Merge branch 'main' into fix/filter-subclasses-creation

This commit is contained in:
Miguel Molina 2025-08-10 11:17:56 +02:00 committed by GitHub
commit 419dd70833
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GPG key ID: B5690EEEBB952194
50 changed files with 1392 additions and 333 deletions

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@ -6,5 +6,6 @@ export { default as DeathMove } from './deathMove.mjs';
export { default as Downtime } from './downtime.mjs';
export { default as MulticlassChoiceDialog } from './multiclassChoiceDialog.mjs';
export { default as OwnershipSelection } from './ownershipSelection.mjs';
export { default as RerollDamageDialog } from './rerollDamageDialog.mjs';
export { default as ResourceDiceDialog } from './resourceDiceDialog.mjs';
export { default as ActionSelectionDialog } from './actionSelectionDialog.mjs';

View file

@ -151,11 +151,19 @@ export default class D20RollDialog extends HandlebarsApplicationMixin(Applicatio
this.config.experiences.indexOf(button.dataset.key) > -1
? this.config.experiences.filter(x => x !== button.dataset.key)
: [...this.config.experiences, button.dataset.key];
if(this.config?.data?.parent?.type === 'character' || this.config?.data?.parent?.type === 'companion') {
if (this.config?.data?.parent?.type === 'character' || this.config?.data?.parent?.type === 'companion') {
this.config.costs =
this.config.costs.indexOf(this.config.costs.find(c => c.extKey === button.dataset.key)) > -1
? this.config.costs.filter(x => x.extKey !== button.dataset.key)
: [...this.config.costs, { extKey: button.dataset.key, key: 'hope', value: 1, name: this.config.data?.experiences?.[button.dataset.key]?.name }];
: [
...this.config.costs,
{
extKey: button.dataset.key,
key: 'hope',
value: 1,
name: this.config.data?.experiences?.[button.dataset.key]?.name
}
];
}
this.render();
}
@ -166,8 +174,8 @@ export default class D20RollDialog extends HandlebarsApplicationMixin(Applicatio
this.config.roll.type = this.reactionOverride
? CONFIG.DH.ITEM.actionTypes.reaction.id
: this.config.roll.type === CONFIG.DH.ITEM.actionTypes.reaction.id
? null
: this.config.roll.type;
? null
: this.config.roll.type;
this.render();
}
}

View file

@ -56,12 +56,14 @@ export default class DamageDialog extends HandlebarsApplicationMixin(Application
label,
icon
}));
context.modifiers = this.config.modifiers;
return context;
}
static updateRollConfiguration(_event, _, formData) {
const { ...rest } = foundry.utils.expandObject(formData.object);
foundry.utils.mergeObject(this.config.roll, rest.roll);
foundry.utils.mergeObject(this.config.modifiers, rest.modifiers);
this.config.selectedRollMode = rest.selectedRollMode;
this.render();

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@ -0,0 +1,279 @@
const { ApplicationV2, HandlebarsApplicationMixin } = foundry.applications.api;
export default class RerollDamageDialog extends HandlebarsApplicationMixin(ApplicationV2) {
constructor(message, options = {}) {
super(options);
this.message = message;
this.damage = Object.keys(message.system.damage).reduce((acc, typeKey) => {
const type = message.system.damage[typeKey];
acc[typeKey] = Object.keys(type.parts).reduce((acc, partKey) => {
const part = type.parts[partKey];
acc[partKey] = Object.keys(part.dice).reduce((acc, diceKey) => {
const dice = part.dice[diceKey];
const activeResults = dice.results.filter(x => x.active);
acc[diceKey] = {
dice: dice.dice,
selectedResults: activeResults.length,
maxSelected: activeResults.length,
results: activeResults.map(x => ({ ...x, selected: true }))
};
return acc;
}, {});
return acc;
}, {});
return acc;
}, {});
}
static DEFAULT_OPTIONS = {
id: 'reroll-dialog',
classes: ['daggerheart', 'dialog', 'dh-style', 'views', 'reroll-dialog'],
window: {
icon: 'fa-solid fa-dice'
},
actions: {
toggleResult: RerollDamageDialog.#toggleResult,
selectRoll: RerollDamageDialog.#selectRoll,
doReroll: RerollDamageDialog.#doReroll,
save: RerollDamageDialog.#save
}
};
/** @override */
static PARTS = {
main: {
id: 'main',
template: 'systems/daggerheart/templates/dialogs/rerollDialog/damage/main.hbs'
},
footer: {
id: 'footer',
template: 'systems/daggerheart/templates/dialogs/rerollDialog/footer.hbs'
}
};
get title() {
return game.i18n.localize('DAGGERHEART.APPLICATIONS.RerollDialog.damageTitle');
}
_attachPartListeners(partId, htmlElement, options) {
super._attachPartListeners(partId, htmlElement, options);
htmlElement.querySelectorAll('.to-reroll-input').forEach(element => {
element.addEventListener('change', this.toggleDice.bind(this));
});
}
async _prepareContext(_options) {
const context = await super._prepareContext(_options);
context.damage = this.damage;
context.disabledReroll = !this.getRerollDice().length;
context.saveDisabled = !this.isSelectionDone();
return context;
}
static async #save() {
const update = {
'system.damage': Object.keys(this.damage).reduce((acc, typeKey) => {
const type = this.damage[typeKey];
let typeTotal = 0;
const messageType = this.message.system.damage[typeKey];
const parts = Object.keys(type).map(partKey => {
const part = type[partKey];
const messagePart = messageType.parts[partKey];
let partTotal = messagePart.modifierTotal;
const dice = Object.keys(part).map(diceKey => {
const dice = part[diceKey];
const total = dice.results.reduce((acc, result) => {
if (result.active) acc += result.result;
return acc;
}, 0);
partTotal += total;
const messageDice = messagePart.dice[diceKey];
return {
...messageDice,
total: total,
results: dice.results.map(x => ({
...x,
hasRerolls: dice.results.length > 1
}))
};
});
typeTotal += partTotal;
return {
...messagePart,
total: partTotal,
dice: dice
};
});
acc[typeKey] = {
...messageType,
total: typeTotal,
parts: parts
};
return acc;
}, {})
};
await this.message.update(update);
await this.close();
}
getRerollDice() {
const rerollDice = [];
Object.keys(this.damage).forEach(typeKey => {
const type = this.damage[typeKey];
Object.keys(type).forEach(partKey => {
const part = type[partKey];
Object.keys(part).forEach(diceKey => {
const dice = part[diceKey];
Object.keys(dice.results).forEach(resultKey => {
const result = dice.results[resultKey];
if (result.toReroll) {
rerollDice.push({
...result,
dice: dice.dice,
type: typeKey,
part: partKey,
dice: diceKey,
result: resultKey
});
}
});
});
});
});
return rerollDice;
}
isSelectionDone() {
const diceFinishedData = [];
Object.keys(this.damage).forEach(typeKey => {
const type = this.damage[typeKey];
Object.keys(type).forEach(partKey => {
const part = type[partKey];
Object.keys(part).forEach(diceKey => {
const dice = part[diceKey];
const selected = dice.results.reduce((acc, result) => acc + (result.active ? 1 : 0), 0);
diceFinishedData.push(selected === dice.maxSelected);
});
});
});
return diceFinishedData.every(x => x);
}
toggleDice(event) {
const target = event.target;
const { type, part, dice } = target.dataset;
const toggleDice = this.damage[type][part][dice];
const existingDiceRerolls = this.getRerollDice().filter(
x => x.type === type && x.part === part && x.dice === dice
);
const allRerolled = existingDiceRerolls.length === toggleDice.results.filter(x => x.active).length;
toggleDice.toReroll = !allRerolled;
toggleDice.results.forEach(result => {
if (result.active) {
result.toReroll = !allRerolled;
}
});
this.render();
}
static #toggleResult(event) {
event.stopPropagation();
const target = event.target.closest('.to-reroll-result');
const { type, part, dice, result } = target.dataset;
const toggleDice = this.damage[type][part][dice];
const toggleResult = toggleDice.results[result];
toggleResult.toReroll = !toggleResult.toReroll;
const existingDiceRerolls = this.getRerollDice().filter(
x => x.type === type && x.part === part && x.dice === dice
);
const allToReroll = existingDiceRerolls.length === toggleDice.results.filter(x => x.active).length;
toggleDice.toReroll = allToReroll;
this.render();
}
static async #selectRoll(_, button) {
const { type, part, dice, result } = button.dataset;
const diceVal = this.damage[type][part][dice];
const diceResult = diceVal.results[result];
if (!diceResult.active && diceVal.results.filter(x => x.active).length === diceVal.maxSelected) {
return ui.notifications.warn(
game.i18n.localize('DAGGERHEART.APPLICATIONS.RerollDialog.deselectDiceNotification')
);
}
if (diceResult.active) {
diceVal.toReroll = false;
diceResult.toReroll = false;
}
diceVal.selectedResults += diceResult.active ? -1 : 1;
diceResult.active = !diceResult.active;
this.render();
}
static async #doReroll() {
const toReroll = this.getRerollDice().map(x => {
const { type, part, dice, result } = x;
const diceData = this.damage[type][part][dice].results[result];
return {
...diceData,
dice: this.damage[type][part][dice].dice,
typeKey: type,
partKey: part,
diceKey: dice,
resultsIndex: result
};
});
const roll = await new Roll(toReroll.map(x => `1${x.dice}`).join(' + ')).evaluate();
if (game.modules.get('dice-so-nice')?.active) {
const diceSoNiceRoll = {
_evaluated: true,
dice: roll.dice,
options: { appearance: {} }
};
await game.dice3d.showForRoll(diceSoNiceRoll, game.user, true);
}
toReroll.forEach((data, index) => {
const { typeKey, partKey, diceKey, resultsIndex } = data;
const rerolledDice = roll.dice[index];
const dice = this.damage[typeKey][partKey][diceKey];
dice.toReroll = false;
dice.results[resultsIndex].active = false;
dice.results[resultsIndex].discarded = true;
dice.results[resultsIndex].toReroll = false;
dice.results.splice(dice.results.length, 0, {
...rerolledDice.results[0],
toReroll: false,
selected: true
});
});
this.render();
}
}

View file

@ -0,0 +1,279 @@
const { ApplicationV2, HandlebarsApplicationMixin } = foundry.applications.api;
export default class RerollDialog extends HandlebarsApplicationMixin(ApplicationV2) {
constructor(message, options = {}) {
super(options);
this.message = message;
this.damage = Object.keys(message.system.damage).reduce((acc, typeKey) => {
const type = message.system.damage[typeKey];
acc[typeKey] = Object.keys(type.parts).reduce((acc, partKey) => {
const part = type.parts[partKey];
acc[partKey] = Object.keys(part.dice).reduce((acc, diceKey) => {
const dice = part.dice[diceKey];
const activeResults = dice.results.filter(x => x.active);
acc[diceKey] = {
dice: dice.dice,
selectedResults: activeResults.length,
maxSelected: activeResults.length,
results: activeResults.map(x => ({ ...x, selected: true }))
};
return acc;
}, {});
return acc;
}, {});
return acc;
}, {});
}
static DEFAULT_OPTIONS = {
id: 'reroll-dialog',
classes: ['daggerheart', 'dialog', 'dh-style', 'views', 'reroll-dialog'],
window: {
icon: 'fa-solid fa-dice'
},
actions: {
toggleResult: RerollDialog.#toggleResult,
selectRoll: RerollDialog.#selectRoll,
doReroll: RerollDialog.#doReroll,
save: RerollDialog.#save
}
};
/** @override */
static PARTS = {
main: {
id: 'main',
template: 'systems/daggerheart/templates/dialogs/rerollDialog/main.hbs'
},
footer: {
id: 'footer',
template: 'systems/daggerheart/templates/dialogs/rerollDialog/footer.hbs'
}
};
get title() {
return game.i18n.localize('DAGGERHEART.APPLICATIONS.RerollDialog.title');
}
_attachPartListeners(partId, htmlElement, options) {
super._attachPartListeners(partId, htmlElement, options);
htmlElement.querySelectorAll('.to-reroll-input').forEach(element => {
element.addEventListener('change', this.toggleDice.bind(this));
});
}
async _prepareContext(_options) {
const context = await super._prepareContext(_options);
context.damage = this.damage;
context.disabledReroll = !this.getRerollDice().length;
context.saveDisabled = !this.isSelectionDone();
return context;
}
static async #save() {
const update = {
'system.damage': Object.keys(this.damage).reduce((acc, typeKey) => {
const type = this.damage[typeKey];
let typeTotal = 0;
const messageType = this.message.system.damage[typeKey];
const parts = Object.keys(type).map(partKey => {
const part = type[partKey];
const messagePart = messageType.parts[partKey];
let partTotal = messagePart.modifierTotal;
const dice = Object.keys(part).map(diceKey => {
const dice = part[diceKey];
const total = dice.results.reduce((acc, result) => {
if (result.active) acc += result.result;
return acc;
}, 0);
partTotal += total;
const messageDice = messagePart.dice[diceKey];
return {
...messageDice,
total: total,
results: dice.results.map(x => ({
...x,
hasRerolls: dice.results.length > 1
}))
};
});
typeTotal += partTotal;
return {
...messagePart,
total: partTotal,
dice: dice
};
});
acc[typeKey] = {
...messageType,
total: typeTotal,
parts: parts
};
return acc;
}, {})
};
await this.message.update(update);
await this.close();
}
getRerollDice() {
const rerollDice = [];
Object.keys(this.damage).forEach(typeKey => {
const type = this.damage[typeKey];
Object.keys(type).forEach(partKey => {
const part = type[partKey];
Object.keys(part).forEach(diceKey => {
const dice = part[diceKey];
Object.keys(dice.results).forEach(resultKey => {
const result = dice.results[resultKey];
if (result.toReroll) {
rerollDice.push({
...result,
dice: dice.dice,
type: typeKey,
part: partKey,
dice: diceKey,
result: resultKey
});
}
});
});
});
});
return rerollDice;
}
isSelectionDone() {
const diceFinishedData = [];
Object.keys(this.damage).forEach(typeKey => {
const type = this.damage[typeKey];
Object.keys(type).forEach(partKey => {
const part = type[partKey];
Object.keys(part).forEach(diceKey => {
const dice = part[diceKey];
const selected = dice.results.reduce((acc, result) => acc + (result.active ? 1 : 0), 0);
diceFinishedData.push(selected === dice.maxSelected);
});
});
});
return diceFinishedData.every(x => x);
}
toggleDice(event) {
const target = event.target;
const { type, part, dice } = target.dataset;
const toggleDice = this.damage[type][part][dice];
const existingDiceRerolls = this.getRerollDice().filter(
x => x.type === type && x.part === part && x.dice === dice
);
const allRerolled = existingDiceRerolls.length === toggleDice.results.filter(x => x.active).length;
toggleDice.toReroll = !allRerolled;
toggleDice.results.forEach(result => {
if (result.active) {
result.toReroll = !allRerolled;
}
});
this.render();
}
static #toggleResult(event) {
event.stopPropagation();
const target = event.target.closest('.to-reroll-result');
const { type, part, dice, result } = target.dataset;
const toggleDice = this.damage[type][part][dice];
const toggleResult = toggleDice.results[result];
toggleResult.toReroll = !toggleResult.toReroll;
const existingDiceRerolls = this.getRerollDice().filter(
x => x.type === type && x.part === part && x.dice === dice
);
const allToReroll = existingDiceRerolls.length === toggleDice.results.length;
toggleDice.toReroll = allToReroll;
this.render();
}
static async #selectRoll(_, button) {
const { type, part, dice, result } = button.dataset;
const diceVal = this.damage[type][part][dice];
const diceResult = diceVal.results[result];
if (!diceResult.active && diceVal.results.filter(x => x.active).length === diceVal.maxSelected) {
return ui.notifications.warn(
game.i18n.localize('DAGGERHEART.APPLICATIONS.RerollDialog.deselectDiceNotification')
);
}
if (diceResult.active) {
diceVal.toReroll = false;
diceResult.toReroll = false;
}
diceVal.selectedResults += diceResult.active ? -1 : 1;
diceResult.active = !diceResult.active;
this.render();
}
static async #doReroll() {
const toReroll = this.getRerollDice().map(x => {
const { type, part, dice, result } = x;
const diceData = this.damage[type][part][dice].results[result];
return {
...diceData,
dice: this.damage[type][part][dice].dice,
typeKey: type,
partKey: part,
diceKey: dice,
resultsIndex: result
};
});
const roll = await new Roll(toReroll.map(x => `1${x.dice}`).join(' + ')).evaluate();
if (game.modules.get('dice-so-nice')?.active) {
const diceSoNiceRoll = {
_evaluated: true,
dice: roll.dice,
options: { appearance: {} }
};
await game.dice3d.showForRoll(diceSoNiceRoll, game.user, true);
}
toReroll.forEach((data, index) => {
const { typeKey, partKey, diceKey, resultsIndex } = data;
const rerolledDice = roll.dice[index];
const dice = this.damage[typeKey][partKey][diceKey];
dice.toReroll = false;
dice.results[resultsIndex].active = false;
dice.results[resultsIndex].discarded = true;
dice.results[resultsIndex].toReroll = false;
dice.results.splice(dice.results.length, 0, {
...rerolledDice.results[0],
toReroll: false,
selected: true
});
});
this.render();
}
}

View file

@ -1,4 +1,5 @@
import DhAppearance from '../../data/settings/Appearance.mjs';
import { getDiceSoNicePreset } from '../../config/generalConfig.mjs';
const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api;
@ -25,7 +26,8 @@ export default class DHAppearanceSettings extends HandlebarsApplicationMixin(App
},
actions: {
reset: this.reset,
save: this.save
save: this.save,
preview: this.preview
},
form: { handler: this.updateData, submitOnChange: true }
};
@ -89,6 +91,22 @@ export default class DHAppearanceSettings extends HandlebarsApplicationMixin(App
this.render();
}
static async preview() {
const source = this.settings._source.diceSoNice[this.tabGroups.diceSoNice];
let faces = 'd12';
switch (this.tabGroups.diceSoNice) {
case 'advantage':
case 'disadvantage':
faces = 'd6';
}
const preset = await getDiceSoNicePreset(source, faces);
const diceSoNiceRoll = await new Roll(`1${faces}`).evaluate();
diceSoNiceRoll.dice[0].options.appearance = preset.appearance;
diceSoNiceRoll.dice[0].options.modelFile = preset.modelFile;
await game.dice3d.showForRoll(diceSoNiceRoll, game.user, false);
}
static async reset() {
this.settings = new DhAppearance();
this.render();

View file

@ -645,18 +645,17 @@ export default class CharacterSheet extends DHBaseActorSheet {
}
async consumeResource(costs) {
if(!costs?.length) return;
if (!costs?.length) return;
const usefulResources = foundry.utils.deepClone(this.actor.system.resources);
const resources = game.system.api.fields.ActionFields.CostField.getRealCosts(costs)
.map(c => {
const resource = usefulResources[c.key];
return {
key: c.key,
value: (c.total ?? c.value) * (resource.isReversed ? 1 : -1),
target: resource.target,
keyIsID: resource.keyIsID
};
});
const resources = game.system.api.fields.ActionFields.CostField.getRealCosts(costs).map(c => {
const resource = usefulResources[c.key];
return {
key: c.key,
value: (c.total ?? c.value) * (resource.isReversed ? 1 : -1),
target: resource.target,
keyIsID: resource.keyIsID
};
});
await this.actor.modifyResource(resources);
}

View file

@ -333,7 +333,7 @@ export default function DHApplicationMixin(Base) {
}
];
if (usable)
if (usable) {
options.unshift({
name: 'DAGGERHEART.GENERAL.damage',
icon: 'fa-solid fa-explosion',
@ -341,20 +341,6 @@ export default function DHApplicationMixin(Base) {
const doc = getDocFromElementSync(target);
return doc?.system?.attack?.damage.parts.length || doc?.damage?.parts.length;
},
callback: async (target, event) => {
const doc = await getDocFromElement(target),
action = doc?.system?.attack ?? doc;
return action && action.use(event, { byPassRoll: true })
}
});
options.unshift({
name: 'DAGGERHEART.APPLICATIONS.ContextMenu.useItem',
icon: 'fa-solid fa-burst',
condition: target => {
const doc = getDocFromElementSync(target);
return doc?.system?.attack?.damage.parts.length || doc?.damage?.parts.length;
},
callback: async (target, event) => {
const doc = await getDocFromElement(target),
action = doc?.system?.attack ?? doc;
@ -362,15 +348,16 @@ export default function DHApplicationMixin(Base) {
}
});
options.unshift({
name: 'DAGGERHEART.APPLICATIONS.ContextMenu.useItem',
icon: 'fa-solid fa-burst',
condition: target => {
const doc = getDocFromElementSync(target);
return doc && !(doc.type === 'domainCard' && doc.system.inVault);
},
callback: async (target, event) => (await getDocFromElement(target)).use(event)
});
options.unshift({
name: 'DAGGERHEART.APPLICATIONS.ContextMenu.useItem',
icon: 'fa-solid fa-burst',
condition: target => {
const doc = getDocFromElementSync(target);
return doc && !(doc.type === 'domainCard' && doc.system.inVault);
},
callback: async (target, event) => (await getDocFromElement(target)).use(event)
});
}
if (toChat)
options.push({

View file

@ -20,6 +20,40 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
classes: ['daggerheart']
};
_getEntryContextOptions() {
return [
...super._getEntryContextOptions(),
// {
// name: 'Reroll',
// icon: '<i class="fa-solid fa-dice"></i>',
// condition: li => {
// const message = game.messages.get(li.dataset.messageId);
// return (game.user.isGM || message.isAuthor) && message.rolls.length > 0;
// },
// callback: li => {
// const message = game.messages.get(li.dataset.messageId);
// new game.system.api.applications.dialogs.RerollDialog(message).render({ force: true });
// }
// },
{
name: 'Reroll Damage',
icon: '<i class="fa-solid fa-dice"></i>',
condition: li => {
const message = game.messages.get(li.dataset.messageId);
const hasRolledDamage = message.system.hasDamage
? Object.keys(message.system.damage).length > 0
: false;
return (game.user.isGM || message.isAuthor) && hasRolledDamage;
},
callback: li => {
const message = game.messages.get(li.dataset.messageId);
new game.system.api.applications.dialogs.RerollDamageDialog(message).render({ force: true });
}
}
];
}
addChatListeners = async (app, html, data) => {
html.querySelectorAll('.duality-action-damage').forEach(element =>
element.addEventListener('click', event => this.onRollDamage(event, data.message))
@ -193,19 +227,28 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
}
const target = event.target.closest('[data-die-index]');
let originalRoll_parsed = message.rolls.map(roll => JSON.parse(roll))[0];
const rollClass =
game.system.api.dice[
message.type === 'dualityRoll' ? 'DualityRoll' : target.dataset.type === 'damage' ? 'DHRoll' : 'D20Roll'
];
if (!game.modules.get('dice-so-nice')?.active) foundry.audio.AudioHelper.play({ src: CONFIG.sounds.dice });
if (target.dataset.type === 'damage') {
game.system.api.dice.DamageRoll.reroll(target, message);
} else {
let originalRoll_parsed = message.rolls.map(roll => JSON.parse(roll))[0];
const rollClass =
game.system.api.dice[
message.type === 'dualityRoll'
? 'DualityRoll'
: target.dataset.type === 'damage'
? 'DHRoll'
: 'D20Roll'
];
const { newRoll, parsedRoll } = await rollClass.reroll(originalRoll_parsed, target, message);
if (!game.modules.get('dice-so-nice')?.active) foundry.audio.AudioHelper.play({ src: CONFIG.sounds.dice });
await game.messages.get(message._id).update({
'system.roll': newRoll,
'rolls': [parsedRoll]
});
const { newRoll, parsedRoll } = await rollClass.reroll(originalRoll_parsed, target, message);
await game.messages.get(message._id).update({
'system.roll': newRoll,
'rolls': [parsedRoll]
});
}
}
}

View file

@ -17,7 +17,7 @@ export class ItemBrowser extends HandlebarsApplicationMixin(ApplicationV2) {
this.config = CONFIG.DH.ITEMBROWSER.compendiumConfig;
this.presets = options.presets;
if(this.presets?.compendium && this.presets?.folder)
if (this.presets?.compendium && this.presets?.folder)
ItemBrowser.selectFolder.call(this, null, null, this.presets.compendium, this.presets.folder);
}
@ -26,7 +26,6 @@ export class ItemBrowser extends HandlebarsApplicationMixin(ApplicationV2) {
id: 'itemBrowser',
classes: ['daggerheart', 'dh-style', 'dialog', 'compendium-browser'],
tag: 'div',
// title: 'Item Browser',
window: {
frame: true,
title: 'Compendium Browser',
@ -41,9 +40,8 @@ export class ItemBrowser extends HandlebarsApplicationMixin(ApplicationV2) {
sortList: this.sortList
},
position: {
top: 330,
left: 120,
width: 800,
left: 100,
width: 850,
height: 600
}
};
@ -88,16 +86,14 @@ export class ItemBrowser extends HandlebarsApplicationMixin(ApplicationV2) {
/** @inheritDoc */
async _preFirstRender(context, options) {
if(context.presets?.render?.noFolder || context.presets?.render?.lite)
options.position.width = 600;
if (context.presets?.render?.noFolder || context.presets?.render?.lite) options.position.width = 600;
await super._preFirstRender(context, options);
}
/** @inheritDoc */
async _preRender(context, options) {
if(context.presets?.render?.noFolder || context.presets?.render?.lite)
if (context.presets?.render?.noFolder || context.presets?.render?.lite)
options.parts.splice(options.parts.indexOf('sidebar'), 1);
await super._preRender(context, options);
@ -111,17 +107,16 @@ export class ItemBrowser extends HandlebarsApplicationMixin(ApplicationV2) {
this._createFilterInputs();
this._createDragProcess();
if(context.presets?.render?.lite)
this.element.classList.add('lite');
if (context.presets?.render?.lite) this.element.classList.add('lite');
if(context.presets?.render?.noFolder)
this.element.classList.add('no-folder');
if (context.presets?.render?.noFolder) this.element.classList.add('no-folder');
if(context.presets?.render?.noFilter)
this.element.classList.add('no-filter');
if (context.presets?.render?.noFilter) this.element.classList.add('no-filter');
if(this.presets?.filter) {
Object.entries(this.presets.filter).forEach(([k,v]) => this.fieldFilter.find(c => c.name === k).value = v.value);
if (this.presets?.filter) {
Object.entries(this.presets.filter).forEach(
([k, v]) => (this.fieldFilter.find(c => c.name === k).value = v.value)
);
await this._onInputFilterBrowser();
}
}
@ -203,6 +198,7 @@ export class ItemBrowser extends HandlebarsApplicationMixin(ApplicationV2) {
formatLabel(item, field) {
const property = foundry.utils.getProperty(item, field.key);
if (Array.isArray(property)) property.join(', ');
if (typeof field.format !== 'function') return property ?? '-';
return field.format(property);
}
@ -320,19 +316,18 @@ export class ItemBrowser extends HandlebarsApplicationMixin(ApplicationV2) {
async _onInputFilterBrowser(event) {
this.#filteredItems.browser.input.clear();
if(event) this.fieldFilter.find(f => f.name === event.target.name).value = event.target.value;
if (event) this.fieldFilter.find(f => f.name === event.target.name).value = event.target.value;
for (const li of this.element.querySelectorAll('.item-container')) {
const itemUUID = li.dataset.itemUuid,
item = this.items.find(i => i.uuid === itemUUID);
if(!item) continue;
if (!item) continue;
const matchesMenu =
this.fieldFilter.length === 0 ||
this.fieldFilter.every(f => (
!f.value && f.value !== false) ||
ItemBrowser.evaluateFilter(item, this.createFilterData(f))
this.fieldFilter.every(
f => (!f.value && f.value !== false) || ItemBrowser.evaluateFilter(item, this.createFilterData(f))
);
if (matchesMenu) this.#filteredItems.browser.input.add(item.id);
@ -350,11 +345,11 @@ export class ItemBrowser extends HandlebarsApplicationMixin(ApplicationV2) {
let docValue = foundry.utils.getProperty(obj, filter.field);
let filterValue = filter.value;
switch (filter.operator) {
case "contains2":
case 'contains2':
filterValue = Array.isArray(filterValue) ? filterValue : [filterValue];
docValue = Array.isArray(docValue) ? docValue : [docValue];
return docValue.some(dv => filterValue.includes(dv));
case "contains3":
case 'contains3':
return docValue.some(f => f.value === filterValue);
default:
return foundry.applications.ux.SearchFilter.evaluateFilter(obj, filter);
@ -378,24 +373,27 @@ export class ItemBrowser extends HandlebarsApplicationMixin(ApplicationV2) {
this.render({ force: true });
}
static getFolderConfig(folder, property = "columns") {
if(!folder) return [];
static getFolderConfig(folder, property = 'columns') {
if (!folder) return [];
return folder[property] ?? CONFIG.DH.ITEMBROWSER.typeConfig[folder.listType]?.[property] ?? [];
}
static sortList(_, target) {
const key = target.dataset.sortKey,
type = !target.dataset.sortType || target.dataset.sortType === "DESC" ? "ASC" : "DESC",
itemListContainer = target.closest(".compendium-results").querySelector(".item-list"),
itemList = itemListContainer.querySelectorAll(".item-container");
type = !target.dataset.sortType || target.dataset.sortType === 'DESC' ? 'ASC' : 'DESC',
itemListContainer = target.closest('.compendium-results').querySelector('.item-list'),
itemList = itemListContainer.querySelectorAll('.item-container');
target.closest(".item-list-header").querySelectorAll('[data-sort-key]').forEach(b => b.dataset.sortType = "");
target
.closest('.item-list-header')
.querySelectorAll('[data-sort-key]')
.forEach(b => (b.dataset.sortType = ''));
target.dataset.sortType = type;
const newOrder = [...itemList].reverse().sort((a, b) => {
const aProp = a.querySelector(`[data-item-key="${key}"]`),
bProp = b.querySelector(`[data-item-key="${key}"]`)
if(type === "DESC") {
bProp = b.querySelector(`[data-item-key="${key}"]`);
if (type === 'DESC') {
return aProp.innerText < bProp.innerText ? 1 : -1;
} else {
return aProp.innerText > bProp.innerText ? 1 : -1;

View file

@ -494,40 +494,41 @@ export const diceSetNumbers = {
flat: 'Flat'
};
export const getDiceSoNicePresets = async (hopeFaces, fearFaces, advantageFaces = 'd6', disadvantageFaces = 'd6') => {
const { diceSoNice } = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.appearance);
const getPreset = async (type, faces) => {
const system = game.dice3d.DiceFactory.systems.get(type.system).dice.get(faces);
if (!system) {
ui.notifications.error(
game.i18n.format('DAGGERHEART.UI.Notifications.noDiceSystem', {
system: game.dice3d.DiceFactory.systems.get(type.system).name,
faces: faces
})
);
return;
}
export const getDiceSoNicePreset = async (type, faces) => {
const system = game.dice3d.DiceFactory.systems.get(type.system).dice.get(faces);
if (!system) {
ui.notifications.error(
game.i18n.format('DAGGERHEART.UI.Notifications.noDiceSystem', {
system: game.dice3d.DiceFactory.systems.get(type.system).name,
faces: faces
})
);
return;
}
if (system.modelFile && !system.modelLoaded) {
await system.loadModel(game.dice3d.DiceFactory.loaderGLTF);
} else {
await system.loadTextures();
}
return {
modelFile: system.modelFile,
appearance: {
...system.appearance,
...type
}
};
};
if (system.modelFile && !system.modelLoaded) {
await system.loadModel(game.dice3d.DiceFactory.loaderGLTF);
} else {
await system.loadTextures();
}
return {
hope: await getPreset(diceSoNice.hope, hopeFaces),
fear: await getPreset(diceSoNice.fear, fearFaces),
advantage: await getPreset(diceSoNice.advantage, advantageFaces),
disadvantage: await getPreset(diceSoNice.disadvantage, disadvantageFaces)
modelFile: system.modelFile,
appearance: {
...system.appearance,
...type
}
};
};
export const getDiceSoNicePresets = async (hopeFaces, fearFaces, advantageFaces = 'd6', disadvantageFaces = 'd6') => {
const { diceSoNice } = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.appearance);
return {
hope: await getDiceSoNicePreset(diceSoNice.hope, hopeFaces),
fear: await getDiceSoNicePreset(diceSoNice.fear, fearFaces),
advantage: await getDiceSoNicePreset(diceSoNice.advantage, advantageFaces),
disadvantage: await getDiceSoNicePreset(diceSoNice.disadvantage, disadvantageFaces)
};
};

View file

@ -1040,16 +1040,6 @@ export const weaponFeatures = {
key: 'system.evasion',
mode: 2,
value: '-1'
},
{
key: 'system.bonuses.damage.primaryWeapon.extraDice',
mode: 2,
value: '1'
},
{
key: 'system.rules.weapon.dropLowestDamageDice',
mode: 5,
value: '1'
}
]
}
@ -1166,18 +1156,7 @@ export const weaponFeatures = {
name: 'DAGGERHEART.CONFIG.WeaponFeature.powerful.effects.powerful.name',
description: 'DAGGERHEART.CONFIG.WeaponFeature.powerful.effects.powerful.description',
img: 'icons/magic/control/buff-flight-wings-runes-red-yellow.webp',
changes: [
{
key: 'system.bonuses.damage.primaryWeapon.extraDice',
mode: 2,
value: '1'
},
{
key: 'system.rules.weapon.dropLowestDamageDice',
mode: 5,
value: '1'
}
]
changes: []
}
]
},
@ -1301,13 +1280,7 @@ export const weaponFeatures = {
name: 'DAGGERHEART.CONFIG.WeaponFeature.selfCorrecting.effects.selfCorrecting.name',
description: 'DAGGERHEART.CONFIG.WeaponFeature.selfCorrecting.effects.selfCorrecting.description',
img: 'icons/weapons/ammunition/arrow-broadhead-glowing-orange.webp',
changes: [
{
key: 'system.rules.damage.flipMinDiceValue',
mode: 5,
value: 1
}
]
changes: []
}
]
},
@ -1319,13 +1292,7 @@ export const weaponFeatures = {
name: 'DAGGERHEART.CONFIG.WeaponFeature.serrated.effects.serrated.name',
description: 'DAGGERHEART.CONFIG.WeaponFeature.serrated.effects.serrated.description',
img: 'icons/weapons/ammunition/arrow-broadhead-glowing-orange.webp',
changes: [
{
key: 'system.rules.damage.flipMinDiceValue',
mode: 5,
value: 1
}
]
changes: []
}
]
},

View file

@ -146,7 +146,6 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
else if (this.hasSave || this.hasEffect) {
const roll = new CONFIG.Dice.daggerheart.DHRoll('');
roll._evaluated = true;
if(config.hasTarget) config.targetSelection = config.targets.length > 0;
await CONFIG.Dice.daggerheart.DHRoll.toMessage(roll, config);
}
}
@ -225,17 +224,20 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
.filter(
c =>
(!successCost && (!c.consumeOnSuccess || config.roll?.success)) ||
(successCost && c.consumeOnSuccess)
(successCost && c.consumeOnSuccess)
)
.map(c => {
.reduce((a, c) => {
const resource = usefulResources[c.key];
return {
key: c.key,
value: (c.total ?? c.value) * (resource.isReversed ? 1 : -1),
target: resource.target,
keyIsID: resource.keyIsID
};
});
if (resource) {
a.push({
key: c.key,
value: (c.total ?? c.value) * (resource.isReversed ? 1 : -1),
target: resource.target,
keyIsID: resource.keyIsID
});
return a;
}
}, []);
await (this.actor.system.partner ?? this.actor).modifyResource(resources);
if (
@ -245,9 +247,9 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
)
this.update({ 'uses.value': this.uses.value + 1 });
if(config.roll?.success || successCost) {
if (config.roll?.success || successCost) {
setTimeout(() => {
(config.message ?? config.parent).update({'system.successConsumed': true})
(config.message ?? config.parent).update({ 'system.successConsumed': true });
}, 50);
}
}
@ -369,11 +371,11 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
async updateChatMessage(message, targetId, changes, chain = true) {
setTimeout(async () => {
const chatMessage = ui.chat.collection.get(message._id);
await chatMessage.update({
flags: {
[game.system.id]: {
"reactionRolls": {
reactionRolls: {
[targetId]: changes
}
}

View file

@ -49,8 +49,7 @@ export default class DHDamageAction extends DHBaseAction {
...systemData,
roll: formulas,
dialog: {},
data: this.getRollData(),
targetSelection: systemData.targets.length > 0
data: this.getRollData()
};
if (this.hasSave) config.onSave = this.save.damageMod;
if (data.system) {

View file

@ -287,18 +287,6 @@ export default class DhCharacter extends BaseDataActor {
})
})
}),
weapon: new fields.SchemaField({
/* Unimplemented
-> Should remove the lowest damage dice from weapon damage
-> Reflect this in the chat message somehow so players get feedback that their choice is helping them.
*/
dropLowestDamageDice: new fields.BooleanField({ initial: false }),
/* Unimplemented
-> Should flip any lowest possible dice rolls for weapon damage to highest
-> Reflect this in the chat message somehow so players get feedback that their choice is helping them.
*/
flipMinDiceValue: new fields.BooleanField({ intial: false })
}),
runeWard: new fields.BooleanField({ initial: false }),
burden: new fields.SchemaField({
ignore: new fields.BooleanField()

View file

@ -18,14 +18,11 @@ const targetsField = () =>
);
export default class DHActorRoll extends foundry.abstract.TypeDataModel {
targetHook = null;
static defineSchema() {
return {
title: new fields.StringField(),
roll: new fields.ObjectField(),
targets: targetsField(),
targetSelection: new fields.BooleanField({ initial: false }),
hasRoll: new fields.BooleanField({ initial: false }),
hasDamage: new fields.BooleanField({ initial: false }),
hasHealing: new fields.BooleanField({ initial: false }),
@ -63,42 +60,49 @@ export default class DHActorRoll extends foundry.abstract.TypeDataModel {
}
get targetMode() {
return this.targetSelection;
return this.parent.targetSelection;
}
set targetMode(mode) {
this.targetSelection = mode;
if (!this.parent.isAuthor) return;
this.parent.targetSelection = mode;
this.registerTargetHook();
this.updateTargets();
}
get hitTargets() {
return this.currentTargets.filter(t => t.hit || !this.hasRoll || !this.targetSelection);
return this.currentTargets.filter(t => t.hit || !this.hasRoll || !this.targetMode);
}
async updateTargets() {
if(!ui.chat.collection.get(this.parent.id)) return;
if (!ui.chat.collection.get(this.parent.id)) return;
let targets;
if(this.targetSelection)
targets = this.targets;
if (this.targetMode) targets = this.targets;
else
targets = Array.from(game.user.targets).map(t => game.system.api.fields.ActionFields.TargetField.formatTarget(t));
this.parent.setFlag(game.system.id, "targets", targets);
await this.parent.updateSource({
system: {
targetSelection: this.targetSelection
targets = Array.from(game.user.targets).map(t =>
game.system.api.fields.ActionFields.TargetField.formatTarget(t)
);
await this.parent.update({
flags: {
[game.system.id]: {
targets: targets,
targetMode: this.targetMode
}
}
});
}
registerTargetHook() {
if(!this.parent.isAuthor) return;
if(this.targetSelection && this.targetHook !== null) {
Hooks.off("targetToken", this.targetHook);
this.targetHook = null;
} else if (!this.targetSelection && this.targetHook === null) {
this.targetHook = Hooks.on('targetToken', foundry.utils.debounce(this.updateTargets.bind(this), 50));
if (!this.parent.isAuthor) return;
if (this.targetMode && this.parent.targetHook !== null) {
Hooks.off('targetToken', this.parent.targetHook);
return (this.parent.targetHook = null);
} else if (!this.targetMode && this.parent.targetHook === null) {
return (this.parent.targetHook = Hooks.on(
'targetToken',
foundry.utils.debounce(this.updateTargets.bind(this), 50)
));
}
}
@ -106,14 +110,16 @@ export default class DHActorRoll extends foundry.abstract.TypeDataModel {
if (this.hasTarget) {
this.hasHitTarget = this.targets.filter(t => t.hit === true).length > 0;
this.currentTargets = this.getTargetList();
this. registerTargetHook();
if(this.targetSelection === true && this.hasRoll) {
this.targetShort = this.targets.reduce((a,c) => {
if(c.hit) a.hit += 1;
else a.miss += 1;
return a;
}, {hit: 0, miss: 0})
if (this.targetMode === true && this.hasRoll) {
this.targetShort = this.targets.reduce(
(a, c) => {
if (c.hit) a.hit += 1;
else a.miss += 1;
return a;
},
{ hit: 0, miss: 0 }
);
}
if (this.hasSave) this.setPendingSaves();
}
@ -123,13 +129,16 @@ export default class DHActorRoll extends foundry.abstract.TypeDataModel {
}
getTargetList() {
const targets = this.targetSelection && this.parent.isAuthor ? this.targets : (this.parent.getFlag(game.system.id, "targets") ?? this.targets),
reactionRolls = this.parent.getFlag(game.system.id, "reactionRolls");
const targets =
this.targetMode && this.parent.isAuthor
? this.targets
: (this.parent.getFlag(game.system.id, 'targets') ?? this.targets),
reactionRolls = this.parent.getFlag(game.system.id, 'reactionRolls');
if(reactionRolls) {
if (reactionRolls) {
Object.entries(reactionRolls).forEach(([k, r]) => {
const target = targets.find(t => t.id === k);
if(target) target.saved = r;
if (target) target.saved = r;
});
}
@ -137,7 +146,7 @@ export default class DHActorRoll extends foundry.abstract.TypeDataModel {
}
setPendingSaves() {
this.pendingSaves = this.targetSelection
this.pendingSaves = this.targetMode
? this.targets.filter(target => target.hit && target.saved.success === null).length > 0
: this.currentTargets.filter(target => target.saved.success === null).length > 0;
}

View file

@ -12,7 +12,10 @@ export default class CostField extends fields.ArrayField {
value: new fields.NumberField({ nullable: true, initial: 1, min: 0 }),
scalable: new fields.BooleanField({ initial: false }),
step: new fields.NumberField({ nullable: true, initial: null }),
consumeOnSuccess: new fields.BooleanField({ initial: false, label: "DAGGERHEART.ACTIONS.Settings.consumeOnSuccess.label" })
consumeOnSuccess: new fields.BooleanField({
initial: false,
label: 'DAGGERHEART.ACTIONS.Settings.consumeOnSuccess.label'
})
});
super(element, options, context);
}
@ -47,7 +50,7 @@ export default class CostField extends fields.ArrayField {
static hasCost(costs) {
const realCosts = CostField.getRealCosts.call(this, costs),
hasFearCost = realCosts.findIndex(c => c.key === 'fear');
if (hasFearCost > -1) {
const fearCost = realCosts.splice(hasFearCost, 1)[0];
if (
@ -72,7 +75,8 @@ export default class CostField extends fields.ArrayField {
static getResources(costs) {
const actorResources = foundry.utils.deepClone(this.actor.system.resources);
if(this.actor.system.partner) actorResources.hope = foundry.utils.deepClone(this.actor.system.partner.system.resources.hope);
if (this.actor.system.partner)
actorResources.hope = foundry.utils.deepClone(this.actor.system.partner.system.resources.hope);
const itemResources = {};
for (let itemResource of costs) {
if (itemResource.keyIsID) {
@ -92,9 +96,9 @@ export default class CostField extends fields.ArrayField {
static getRealCosts(costs) {
const realCosts = costs?.length ? costs.filter(c => c.enabled) : [];
let mergedCosts = [];
realCosts.forEach(c => {
realCosts.forEach(c => {
const getCost = Object.values(mergedCosts).find(gc => gc.key === c.key);
if(getCost) getCost.total += c.total;
if (getCost) getCost.total += c.total;
else mergedCosts.push(c);
});
return mergedCosts;

View file

@ -229,7 +229,7 @@ export function ActionMixin(Base) {
}
return this.inCollection
? foundry.utils.getProperty(result, basePath).get(this.id)
? foundry.utils.getProperty(result, basePath)?.get(this.id)
: foundry.utils.getProperty(result, basePath);
}

View file

@ -141,15 +141,13 @@ export default class D20Roll extends DHRoll {
data.type = config.roll?.type;
data.difficulty = config.roll.difficulty;
if (config.targets?.length) {
config.targetSelection = true;
config.targets.forEach(target => {
const difficulty = config.roll.difficulty ?? target.difficulty ?? target.evasion;
target.hit = roll.isCritical || roll.total >= difficulty;
});
data.success = config.targets.some(target => target.hit)
} else if (config.roll.difficulty)
data.success = roll.isCritical || roll.total >= config.roll.difficulty;
data.success = config.targets.some(target => target.hit);
} else if (config.roll.difficulty) data.success = roll.isCritical || roll.total >= config.roll.difficulty;
data.advantage = {
type: config.roll.advantage,
dice: roll.dAdvantage?.denomination,

View file

@ -15,7 +15,6 @@ export default class DamageRoll extends DHRoll {
const parts = config.roll.map(r => this.postEvaluate(r));
config.damage = this.unifyDamageRoll(parts);
// config.targetSelection = config.targets?.length
}
static postEvaluate(roll, config = {}) {
@ -30,7 +29,9 @@ export default class DamageRoll extends DHRoll {
}
static async buildPost(roll, config, message) {
const chatMessage = config.source?.message ? ui.chat.collection.get(config.source.message) : getDocumentClass('ChatMessage').applyRollMode({}, config.rollMode);
const chatMessage = config.source?.message
? ui.chat.collection.get(config.source.message)
: getDocumentClass('ChatMessage').applyRollMode({}, config.rollMode);
if (game.modules.get('dice-so-nice')?.active) {
const pool = foundry.dice.terms.PoolTerm.fromRolls(
Object.values(config.damage).flatMap(r => r.parts.map(p => p.roll))
@ -102,14 +103,14 @@ export default class DamageRoll extends DHRoll {
}
constructFormula(config) {
this.options.roll.forEach(part => {
this.options.roll.forEach((part, index) => {
part.roll = new Roll(Roll.replaceFormulaData(part.formula, config.data));
this.constructFormulaPart(config, part);
this.constructFormulaPart(config, part, index);
});
return this.options.roll;
}
constructFormulaPart(config, part) {
constructFormulaPart(config, part, index) {
part.roll.terms = Roll.parse(part.roll.formula, config.data);
if (part.applyTo === CONFIG.DH.GENERAL.healingTypes.hitPoints.id) {
@ -120,6 +121,14 @@ export default class DamageRoll extends DHRoll {
});
}
/* To Remove When Reaction System */
if (index === 0 && part.applyTo === CONFIG.DH.GENERAL.healingTypes.hitPoints.id) {
for (const mod in config.modifiers) {
const modifier = config.modifiers[mod];
if (modifier.beforeCrit === true && (modifier.enabled || modifier.value)) modifier.callback(part);
}
}
if (part.extraFormula) {
part.roll.terms.push(
new foundry.dice.terms.OperatorTerm({ operator: '+' }),
@ -132,6 +141,189 @@ export default class DamageRoll extends DHRoll {
criticalBonus = tmpRoll.total - this.constructor.calculateTotalModifiers(tmpRoll);
part.roll.terms.push(...this.formatModifier(criticalBonus));
}
/* To Remove When Reaction System */
if (index === 0 && part.applyTo === CONFIG.DH.GENERAL.healingTypes.hitPoints.id) {
for (const mod in config.modifiers) {
const modifier = config.modifiers[mod];
if (!modifier.beforeCrit && (modifier.enabled || modifier.value)) modifier.callback(part);
}
}
return (part.roll._formula = this.constructor.getFormula(part.roll.terms));
}
/* To Remove When Reaction System */
static temporaryModifierBuilder(config) {
const mods = {};
if (config.data?.parent) {
if (config.data.parent.appliedEffects) {
// Bardic Rally
mods.rally = {
label: 'DAGGERHEART.CLASS.Feature.rallyDice',
values: config.data?.parent?.appliedEffects.reduce((a, c) => {
const change = c.changes.find(ch => ch.key === 'system.bonuses.rally');
if (change) a.push({ value: c.id, label: change.value });
return a;
}, []),
value: null,
beforeCrit: true,
callback: part => {
const rallyFaces = config.modifiers.rally.values.find(
r => r.value === config.modifiers.rally.value
)?.label;
part.roll.terms.push(
new foundry.dice.terms.OperatorTerm({ operator: '+' }),
...this.parse(`1${rallyFaces}`)
);
}
};
}
const item = config.data.parent.items?.get(config.source.item);
if (item) {
// Massive (Weapon Feature)
if (item.system.itemFeatures.find(f => f.value === 'massive'))
mods.massive = {
label: CONFIG.DH.ITEM.weaponFeatures.massive.label,
enabled: true,
callback: part => {
part.roll.terms[0].modifiers.push(`kh${part.roll.terms[0].number}`);
part.roll.terms[0].number += 1;
}
};
// Powerful (Weapon Feature)
if (item.system.itemFeatures.find(f => f.value === 'powerful'))
mods.powerful = {
label: CONFIG.DH.ITEM.weaponFeatures.powerful.label,
enabled: true,
callback: part => {
part.roll.terms[0].modifiers.push(`kh${part.roll.terms[0].number}`);
part.roll.terms[0].number += 1;
}
};
// Brutal (Weapon Feature)
if (item.system.itemFeatures.find(f => f.value === 'brutal'))
mods.brutal = {
label: CONFIG.DH.ITEM.weaponFeatures.brutal.label,
enabled: true,
beforeCrit: true,
callback: part => {
part.roll.terms[0].modifiers.push(`x${part.roll.terms[0].faces}`);
}
};
// Serrated (Weapon Feature)
if (item.system.itemFeatures.find(f => f.value === 'serrated'))
mods.serrated = {
label: CONFIG.DH.ITEM.weaponFeatures.serrated.label,
enabled: true,
callback: part => {
part.roll.terms[0].modifiers.push(`sc8`);
}
};
// Self-Correcting (Weapon Feature)
if (item.system.itemFeatures.find(f => f.value === 'selfCorrecting'))
mods.selfCorrecting = {
label: CONFIG.DH.ITEM.weaponFeatures.selfCorrecting.label,
enabled: true,
callback: part => {
part.roll.terms[0].modifiers.push(`sc6`);
}
};
}
}
config.modifiers = mods;
return mods;
}
static async reroll(target, message) {
const { damageType, part, dice, result } = target.dataset;
const rollPart = message.system.damage[damageType].parts[part];
let diceIndex = 0;
let parsedRoll = game.system.api.dice.DamageRoll.fromData({
...rollPart.roll,
terms: rollPart.roll.terms.map(term => {
const isDie = term.class === 'Die';
const fixedTerm = {
...term,
...(isDie ? { results: rollPart.dice[diceIndex].results } : {})
};
if (isDie) diceIndex++;
return fixedTerm;
}),
class: 'DamageRoll',
evaluated: false
});
const parsedDiceTerms = Object.keys(parsedRoll.terms).reduce((acc, key) => {
const term = parsedRoll.terms[key];
if (term instanceof CONFIG.Dice.termTypes.DiceTerm) acc[Object.keys(acc).length] = term;
return acc;
}, {});
const term = parsedDiceTerms[dice];
const termResult = parsedDiceTerms[dice].results[result];
const newIndex = parsedDiceTerms[dice].results.length;
await term.reroll(`/r1=${termResult.result}`);
if (game.modules.get('dice-so-nice')?.active) {
const newResult = parsedDiceTerms[dice].results[newIndex];
const diceSoNiceRoll = {
_evaluated: true,
dice: [
new foundry.dice.terms.Die({
...term,
total: newResult.result,
faces: term._faces,
results: [newResult]
})
],
options: { appearance: {} }
};
await game.dice3d.showForRoll(diceSoNiceRoll, game.user, true);
}
await parsedRoll.evaluate();
const results = parsedRoll.dice[dice].results.map(result => ({
...result,
discarded: !result.active
}));
const newResult = results.splice(results.length - 1, 1);
results.splice(Number(result) + 1, 0, newResult[0]);
const rerolledDice = parsedRoll.dice.map((x, index) => {
const isRerollDice = index === Number(dice);
if (!isRerollDice) return { ...x, dice: x.denomination };
return {
dice: parsedRoll.dice[dice].denomination,
total: parsedRoll.dice[dice].total,
results: results.map(result => ({
...result,
hasRerolls: result.hasRerolls || isRerollDice
}))
};
});
const updateMessage = game.messages.get(message._id);
await updateMessage.update({
[`system.damage.${damageType}`]: {
...updateMessage,
total: parsedRoll.total,
[`parts.${part}`]: {
...rollPart,
total: parsedRoll.total,
dice: rerolledDice
}
}
});
}
}

View file

@ -8,9 +8,7 @@ export default class DHRoll extends Roll {
}
get title() {
return game.i18n.localize(
"DAGGERHEART.GENERAL.Roll.basic"
);
return game.i18n.localize('DAGGERHEART.GENERAL.Roll.basic');
}
static messageType = 'adversaryRoll';
@ -36,6 +34,8 @@ export default class DHRoll extends Roll {
this.applyKeybindings(config);
this.temporaryModifierBuilder(config);
let roll = new this(config.roll.formula, config.data, config);
if (config.dialog.configure !== false) {
// Open Roll Dialog
@ -66,8 +66,7 @@ export default class DHRoll extends Roll {
}
// Create Chat Message
if (!config.source?.message)
config.message = await this.toMessage(roll, config);
if (!config.source?.message) config.message = await this.toMessage(roll, config);
}
static postEvaluate(roll, config = {}) {
@ -95,30 +94,30 @@ export default class DHRoll extends Roll {
rolls: [roll]
};
config.selectedRollMode ??= game.settings.get('core', 'rollMode');
if(roll._evaluated) return await cls.create(msg, { rollMode: config.selectedRollMode });
if (roll._evaluated) return await cls.create(msg, { rollMode: config.selectedRollMode });
return msg;
}
/** @inheritDoc */
async render({flavor, template=this.constructor.CHAT_TEMPLATE, isPrivate=false, ...options}={}) {
if ( !this._evaluated ) return;
const chatData = await this._prepareChatRenderContext({flavor, isPrivate, ...options});
async render({ flavor, template = this.constructor.CHAT_TEMPLATE, isPrivate = false, ...options } = {}) {
if (!this._evaluated) return;
const chatData = await this._prepareChatRenderContext({ flavor, isPrivate, ...options });
return foundry.applications.handlebars.renderTemplate(template, chatData);
}
/** @inheritDoc */
async _prepareChatRenderContext({flavor, isPrivate=false, ...options}={}) {
if(isPrivate) {
async _prepareChatRenderContext({ flavor, isPrivate = false, ...options } = {}) {
if (isPrivate) {
return {
user: game.user.id,
flavor: null,
title: "???",
title: '???',
roll: {
total: "??"
total: '??'
},
hasRoll: true,
isPrivate
}
};
} else {
options.message.system.user = game.user.id;
return options.message.system;
@ -207,11 +206,15 @@ export default class DHRoll extends Roll {
}
return modifierTotal;
}
static temporaryModifierBuilder(config) {
return {};
}
}
export const registerRollDiceHooks = () => {
Hooks.on(`${CONFIG.DH.id}.postRollDuality`, async (config, message) => {
const hopeFearAutomation = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation).hopeFear;
const hopeFearAutomation = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation).hopeFear;
if (
!config.source?.actor ||
(game.user.isGM ? !hopeFearAutomation.gm : !hopeFearAutomation.players) ||

View file

@ -149,7 +149,7 @@ export default class DualityRoll extends D20Roll {
}
if (this.rallyFaces)
this.terms.push(
new foundry.dice.terms.OperatorTerm({ operator: '+' }),
new foundry.dice.terms.OperatorTerm({ operator: this.hasDisadvantage ? '-' : '+' }),
new foundry.dice.terms.Die({ faces: this.rallyFaces })
);
}

View file

@ -644,16 +644,23 @@ export default class DhpActor extends Actor {
);
break;
case 'armor':
updates.armor.resources['system.marks.value'] = Math.max(
Math.min(this.system.armor.system.marks.value + r.value, this.system.armorScore),
0
);
if (this.system.armor?.system?.marks) {
updates.armor.resources['system.marks.value'] = Math.max(
Math.min(this.system.armor.system.marks.value + r.value, this.system.armorScore),
0
);
}
break;
default:
updates.actor.resources[`system.resources.${r.key}.value`] = Math.max(
Math.min(this.system.resources[r.key].value + r.value, this.system.resources[r.key].max),
0
);
if (this.system.resources?.[r.key]) {
updates.actor.resources[`system.resources.${r.key}.value`] = Math.max(
Math.min(
this.system.resources[r.key].value + r.value,
this.system.resources[r.key].max
),
0
);
}
break;
}
}

View file

@ -1,10 +1,16 @@
export default class DhpChatMessage extends foundry.documents.ChatMessage {
targetHook = null;
targetSelection = null;
async renderHTML() {
const actor = game.actors.get(this.speaker.actor);
const actorData = actor && this.isContentVisible ? actor : {
img: this.author.avatar ? this.author.avatar : 'icons/svg/mystery-man.svg',
name: ''
};
const actorData =
actor && this.isContentVisible
? actor
: {
img: this.author.avatar ? this.author.avatar : 'icons/svg/mystery-man.svg',
name: ''
};
/* We can change to fully implementing the renderHTML function if needed, instead of augmenting it. */
const html = await super.renderHTML({ actor: actorData, author: this.author });
@ -14,6 +20,30 @@ export default class DhpChatMessage extends foundry.documents.ChatMessage {
return html;
}
/* -------------------------------------------- */
/** @inheritDoc */
prepareData() {
if (this.isAuthor && this.targetSelection === null) this.targetSelection = this.system.targets?.length > 0;
super.prepareData();
}
/* -------------------------------------------- */
/** @inheritDoc */
_onCreate(data, options, userId) {
super._onCreate(data, options, userId);
if (this.system.registerTargetHook) this.system.registerTargetHook();
}
/* -------------------------------------------- */
/** @inheritDoc */
async _preDelete(options, user) {
if (this.targetHook !== null) Hooks.off('targetToken', this.targetHook);
return super._preDelete(options, user);
}
enrichChatMessage(html) {
const elements = html.querySelectorAll('[data-perm-id]');
elements.forEach(e => {
@ -55,14 +85,14 @@ export default class DhpChatMessage extends foundry.documents.ChatMessage {
element.addEventListener('mouseleave', this.unhoverTarget);
element.addEventListener('click', this.clickTarget);
});
html.querySelectorAll('.button-target-selection').forEach(element => {
element.addEventListener('click', this.onTargetSelection.bind(this));
});
}
getTargetList() {
const targets = this.system.hitTargets;
const targets = this.system.hitTargets ?? [];
return targets.map(target => game.canvas.tokens.documentCollection.find(t => t.actor?.uuid === target.actorId));
}
@ -134,7 +164,7 @@ export default class DhpChatMessage extends foundry.documents.ChatMessage {
}
consumeOnSuccess() {
if (!this.system.successConsumed && !this.system.targetSelection) {
if (!this.system.successConsumed && !this.targetSelection) {
const action = this.system.action;
if (action) action.consume(this.system, true);
}
@ -143,12 +173,12 @@ export default class DhpChatMessage extends foundry.documents.ChatMessage {
hoverTarget(event) {
event.stopPropagation();
const token = canvas.tokens.get(event.currentTarget.dataset.token);
if (!token?.controlled) token._onHoverIn(event, { hoverOutOthers: true });
if (token && !token?.controlled) token._onHoverIn(event, { hoverOutOthers: true });
}
unhoverTarget(event) {
const token = canvas.tokens.get(event.currentTarget.dataset.token);
if (!token?.controlled) token._onHoverOut(event);
if (token && !token?.controlled) token._onHoverOut(event);
}
clickTarget(event) {
@ -163,6 +193,7 @@ export default class DhpChatMessage extends foundry.documents.ChatMessage {
onTargetSelection(event) {
event.stopPropagation();
this.system.targetMode = Boolean(event.target.dataset.targetHit);
if (!event.target.classList.contains('target-selected'))
this.system.targetMode = Boolean(event.target.dataset.targetHit);
}
}

View file

@ -172,6 +172,26 @@ Roll.replaceFormulaData = function (formula, data = {}, { missing, warn = false
return nativeReplaceFormulaData(formula, data, { missing, warn });
};
foundry.dice.terms.Die.MODIFIERS.sc = 'selfCorrecting';
/**
* Return the configured value as result if 1 is rolled
* Example: 6d6sc6 Roll 6d6, each result of 1 will be changed into 6
* @param {string} modifier The matched modifier query
*/
foundry.dice.terms.Die.prototype.selfCorrecting = function (modifier) {
const rgx = /(?:sc)([0-9]+)/i;
const match = modifier.match(rgx);
if (!match) return false;
let [target] = match.slice(1);
target = parseInt(target);
for (const r of this.results) {
if (r.result === 1) {
r.result = target;
}
}
};
export const getDamageKey = damage => {
return ['none', 'minor', 'major', 'severe'][damage];
};