This commit is contained in:
WBHarry 2026-03-07 02:01:07 +01:00 committed by GitHub
commit 4176b1ca99
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
17 changed files with 319 additions and 228 deletions

View file

@ -138,7 +138,8 @@
"Config": {
"rangeDependence": {
"title": "Range Dependence"
}
},
"stacking": { "title": "Stacking" }
},
"RangeDependance": {
"hint": "Settings for an optional distance at which this effect should activate",
@ -2884,6 +2885,8 @@
},
"EffectsDisplay": {
"removeThing": "[Right Click] Remove {thing}",
"increaseStacks": "[Left Click] Increment Stacks",
"decreaseStacks": "[Right Click] Decrement Stacks",
"appliedBy": "Applied By: {by}"
},
"ItemBrowser": {

View file

@ -52,7 +52,8 @@ export default class DhEffectsDisplay extends HandlebarsApplicationMixin(Applica
if (this.element) {
this.element.querySelectorAll('.effect-container a').forEach(element => {
element.addEventListener('contextmenu', this.removeEffect.bind(this));
element.addEventListener('click', this.effectLeftclick.bind(this));
element.addEventListener('contextmenu', this.effectRightclick.bind(this));
});
}
}
@ -87,11 +88,31 @@ export default class DhEffectsDisplay extends HandlebarsApplicationMixin(Applica
this.render();
}
async removeEffect(event) {
async effectLeftclick(event) {
const element = event.target.closest('.effect-container');
const effects = DhEffectsDisplay.getTokenEffects();
const effect = effects.find(x => x.id === element.dataset.effectId);
await effect.delete();
if (!effect.system.stacking?.enabled) return;
const incrementedValue = effect.system.stacking.value + 1;
const newValue = effect.system.stacking.max
? Math.min(incrementedValue, effect.system.stacking.max)
: incrementedValue;
await effect.update({ 'system.stacking.value': newValue });
this.render();
}
async effectRightclick(event) {
const element = event.target.closest('.effect-container');
const effects = DhEffectsDisplay.getTokenEffects();
const effect = effects.find(x => x.id === element.dataset.effectId);
if (effect.system.stacking?.enabled && effect.system.stacking.value > 1) {
await effect.update({ 'system.stacking.value': effect.system.stacking.value - 1 });
} else {
await effect.delete();
}
this.render();
}

View file

@ -1,97 +1,4 @@
/**
* @typedef ContextMenuEntry
* @property {string} name The context menu label. Can be localized.
* @property {string} [icon] A string containing an HTML icon element for the menu item.
* @property {string} [classes] Additional CSS classes to apply to this menu item.
* @property {string} [group] An identifier for a group this entry belongs to.
* @property {ContextMenuJQueryCallback} callback The function to call when the menu item is clicked.
* @property {ContextMenuCondition|boolean} [condition] A function to call or boolean value to determine if this entry
* appears in the menu.
*/
/**
* @callback ContextMenuCondition
* @param {jQuery|HTMLElement} html The element of the context menu entry.
* @returns {boolean} Whether the entry should be rendered in the context menu.
*/
/**
* @callback ContextMenuCallback
* @param {HTMLElement} target The element that the context menu has been triggered for.
* @returns {unknown}
*/
/**
* @callback ContextMenuJQueryCallback
* @param {HTMLElement|jQuery} target The element that the context menu has been triggered for. Will
* either be a jQuery object or an HTMLElement instance, depending
* on how the ContextMenu was configured.
* @returns {unknown}
*/
/**
* @typedef ContextMenuOptions
* @property {string} [eventName="contextmenu"] Optionally override the triggering event which can spawn the menu. If
* the menu is using fixed positioning, this event must be a MouseEvent.
* @property {ContextMenuCallback} [onOpen] A function to call when the context menu is opened.
* @property {ContextMenuCallback} [onClose] A function to call when the context menu is closed.
* @property {boolean} [fixed=false] If true, the context menu is given a fixed position rather than being
* injected into the target.
* @property {boolean} [jQuery=true] If true, callbacks will be passed jQuery objects instead of HTMLElement
* instances.
*/
/**
* @typedef ContextMenuRenderOptions
* @property {Event} [event] The event that triggered the context menu opening.
* @property {boolean} [animate=true] Animate the context menu opening.
*/
/**
* A subclass of ContextMenu.
* @extends {foundry.applications.ux.ContextMenu}
*/
export default class DHContextMenu extends foundry.applications.ux.ContextMenu {
/**
* @param {HTMLElement|jQuery} container - The HTML element that contains the context menu targets.
* @param {string} selector - A CSS selector which activates the context menu.
* @param {ContextMenuEntry[]} menuItems - An Array of entries to display in the menu
* @param {ContextMenuOptions} [options] - Additional options to configure the context menu.
*/
constructor(container, selector, menuItems, options) {
super(container, selector, menuItems, options);
/** @deprecated since v13 until v15 */
this.#jQuery = options.jQuery;
}
/**
* Whether to pass jQuery objects or HTMLElement instances to callback.
* @type {boolean}
*/
#jQuery;
/**@inheritdoc */
activateListeners(menu) {
menu.addEventListener('click', this.#onClickItem.bind(this));
}
/**
* Handle click events on context menu items.
* @param {PointerEvent} event The click event
*/
#onClickItem(event) {
event.preventDefault();
event.stopPropagation();
const element = event.target.closest('.context-item');
if (!element) return;
const item = this.menuItems.find(i => i.element === element);
item?.callback(this.#jQuery ? $(this.target) : this.target, event);
this.close();
}
/* -------------------------------------------- */
/**
* Trigger a context menu event in response to a normal click on a additional options button.
* @param {PointerEvent} event

View file

@ -30,8 +30,8 @@ export default class DhTokenPlaceable extends foundry.canvas.placeables.Token {
if (!effect.img) continue;
const promise =
effect === overlayEffect
? this._drawOverlay(effect.img, effect.tint)
: this._drawEffect(effect.img, effect.tint);
? this._drawOverlay(effect.img, effect.tint, effect)
: this._drawEffect(effect.img, effect.tint, effect);
promises.push(
promise.then(e => {
if (e) e.zIndex = i;
@ -45,6 +45,39 @@ export default class DhTokenPlaceable extends foundry.canvas.placeables.Token {
this.renderFlags.set({ refreshEffects: true });
}
/**@inheritdoc */
async _drawEffect(src, tint, effect) {
if (!src) return;
const tex = await foundry.canvas.loadTexture(src, { fallback: 'icons/svg/hazard.svg' });
const icon = new PIXI.Sprite(tex);
icon.tint = tint ?? 0xffffff;
if (effect?.system?.stacking?.enabled && effect.system.stacking.value > 1) {
const stackOverlay = new PIXI.Text(effect.system.stacking.value, {
fill: '#f3c267',
stroke: '#000000',
fontSize: 96,
strokeThickness: 4
});
const nrDigits = Math.floor(Math.log10(effect.system.stacking.value)) + 1;
stackOverlay.y = -8;
/* This does not account for 1:s being much less wide than other digits. I don't think it's desired however as it makes it look jumpy */
stackOverlay.x = icon.width - 8 - nrDigits * 56;
stackOverlay.anchor.set(0, 0);
icon.addChild(stackOverlay);
}
return this.effects.addChild(icon);
}
async _drawOverlay(src, tint, effect) {
const icon = await this._drawEffect(src, tint, effect);
if (icon) icon.alpha = 0.8;
this.effects.overlay = icon ?? null;
return icon;
}
/**
* Returns the distance from this token to another token object.
* This value is corrected to handle alternate token sizes and other grid types

View file

@ -65,6 +65,17 @@ export default class BaseEffect extends foundry.data.ActiveEffectTypeDataModel {
initial: CONFIG.DH.GENERAL.range.melee.id,
label: 'DAGGERHEART.GENERAL.range'
})
}),
stacking: new fields.SchemaField({
enabled: new fields.BooleanField({ initial: false, label: 'DAGGERHEART.GENERAL.enabled' }),
value: new fields.NumberField({
initial: 1,
min: 1,
integer: true,
nullable: false,
label: 'DAGGERHEART.GENERAL.value'
}),
max: new fields.NumberField({ integer: true, label: 'DAGGERHEART.GENERAL.max' })
})
};
}

View file

@ -106,22 +106,11 @@ export default class EffectsField extends fields.ArrayField {
}
/**
* Apply an Effect to a target or enable it if already on it
* Apply an Effect to a target
* @param {object} effect Effect object containing ActiveEffect UUID
* @param {object} actor Actor Document
*/
static async applyEffect(effect, actor) {
const existingEffect = actor.effects.find(e => e.origin === effect.uuid);
if (existingEffect) {
return effect.update(
foundry.utils.mergeObject({
...effect.constructor.getInitialDuration(),
disabled: false
})
);
}
// Otherwise, create a new effect on the target
const effectData = foundry.utils.mergeObject({
...(effect.toObject?.() ?? effect),
disabled: false,

View file

@ -1,5 +1,5 @@
import { itemAbleRollParse } from '../helpers/utils.mjs';
import { RefreshType, socketEvent } from '../systemRegistration/socket.mjs';
import { RefreshType } from '../systemRegistration/socket.mjs';
export default class DhActiveEffect extends foundry.documents.ActiveEffect {
/* -------------------------------------------- */
@ -106,6 +106,20 @@ export default class DhActiveEffect extends foundry.documents.ActiveEffect {
update.img = 'icons/magic/life/heart-cross-blue.webp';
}
const existingEffect = this.actor.effects.find(x => x.origin === data.origin);
const stacks = data.system?.stacking?.enabled;
if (existingEffect && !stacks) return false;
if (existingEffect && stacks) {
const incrementedValue = existingEffect.system.stacking.value + 1;
await existingEffect.update({
'system.stacking.value': existingEffect.system.stacking.max
? Math.min(incrementedValue, existingEffect.system.stacking.max)
: incrementedValue
});
return false;
}
const statuses = Object.keys(data.statuses ?? {});
const immuneStatuses =
statuses.filter(
@ -182,10 +196,17 @@ export default class DhActiveEffect extends foundry.documents.ActiveEffect {
} catch (_) {}
}
const evalValue = this.effectSafeEval(itemAbleRollParse(key, parseModel, effect.parent));
const evalValue = this.effectSafeEval(this.effectRollParse(key, parseModel, effect.parent, effect));
return evalValue ?? key;
}
static effectRollParse(value, actor, item, effect) {
const stackingParsedValue = effect.system.stacking?.enabled
? Roll.replaceFormulaData(value, { stacks: effect.system.stacking.value })
: value;
return itemAbleRollParse(stackingParsedValue, actor, item);
}
/**
* Altered Foundry safeEval to allow non-numeric return
* @param {string} expression

View file

@ -71,13 +71,18 @@
"changes": [
{
"key": "system.bonuses.roll.attack.bonus",
"value": 1,
"type": "add",
"value": "@stacks",
"priority": null,
"type": "add"
"phase": "initial"
}
],
"duration": {
"type": "shortRest"
},
"stacking": {
"enabled": true,
"max": null
}
},
"disabled": false,

View file

@ -69,14 +69,19 @@
"changes": [
{
"key": "system.evasion",
"value": 2,
"type": "add",
"value": "2 * @stacks",
"priority": null,
"type": "add"
"phase": "initial"
}
],
"duration": {
"type": "temporary",
"description": "<p><span style=\"color: rgb(239, 230, 216); font-family: Montserrat, sans-serif; font-size: 14px; font-style: normal; font-variant-ligatures: normal; font-variant-caps: normal; font-weight: 400; letter-spacing: normal; orphans: 2; text-align: start; text-indent: 0px; text-transform: none; widows: 2; word-spacing: 0px; -webkit-text-stroke-width: 0px; white-space: normal; background-color: rgba(24, 22, 46, 0.565); text-decoration-thickness: initial; text-decoration-style: initial; text-decoration-color: initial; display: inline !important; float: none;\">Until the next time an attack succeeds against you.</span></p>"
},
"stacking": {
"enabled": true,
"max": null
}
},
"disabled": false,

View file

@ -127,7 +127,7 @@
"sort": 3400000,
"effects": [
{
"name": "Corroded (1 stack)",
"name": "Corroded",
"img": "icons/magic/acid/dissolve-bone-white.webp",
"origin": "Compendium.daggerheart.domains.Item.qJaSNTuDfbPVr8Lb",
"transfer": false,
@ -139,27 +139,32 @@
"type": "withinRange",
"target": "hostile",
"range": "melee"
},
"changes": [
{
"key": "system.difficulty",
"type": "add",
"value": "-@stack",
"priority": null,
"phase": "initial"
}
],
"stacking": {
"enabled": true,
"max": null
},
"duration": {
"type": ""
}
},
"changes": [
{
"key": "system.difficulty",
"mode": 2,
"value": "-1",
"priority": null
}
],
"disabled": false,
"duration": {
"startTime": null,
"combat": null,
"seconds": null,
"rounds": null,
"turns": null,
"startRound": null,
"startTurn": null
"value": null,
"units": "seconds",
"expiry": null,
"expired": false
},
"description": "<p><span style=\"color:rgb(239, 230, 216);font-family:Montserrat, sans-serif;font-size:14px;font-style:normal;font-variant-ligatures:normal;font-variant-caps:normal;font-weight:400;letter-spacing:normal;orphans:2;text-align:start;text-indent:0px;text-transform:none;widows:2;word-spacing:0px;-webkit-text-stroke-width:0px;white-space:normal;background-color:rgba(24, 22, 46, 0.376);text-decoration-thickness:initial;text-decoration-style:initial;text-decoration-color:initial;display:inline !important;float:none\">While a target is </span><span style=\"box-sizing:border-box;scrollbar-width:thin;scrollbar-color:rgb(93, 20, 43) rgba(0, 0, 0, 0);color:rgb(239, 230, 216);font-family:Montserrat, sans-serif;font-size:14px;font-variant-ligatures:normal;font-variant-caps:normal;font-weight:400;letter-spacing:normal;orphans:2;text-align:start;text-indent:0px;text-transform:none;widows:2;word-spacing:0px;-webkit-text-stroke-width:0px;white-space:normal;background-color:rgba(24, 22, 46, 0.376);text-decoration-thickness:initial;text-decoration-style:initial;text-decoration-color:initial\">Corroded</span><span style=\"color:rgb(239, 230, 216);font-family:Montserrat, sans-serif;font-size:14px;font-style:normal;font-variant-ligatures:normal;font-variant-caps:normal;font-weight:400;letter-spacing:normal;orphans:2;text-align:start;text-indent:0px;text-transform:none;widows:2;word-spacing:0px;-webkit-text-stroke-width:0px;white-space:normal;background-color:rgba(24, 22, 46, 0.376);text-decoration-thickness:initial;text-decoration-style:initial;text-decoration-color:initial;display:inline !important;float:none\">, they gain a 1 penalty to their </span><span class=\"tooltip-convert\" style=\"box-sizing:border-box;scrollbar-width:thin;scrollbar-color:rgb(93, 20, 43) rgba(0, 0, 0, 0);color:rgb(239, 230, 216);font-family:Montserrat, sans-serif;font-size:14px;font-style:normal;font-variant-ligatures:normal;font-variant-caps:normal;font-weight:400;letter-spacing:normal;orphans:2;text-align:start;text-indent:0px;text-transform:none;widows:2;word-spacing:0px;-webkit-text-stroke-width:0px;white-space:normal;background-color:rgba(24, 22, 46, 0.376);text-decoration-thickness:initial;text-decoration-style:initial;text-decoration-color:initial\">Difficulty</span><span style=\"color:rgb(239, 230, 216);font-family:Montserrat, sans-serif;font-size:14px;font-style:normal;font-variant-ligatures:normal;font-variant-caps:normal;font-weight:400;letter-spacing:normal;orphans:2;text-align:start;text-indent:0px;text-transform:none;widows:2;word-spacing:0px;-webkit-text-stroke-width:0px;white-space:normal;background-color:rgba(24, 22, 46, 0.376);text-decoration-thickness:initial;text-decoration-style:initial;text-decoration-color:initial;display:inline !important;float:none\"> for every 2 Stress you spent. This </span><span class=\"tooltip-convert\" style=\"box-sizing:border-box;scrollbar-width:thin;scrollbar-color:rgb(93, 20, 43) rgba(0, 0, 0, 0);color:rgb(239, 230, 216);font-family:Montserrat, sans-serif;font-size:14px;font-style:normal;font-variant-ligatures:normal;font-variant-caps:normal;font-weight:400;letter-spacing:normal;orphans:2;text-align:start;text-indent:0px;text-transform:none;widows:2;word-spacing:0px;-webkit-text-stroke-width:0px;white-space:normal;background-color:rgba(24, 22, 46, 0.376);text-decoration-thickness:initial;text-decoration-style:initial;text-decoration-color:initial\">condition</span><span style=\"color:rgb(239, 230, 216);font-family:Montserrat, sans-serif;font-size:14px;font-style:normal;font-variant-ligatures:normal;font-variant-caps:normal;font-weight:400;letter-spacing:normal;orphans:2;text-align:start;text-indent:0px;text-transform:none;widows:2;word-spacing:0px;-webkit-text-stroke-width:0px;white-space:normal;background-color:rgba(24, 22, 46, 0.376);text-decoration-thickness:initial;text-decoration-style:initial;text-decoration-color:initial;display:inline !important;float:none\"> can stack.</p>",
"description": "<p><span style=\"color:rgb(239, 230, 216);font-family:Montserrat, sans-serif;font-size:14px;font-style:normal;font-variant-ligatures:normal;font-variant-caps:normal;font-weight:400;letter-spacing:normal;orphans:2;text-align:start;text-indent:0px;text-transform:none;widows:2;word-spacing:0px;-webkit-text-stroke-width:0px;white-space:normal;background-color:rgba(24, 22, 46, 0.376);text-decoration-thickness:initial;text-decoration-style:initial;text-decoration-color:initial;display:inline !important;float:none\">While a target is </span><span style=\"box-sizing:border-box;scrollbar-width:thin;scrollbar-color:rgb(93, 20, 43) rgba(0, 0, 0, 0);color:rgb(239, 230, 216);font-family:Montserrat, sans-serif;font-size:14px;font-variant-ligatures:normal;font-variant-caps:normal;font-weight:400;letter-spacing:normal;orphans:2;text-align:start;text-indent:0px;text-transform:none;widows:2;word-spacing:0px;-webkit-text-stroke-width:0px;white-space:normal;background-color:rgba(24, 22, 46, 0.376);text-decoration-thickness:initial;text-decoration-style:initial;text-decoration-color:initial\">Corroded</span><span style=\"color:rgb(239, 230, 216);font-family:Montserrat, sans-serif;font-size:14px;font-style:normal;font-variant-ligatures:normal;font-variant-caps:normal;font-weight:400;letter-spacing:normal;orphans:2;text-align:start;text-indent:0px;text-transform:none;widows:2;word-spacing:0px;-webkit-text-stroke-width:0px;white-space:normal;background-color:rgba(24, 22, 46, 0.376);text-decoration-thickness:initial;text-decoration-style:initial;text-decoration-color:initial;display:inline !important;float:none\">, they gain a 1 penalty to their </span><span style=\"box-sizing:border-box;scrollbar-width:thin;scrollbar-color:rgb(93, 20, 43) rgba(0, 0, 0, 0);color:rgb(239, 230, 216);font-family:Montserrat, sans-serif;font-size:14px;font-style:normal;font-variant-ligatures:normal;font-variant-caps:normal;font-weight:400;letter-spacing:normal;orphans:2;text-align:start;text-indent:0px;text-transform:none;widows:2;word-spacing:0px;-webkit-text-stroke-width:0px;white-space:normal;background-color:rgba(24, 22, 46, 0.376);text-decoration-thickness:initial;text-decoration-style:initial;text-decoration-color:initial\" class=\"tooltip-convert\">Difficulty</span><span style=\"color:rgb(239, 230, 216);font-family:Montserrat, sans-serif;font-size:14px;font-style:normal;font-variant-ligatures:normal;font-variant-caps:normal;font-weight:400;letter-spacing:normal;orphans:2;text-align:start;text-indent:0px;text-transform:none;widows:2;word-spacing:0px;-webkit-text-stroke-width:0px;white-space:normal;background-color:rgba(24, 22, 46, 0.376);text-decoration-thickness:initial;text-decoration-style:initial;text-decoration-color:initial;display:inline !important;float:none\"> for every 2 Stress you spent. This </span><span style=\"box-sizing:border-box;scrollbar-width:thin;scrollbar-color:rgb(93, 20, 43) rgba(0, 0, 0, 0);color:rgb(239, 230, 216);font-family:Montserrat, sans-serif;font-size:14px;font-style:normal;font-variant-ligatures:normal;font-variant-caps:normal;font-weight:400;letter-spacing:normal;orphans:2;text-align:start;text-indent:0px;text-transform:none;widows:2;word-spacing:0px;-webkit-text-stroke-width:0px;white-space:normal;background-color:rgba(24, 22, 46, 0.376);text-decoration-thickness:initial;text-decoration-style:initial;text-decoration-color:initial\" class=\"tooltip-convert\">condition</span><span style=\"color:rgb(239, 230, 216);font-family:Montserrat, sans-serif;font-size:14px;font-style:normal;font-variant-ligatures:normal;font-variant-caps:normal;font-weight:400;letter-spacing:normal;orphans:2;text-align:start;text-indent:0px;text-transform:none;widows:2;word-spacing:0px;-webkit-text-stroke-width:0px;white-space:normal;background-color:rgba(24, 22, 46, 0.376);text-decoration-thickness:initial;text-decoration-style:initial;text-decoration-color:initial;display:inline !important;float:none\"> can stack.</span></p>",
"tint": "#ffffff",
"statuses": [
"corrode"
@ -169,6 +174,16 @@
"_stats": {
"compendiumSource": null
},
"start": {
"time": 0,
"combat": null,
"combatant": null,
"initiative": null,
"round": null,
"turn": null
},
"showIcon": 1,
"folder": null,
"_key": "!items.effects!qJaSNTuDfbPVr8Lb.zB95bjSSdVlApQnR"
}
],

View file

@ -42,44 +42,8 @@
"type": "self",
"amount": null
},
"name": "Mark 1 Stress",
"img": "icons/magic/control/silhouette-aura-energy.webp",
"range": "self"
},
"fKY9NcYBwCFwMsgV": {
"type": "effect",
"_id": "fKY9NcYBwCFwMsgV",
"systemPath": "actions",
"description": "<p>You can <strong>mark a Stress</strong> to gain a bonus to your damage roll equal to twice your Strength.</p>",
"chatDisplay": true,
"actionType": "action",
"cost": [
{
"scalable": false,
"key": "stress",
"value": 2,
"step": null,
"consumeOnSuccess": false
}
],
"uses": {
"value": null,
"max": "",
"recovery": null,
"consumeOnSuccess": false
},
"effects": [
{
"_id": "t6SIjQxB6UBUJ98f",
"onSave": false
}
],
"target": {
"type": "self",
"amount": null
},
"name": "Mark 2 Stress",
"img": "icons/magic/control/silhouette-aura-energy.webp",
"name": "Mark Stress",
"img": "icons/skills/wounds/injury-face-impact-orange.webp",
"range": "self"
}
},
@ -94,8 +58,8 @@
"sort": 3400000,
"effects": [
{
"name": "Rage Up (1)",
"img": "systems/daggerheart/assets/icons/domains/domain-card/blade.png",
"name": "Rage Up",
"img": "icons/skills/wounds/injury-face-impact-orange.webp",
"origin": "Compendium.daggerheart.domains.Item.GRL0cvs96vrTDckZ",
"transfer": false,
"_id": "bq1MhcmoP6Wo5CXF",
@ -106,33 +70,39 @@
"type": "withinRange",
"target": "hostile",
"range": "melee"
},
"changes": [
{
"key": "system.bonuses.damage.magical.bonus",
"type": "add",
"value": "2*@system.traits.strength.value*@stacks",
"priority": 21,
"phase": "initial"
},
{
"key": "system.bonuses.damage.physical.bonus",
"type": "add",
"value": "2*@system.traits.strength.value*@stacks",
"priority": 21,
"phase": "initial"
}
],
"stacking": {
"enabled": true,
"max": 2
},
"duration": {
"type": ""
}
},
"changes": [
{
"key": "system.bonuses.damage.magical.bonus",
"mode": 2,
"value": "2*@system.traits.strength.value",
"priority": 21
},
{
"key": "system.bonuses.damage.physical.bonus",
"mode": 2,
"value": "2*@system.traits.strength.value",
"priority": 21
}
],
"disabled": false,
"duration": {
"startTime": null,
"combat": null,
"seconds": null,
"rounds": null,
"turns": null,
"startRound": null,
"startTurn": null
"value": null,
"units": "seconds",
"expiry": null,
"expired": false
},
"description": "",
"description": "<p>For your next attack you have a bonus to your damage roll equal to twice your Strength.</p>",
"tint": "#ffffff",
"statuses": [],
"sort": 0,
@ -140,6 +110,16 @@
"_stats": {
"compendiumSource": null
},
"start": {
"time": 0,
"combat": null,
"combatant": null,
"initiative": null,
"round": null,
"turn": null
},
"showIcon": 1,
"folder": null,
"_key": "!items.effects!GRL0cvs96vrTDckZ.bq1MhcmoP6Wo5CXF"
},
{
@ -155,31 +135,28 @@
"type": "withinRange",
"target": "hostile",
"range": "melee"
}
},
"changes": [
{
"key": "system.bonuses.damage.magical.bonus",
"mode": 2,
"value": "4*@system.traits.strength.value",
"priority": 21
},
{
"key": "system.bonuses.damage.physical.bonus",
"mode": 2,
"value": "4*@system.traits.strength.value",
"priority": 21
}
],
"changes": [
{
"key": "system.bonuses.damage.magical.bonus",
"value": "4*@system.traits.strength.value",
"priority": 21,
"type": "add"
},
{
"key": "system.bonuses.damage.physical.bonus",
"value": "4*@system.traits.strength.value",
"priority": 21,
"type": "add"
}
]
},
"disabled": false,
"duration": {
"startTime": null,
"combat": null,
"seconds": null,
"rounds": null,
"turns": null,
"startRound": null,
"startTurn": null
"value": null,
"units": "seconds",
"expiry": null,
"expired": false
},
"description": "",
"tint": "#ffffff",
@ -189,6 +166,9 @@
"_stats": {
"compendiumSource": null
},
"start": null,
"showIcon": 1,
"folder": null,
"_key": "!items.effects!GRL0cvs96vrTDckZ.t6SIjQxB6UBUJ98f"
}
],

View file

@ -460,6 +460,10 @@
&.even {
grid-template-columns: 1fr 1fr;
}
&.full-width {
width: 100%;
}
}
.three-columns {

View file

@ -35,6 +35,19 @@
color: @golden;
filter: drop-shadow(0 0 3px black);
}
.stacking-value {
position: absolute;
top: 4px;
right: 4px;
font-size: 16px;
font-weight: bold;
color: @golden;
background: black;
padding: 1px;
border-radius: 6px;
border: 1px solid @golden;
}
}
}
}

View file

@ -6,6 +6,7 @@
.daggerheart.dh-style.tooltip {
display: flex;
flex-direction: column;
align-items: start;
text-align: start;
width: 100%;
gap: 5px;
@ -13,6 +14,7 @@
border-radius: 3px;
.tooltip-header {
width: 100%;
display: flex;
flex-direction: column;
align-items: center;
@ -35,12 +37,48 @@
}
}
.close-hint {
border-radius: 3px;
padding: 3px;
background: @rustic-brown-80;
color: @golden;
font-size: 12px;
.effect-stacks-outer-container {
display: flex;
flex-direction: column;
gap: 4px;
width: 100%;
.effect-stacks-title {
font-size: var(--font-size-20);
font-weight: bold;
text-align: center;
}
.effect-stacks-container {
display: flex;
justify-content: space-between;
.effect-stacks-inner-container {
display: flex;
flex-direction: column;
gap: 2px;
.effect-stack-title {
font-weight: bold;
}
}
}
}
.close-hints {
margin-top: 0.5rem;
display: flex;
flex-direction: column;
gap: 4px;
.close-hint {
border-radius: 3px;
padding: 3px;
background: @rustic-brown-80;
color: @golden;
font-size: 12px;
margin: 0;
}
}
.duration-container {

View file

@ -1,4 +1,15 @@
<section class="tab{{#if tab.active}} active{{/if}}" data-group="{{tab.group}}" data-tab="{{tab.id}}">
<fieldset class="one-column">
<legend>{{localize "DAGGERHEART.ACTIVEEFFECT.Config.stacking.title"}}</legend>
{{formGroup systemFields.stacking.fields.enabled value=source.system.stacking.enabled localize=true }}
<div class="two-columns even full-width">
{{formGroup systemFields.stacking.fields.value value=source.system.stacking.value localize=true }}
{{formGroup systemFields.stacking.fields.max value=source.system.stacking.max localize=true }}
</div>
</fieldset>
<fieldset class="one-column">
<legend>{{localize "DAGGERHEART.ACTIVEEFFECT.Config.rangeDependence.title"}}</legend>

View file

@ -8,6 +8,9 @@
<a {{#if effect.condition}}disabled{{/if}}>
<img src="{{effect.img}}" />
</a>
{{#if (and effect.system.stacking.enabled (gt effect.system.stacking.value 1))}}
<span class="stacking-value">{{effect.system.stacking.value}}</span>
{{/if}}
{{#if effect.condition}}<i class="effect-locked fa-solid fa-lock"></i>{{/if}}
</span>
{{/each}}

View file

@ -17,7 +17,6 @@
{{/if}}
{{#if effect.system.duration.type}}
<div class="duration-container">
<div class="duration-inner-container">
<span>{{localize "EFFECT.DURATION.Label"}}:</span>
@ -26,9 +25,42 @@
</div>
{{/if}}
{{#if (and effect.system.stacking.enabled effect.system.stacking.max)}}
<div class="effect-stacks-outer-container">
<div class="effect-stacks-title">{{localize "Stacks"}}</div>
<div class="effect-stacks-container">
<div class="effect-stacks-inner-container">
<span class="effect-stack-title">{{localize "Current"}}</span>
<span>{{effect.system.stacking.value}}</span>
</div>
<div class="effect-stacks-inner-container">
<span class="effect-stack-title">{{localize "Max"}}</span>
<span>{{effect.system.stacking.max}}</span>
</div>
</div>
</div>
{{/if}}
{{#unless effect.isLockedCondition}}
<p class="close-hint">
<i class="fa-solid fa-computer-mouse"></i> {{localize "DAGGERHEART.UI.EffectsDisplay.removeThing" thing=(localize "DAGGERHEART.GENERAL.Effect.single")}}
</p>
<div class="close-hints">
{{#if effect.system.stacking.enabled}}
<p class="close-hint">
<i class="fa-solid fa-computer-mouse"></i> {{localize "DAGGERHEART.UI.EffectsDisplay.increaseStacks"}}
</p>
{{#if (gt effect.system.stacking.value 1)}}
<p class="close-hint">
<i class="fa-solid fa-computer-mouse"></i> {{localize "DAGGERHEART.UI.EffectsDisplay.decreaseStacks"}}
</p>
{{else}}
<p class="close-hint">
<i class="fa-solid fa-computer-mouse"></i> {{localize "DAGGERHEART.UI.EffectsDisplay.removeThing" thing=(localize "DAGGERHEART.GENERAL.Effect.single")}}
</p>
{{/if}}
{{else}}
<p class="close-hint">
<i class="fa-solid fa-computer-mouse"></i> {{localize "DAGGERHEART.UI.EffectsDisplay.removeThing" thing=(localize "DAGGERHEART.GENERAL.Effect.single")}}
</p>
{{/if}}
</div>
{{/unless}}
</div>