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Stuffs
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d136593968
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13 changed files with 43 additions and 30 deletions
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@ -716,7 +716,7 @@
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"name": "Hope",
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"abbreviation": "HO"
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},
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"armorStack": {
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"armorSlot": {
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"name": "Armor Slot",
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"abbreviation": "AS"
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},
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@ -225,7 +225,7 @@ export default class DamageReductionDialog extends HandlebarsApplicationMixin(Ap
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await super.close({});
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}
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static async armorStackQuery({ actorId, damage, type }) {
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static async armorSlotQuery({ actorId, damage, type }) {
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return new Promise(async (resolve, reject) => {
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const actor = await fromUuid(actorId);
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if (!actor || !actor?.isOwner) reject();
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@ -112,7 +112,7 @@ export default class DHActionConfig extends DaggerheartSheet(ApplicationV2) {
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context.disableOption = this.disableOption.bind(this);
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context.isNPC = this.action.actor?.isNPC;
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context.baseSaveDifficulty = this.action.actor?.baseSaveDifficulty;
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context.baseAttackBonus = this.action.actor?.system.attack?.damage.parts[0].value.bonus;
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context.baseAttackBonus = this.action.actor?.system.attack?.roll.bonus;
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context.hasRoll = this.action.hasRoll;
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const settingsTiers = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.LevelTiers).tiers;
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@ -85,10 +85,10 @@ export const healingTypes = {
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label: 'DAGGERHEART.CONFIG.HealingType.hope.name',
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abbreviation: 'DAGGERHEART.CONFIG.HealingType.hope.abbreviation'
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},
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armorStack: {
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id: 'armorStack',
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label: 'DAGGERHEART.CONFIG.HealingType.armorStack.name',
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abbreviation: 'DAGGERHEART.CONFIG.HealingType.armorStack.abbreviation'
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armorSlot: {
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id: 'armorSlot',
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label: 'DAGGERHEART.CONFIG.HealingType.armorSlot.name',
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abbreviation: 'DAGGERHEART.CONFIG.HealingType.armorSlot.abbreviation'
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},
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fear: {
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id: 'fear',
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@ -199,7 +199,7 @@ export const defaultRestOptions = {
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actionType: 'action',
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chatDisplay: false,
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healing: {
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applyTo: healingTypes.armorStack.id,
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applyTo: healingTypes.armorSlot.id,
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value: {
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custom: {
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enabled: true,
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@ -287,7 +287,7 @@ export const defaultRestOptions = {
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actionType: 'action',
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chatDisplay: false,
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healing: {
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applyTo: healingTypes.armorStack.id,
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applyTo: healingTypes.armorSlot.id,
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value: {
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custom: {
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enabled: true,
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@ -425,8 +425,8 @@ export const refreshTypes = {
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};
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export const abilityCosts = {
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hp: {
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id: 'hp',
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hitPoints: {
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id: 'hitPoints',
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label: 'DAGGERHEART.CONFIG.HealingType.hitPoints.name',
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group: 'Global'
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},
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@ -604,7 +604,7 @@ export const weaponFeatures = {
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img: 'icons/skills/melee/hand-grip-sword-strike-orange.webp',
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cost: [
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{
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type: 'armorStack',
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type: 'armorSlot',
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value: 1
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}
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],
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@ -203,6 +203,7 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
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async consume(config) {
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const usefulResources = foundry.utils.deepClone(this.actor.system.resources);
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for (var cost of config.costs) {
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if (cost.keyIsID) {
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usefulResources[cost.key] = {
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@ -223,13 +224,10 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
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keyIsID: resource.keyIsID
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};
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});
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console.log(resources)
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await this.actor.modifyResource(resources);
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if (config.uses?.enabled) {
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const newActions = foundry.utils.getProperty(this.item.system, this.systemPath).map(x => x.toObject());
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newActions[this.index].uses.value++;
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await this.item.update({ [`system.${this.systemPath}`]: newActions });
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}
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if (config.uses?.enabled)
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this.update({ 'uses.value': this.uses.value + 1 });
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}
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/* */
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@ -563,6 +563,12 @@ export default class DhCharacter extends BaseDataActor {
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this.resources.hope.value = Math.min(baseHope, this.resources.hope.max);
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this.attack.roll.trait = this.rules.attack.roll.trait ?? this.attack.roll.trait;
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this.resources.armor = {
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value: this.armor.system.marks.value,
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max: this.armorScore,
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isReversed: true
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};
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this.attack.damage.parts[0].value.custom.formula = `@prof${this.basicAttackDamageDice}${this.rules.attack.damage.bonus ? ` + ${this.rules.attack.damage.bonus}` : ''}`;
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}
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@ -26,11 +26,19 @@ export default class CostField extends fields.ArrayField {
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}
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static calcCosts(costs) {
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console.log(costs, CostField.getResources.call(this, costs))
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const resources = CostField.getResources.call(this, costs);
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return costs.map(c => {
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c.scale = c.scale ?? 1;
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c.step = c.step ?? 1;
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c.total = c.value * c.scale * c.step;
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c.total = c.value + ((c.scale - 1) * c.step);
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c.enabled = c.hasOwnProperty('enabled') ? c.enabled : true;
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c.max = c.key === 'fear'
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? game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Resources.Fear)
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: resources[c.key].isReversed
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? resources[c.key].max
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: resources[c.key].value
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if(c.scalable) c.maxStep = Math.floor(c.max / c.step);
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return c;
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});
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}
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@ -72,7 +72,7 @@ export class DHActionRollData extends foundry.abstract.DataModel {
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if(!this.parent?.actor) return modifiers;
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switch (this.parent.actor.type) {
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case 'character':
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const trait = this.useDefault || !this.trait ? this.parent.item.system.attack.roll.trait : this.trait;
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const trait = this.useDefault || !this.trait ? (this.parent.item.system.attack.roll.trait ?? 'agility') : this.trait;
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if(this.type === CONFIG.DH.GENERAL.rollTypes.attack.id || this.type === CONFIG.DH.GENERAL.rollTypes.trait.id)
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modifiers.push(
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{
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@ -481,7 +481,7 @@ export default class DhpActor extends Actor {
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this.system.armor &&
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this.#canReduceDamage(hpDamage.value, hpDamage.damageTypes)
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) {
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const armorStackResult = await this.owner.query('armorStack', {
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const armorSlotResult = await this.owner.query('armorSlot', {
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actorId: this.uuid,
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damage: hpDamage.value,
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type: [...hpDamage.damageTypes]
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@ -490,11 +490,11 @@ export default class DhpActor extends Actor {
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timeout: 30000
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}
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);
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if (armorStackResult) {
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const { modifiedDamage, armorSpent, stressSpent } = armorStackResult;
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if (armorSlotResult) {
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const { modifiedDamage, armorSpent, stressSpent } = armorSlotResult;
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updates.find(u => u.key === 'hitPoints').value = modifiedDamage;
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updates.push(
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...(armorSpent ? [{ value: armorSpent, key: 'armorStack' }] : []),
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...(armorSpent ? [{ value: armorSpent, key: 'armor' }] : []),
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...(stressSpent ? [{ value: stressSpent, key: 'stress' }] : [])
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);
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}
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@ -569,6 +569,7 @@ export default class DhpActor extends Actor {
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armor: { target: this.system.armor, resources: {} },
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items: {}
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};
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resources.forEach(r => {
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if (r.keyIsID) {
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updates.items[r.key] = {
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@ -584,7 +585,7 @@ export default class DhpActor extends Actor {
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game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Resources.Fear) + r.value
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);
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break;
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case 'armorStack':
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case 'armor':
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updates.armor.resources['system.marks.value'] = Math.max(
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Math.min(this.system.armor.system.marks.value + r.value, this.system.armorScore),
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0
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@ -77,7 +77,7 @@ export const registerSocketHooks = () => {
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};
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export const registerUserQueries = () => {
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CONFIG.queries.armorStack = DamageReductionDialog.armorStackQuery;
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CONFIG.queries.armorSlot = DamageReductionDialog.armorSlotQuery;
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CONFIG.queries.reactionRoll = game.system.api.models.actions.actionsTypes.base.rollSaveQuery;
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}
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@ -6,7 +6,7 @@
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{{#each source as |cost index|}}
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<div class="nest-inputs">
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{{formField ../fields.scalable label="Scalable" value=cost.scalable name=(concat "cost." index ".scalable") classes="checkbox"}}
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{{formField ../fields.key choices=(@root.disableOption index @root.costOptions ../source) label="Resource" value=cost.key name=(concat "cost." index ".key") localize=true}}
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{{formField ../fields.key choices=(@root.disableOption index @root.costOptions ../source) label="Resource" value=cost.key name=(concat "cost." index ".key") localize=true blank=false}}
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{{formField ../fields.value label="Amount" value=cost.value name=(concat "cost." index ".value")}}
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{{formField ../fields.step label="Step" value=cost.step name=(concat "cost." index ".step") disabled=(not cost.scalable)}}
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<a class="btn" data-tooltip="{{localize "CONTROLS.CommonDelete"}}" data-action="removeElement" data-index="{{index}}"><i class="fas fa-trash"></i></a>
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@ -20,10 +20,10 @@
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<label>{{label}}</label>
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</div>
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</div>
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{{#if scalable}}
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<input type="range" value="{{scale}}" min="1" max="10" step="{{step}}" name="costs.{{index}}.scale">
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{{#if (and scalable (gt maxStep 1))}}
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<input type="range" value="{{scale}}" min="1" max="{{maxStep}}" step="1" name="costs.{{index}}.scale">
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{{/if}}
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<label class="modifier-label">{{total}}/10</label>
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<label class="modifier-label">{{total}}/{{max}}</label>
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</li>
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{{/each}}
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</ul>
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