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feature/Dice-So-Nice-Settings-Improvements
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parent
0632a8c6bb
commit
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4 changed files with 84 additions and 12 deletions
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@ -36,10 +36,37 @@ export default class DHAppearanceSettings extends HandlebarsApplicationMixin(App
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}
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};
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/** @inheritdoc */
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static TABS = {
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diceSoNice: {
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tabs: [
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{ id: 'hope', label: 'DAGGERHEART.GENERAL.hope' },
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{ id: 'fear', label: 'DAGGERHEART.GENERAL.fear' },
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{ id: 'advantage', label: 'DAGGERHEART.GENERAL.Advantage.full' },
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{ id: 'disadvantage', label: 'DAGGERHEART.GENERAL.Advantage.full' }
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],
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initial: 'hope'
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}
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};
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changeTab(tab, group, options) {
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super.changeTab(tab, group, options);
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this.render();
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}
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async _prepareContext(_options) {
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const context = await super._prepareContext(_options);
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context.settingFields = this.settings;
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context.diceSoNiceTextures = game.dice3d?.exports?.TEXTURELIST ?? {};
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context.diceSoNiceColorsets = game.dice3d?.exports?.COLORSETS ?? {};
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context.diceTab = {
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key: this.tabGroups.diceSoNice,
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source: this.settings._source.diceSoNice[this.tabGroups.diceSoNice],
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fields: this.settings.schema.fields.diceSoNice.fields[this.tabGroups.diceSoNice].fields
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};
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return context;
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}
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@ -65,4 +92,13 @@ export default class DHAppearanceSettings extends HandlebarsApplicationMixin(App
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this.close();
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}
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_getTabs(tabs) {
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for (const v of Object.values(tabs)) {
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v.active = this.tabGroups[v.group] ? this.tabGroups[v.group] === v.id : v.active;
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v.cssClass = v.active ? 'active' : '';
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}
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return tabs;
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}
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}
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@ -20,25 +20,33 @@ export default class DhAppearance extends foundry.abstract.DataModel {
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foreground: new fields.ColorField({ required: true, initial: '#ffffff' }),
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background: new fields.ColorField({ required: true, initial: '#ffe760' }),
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outline: new fields.ColorField({ required: true, initial: '#000000' }),
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edge: new fields.ColorField({ required: true, initial: '#ffffff' })
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edge: new fields.ColorField({ required: true, initial: '#ffffff' }),
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texture: new fields.StringField({ initial: 'bloodmoon' }),
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colorset: new fields.StringField({ initial: 'inspired' })
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}),
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fear: new fields.SchemaField({
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foreground: new fields.ColorField({ required: true, initial: '#000000' }),
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background: new fields.ColorField({ required: true, initial: '#0032b1' }),
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outline: new fields.ColorField({ required: true, initial: '#ffffff' }),
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edge: new fields.ColorField({ required: true, initial: '#000000' })
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edge: new fields.ColorField({ required: true, initial: '#000000' }),
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texture: new fields.StringField({ initial: 'bloodmoon' }),
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colorset: new fields.StringField({ initial: 'inspired' })
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}),
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advantage: new fields.SchemaField({
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foreground: new fields.ColorField({ required: true, initial: '#ffffff' }),
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background: new fields.ColorField({ required: true, initial: '#008000' }),
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outline: new fields.ColorField({ required: true, initial: '#000000' }),
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edge: new fields.ColorField({ required: true, initial: '#ffffff' })
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edge: new fields.ColorField({ required: true, initial: '#ffffff' }),
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texture: new fields.StringField({ initial: 'bloodmoon' }),
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colorset: new fields.StringField({ initial: 'inspired' })
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}),
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disadvantage: new fields.SchemaField({
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foreground: new fields.ColorField({ required: true, initial: '#000000' }),
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background: new fields.ColorField({ required: true, initial: '#b30000' }),
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outline: new fields.ColorField({ required: true, initial: '#ffffff' }),
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edge: new fields.ColorField({ required: true, initial: '#000000' })
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edge: new fields.ColorField({ required: true, initial: '#000000' }),
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texture: new fields.StringField({ initial: 'bloodmoon' }),
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colorset: new fields.StringField({ initial: 'inspired' })
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})
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}),
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showGenericStatusEffects: new fields.BooleanField({
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