Allow deleting countdowns via right click context menu on the main panel (#2090)

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Carlos Fernandez 2026-07-19 05:35:55 -04:00 committed by GitHub
parent effab8db0c
commit 3efdcb6c9a
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7 changed files with 118 additions and 36 deletions

7
module/data/_types.d.ts vendored Normal file
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@ -0,0 +1,7 @@
import { DhCountdown } from './countdowns.mjs'
declare module './countdowns.mjs' {
export default interface DhCountdowns {
countdowns: Record<string, DhCountdown>;
}
}

View file

@ -1,3 +1,4 @@
import { RefreshType, socketEvent } from '../systemRegistration/socket.mjs';
import FormulaField from './fields/formulaField.mjs';
export default class DhCountdowns extends foundry.abstract.DataModel {
@ -14,19 +15,36 @@ export default class DhCountdowns extends foundry.abstract.DataModel {
};
}
handleChange() {
/** @inheritdoc */
_initialize(options) {
super._initialize(options);
for (const [id, countdown] of Object.entries(this.countdowns)) {
countdown.id = id;
}
}
async handleChange() {
const previousCountdowns = foundry.ui.countdowns.previousCountdownData;
const changedCountdowns = Object.entries(this.countdowns).reduce((acc, [key, countdown]) => {
const previousCountdown = previousCountdowns[key];
if (!previousCountdown || (previousCountdown.progress.current !== countdown.progress.current)) {
const previous = previousCountdowns[key];
const currentChanged = !previous || (previous.progress.current !== countdown.progress.current);
if (currentChanged && previous?.progress.start === countdown.progress.start) {
acc.push(key);
}
return acc;
}, []);
for (const countdownKey of changedCountdowns)
foundry.ui.countdowns.changedCountdownsForAnimation.add(countdownKey);
// Re-render countdowns applications. When the change is due to an actual update, resync the editor
if (!foundry.utils.equals(previousCountdowns, this.countdowns)) {
await foundry.ui.countdowns.render({ animate: changedCountdowns });
for (const instance of game.system.api.applications.ui.CountdownEdit.instances()) {
instance.data = this;
await instance.render();
}
}
// Inform modules of updates
Hooks.callAll(socketEvent.Refresh, { refreshType: RefreshType.Countdown });
}
static migrateData(source) {
@ -160,6 +178,14 @@ export class DhCountdown extends foundry.abstract.DataModel {
}, {});
}
/**
* A boolean indicator for whether the current game User has ownership rights for this countdown
* @returns {boolean}
*/
get isOwner() {
return this.getUserLevel(game.user) === CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER;
}
/** @inheritDoc */
static migrateData(source) {
if (source.progress.max) {
@ -170,4 +196,29 @@ export class DhCountdown extends foundry.abstract.DataModel {
return super.migrateData(source);
}
/**
* Get the explicit permission level that a User has over this Document, a value in CONST.DOCUMENT_OWNERSHIP_LEVELS.
* Compendium content ignores the ownership field in favor of User role-based ownership. Otherwise, Documents use
* granular per-User ownership definitions and Embedded Documents defer to their parent ownership.
*
* @param {BaseUser} [user=game.user] The User being tested
* @returns {DocumentOwnershipNumber} A numeric permission level from {@link CONST.DOCUMENT_OWNERSHIP_LEVELS}
*/
getUserLevel(user) {
if (user.isGM) return CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER;
const setting = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Countdowns);
const playerOwnership = this.ownership[user.id];
return playerOwnership === undefined || playerOwnership === CONST.DOCUMENT_OWNERSHIP_LEVELS.INHERIT
? setting.defaultOwnership
: playerOwnership;
}
async delete() {
const setting = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Countdowns);
const data = foundry.utils.deepClone(setting._source);
delete data.countdowns[this.id];
await game.settings.set(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Countdowns, data);
}
}