type]?.resistance) baseDamage = Math.ceil(baseDamage / 2);
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/* if(this.system.resistance[type]?.immunity) return 0;
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if(this.system.resistance[type]?.resistance) baseDamage = Math.ceil(baseDamage / 2); */
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if(this.canResist(type, 'immunity')) return 0;
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if(this.canResist(type, 'resistance')) baseDamage = Math.ceil(baseDamage / 2);
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const flatReduction = this.system.resistance[type].reduction;
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// const flatReduction = this.system.resistance[type].reduction;
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const flatReduction = this.getDamageTypeReduction(type);
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const damage = Math.max(baseDamage - (flatReduction ?? 0), 0);
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const hpDamage = this.convertDamageToThreshold(damage);
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@ -522,6 +527,17 @@ export default class DhpActor extends Actor {
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return hpDamage;
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}
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canResist(type, resistance) {
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if(!type) return 0;
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return type.every(t => this.system.resistance[t]?.[resistance] === true);
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}
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getDamageTypeReduction(type) {
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if(!type) return 0;
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const reduction = Object.entries(this.system.resistance).reduce((a, [index, value]) => type.includes(index) ? Math.min(value.reduction, a) : a, Infinity);
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return reduction === Infinity ? 0 : reduction;
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}
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async takeHealing(resources) {
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resources.forEach(r => (r.value *= -1));
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await this.modifyResource(resources);
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