Fixed so that saving throw damage mitigation works again

This commit is contained in:
WBHarry 2026-01-18 03:05:20 +01:00
parent 4ce8fbb84c
commit 407a37bd95
3 changed files with 3 additions and 2 deletions

View file

@ -241,6 +241,7 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
hasHealing: this.hasHealing,
hasEffect: this.hasEffect,
hasSave: this.hasSave,
onSave: this.save?.damageMod,
isDirect: !!this.damage?.direct,
selectedRollMode: game.settings.get('core', 'rollMode'),
data: this.getRollData(),