Damage Types

This commit is contained in:
Dapoolp 2025-07-11 17:26:11 +02:00
parent 081ebf5bb3
commit 4246e3c9b5
19 changed files with 112 additions and 34 deletions

View file

@ -462,7 +462,7 @@ export default class DhpActor extends Actor {
const canUseArmor =
this.system.armor &&
this.system.armor.system.marks.value < this.system.armorScore &&
this.system.armorApplicableDamageTypes[type];
type.every(t => this.system.armorApplicableDamageTypes[t] === true);
const canUseStress = Object.keys(this.system.rules.damageReduction.stressDamageReduction).reduce((acc, x) => {
const rule = this.system.rules.damageReduction.stressDamageReduction[x];
if (damageKeyToNumber(x) <= hpDamage) return acc || (rule.enabled && availableStress >= rule.cost);
@ -480,6 +480,8 @@ export default class DhpActor extends Actor {
return;
}
type = !Array.isArray(type) ? [type] : type;
const hpDamage = this.calculateDamage(baseDamage, type);
if (!hpDamage) return;
@ -510,10 +512,13 @@ export default class DhpActor extends Actor {
calculateDamage(baseDamage, type) {
if (Hooks.call(`${CONFIG.DH.id}.preCalculateDamage`, this, baseDamage, type) === false) return null;
if(this.system.resistance[type]?.immunity) return 0;
if(this.system.resistance[type]?.resistance) baseDamage = Math.ceil(baseDamage / 2);
/* if(this.system.resistance[type]?.immunity) return 0;
if(this.system.resistance[type]?.resistance) baseDamage = Math.ceil(baseDamage / 2); */
if(this.canResist(type, 'immunity')) return 0;
if(this.canResist(type, 'resistance')) baseDamage = Math.ceil(baseDamage / 2);
const flatReduction = this.system.resistance[type].reduction;
// const flatReduction = this.system.resistance[type].reduction;
const flatReduction = this.getDamageTypeReduction(type);
const damage = Math.max(baseDamage - (flatReduction ?? 0), 0);
const hpDamage = this.convertDamageToThreshold(damage);
@ -522,6 +527,17 @@ export default class DhpActor extends Actor {
return hpDamage;
}
canResist(type, resistance) {
if(!type) return 0;
return type.every(t => this.system.resistance[t]?.[resistance] === true);
}
getDamageTypeReduction(type) {
if(!type) return 0;
const reduction = Object.entries(this.system.resistance).reduce((a, [index, value]) => type.includes(index) ? Math.min(value.reduction, a) : a, Infinity);
return reduction === Infinity ? 0 : reduction;
}
async takeHealing(resources) {
resources.forEach(r => (r.value *= -1));
await this.modifyResource(resources);