[Feature] Action Areas (#1815)
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* Functioning setup

* .

* Fixes

* Completed

* Apply suggestions from code review

Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>

* using function.call instead of function.bind

* Run lint fix on action areas PR (#1820)

* .

* .

* Restructured getTemplateShape to be a lot more readable

* .

* .

* Changed from 'area' to 'areas'

* .

* Moved the areas button to the left

* Fix regression with actions list

* Updated all SRD adversaries

---------

Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
Co-authored-by: Carlos Fernandez <cfern1990@gmail.com>
This commit is contained in:
WBHarry 2026-04-21 22:27:52 +02:00 committed by GitHub
parent 646e0debbd
commit 3eda3c4c05
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89 changed files with 1871 additions and 686 deletions

View file

@ -51,7 +51,7 @@ export default class DHAttackAction extends DHDamageAction {
async use(event, options) {
const result = await super.use(event, options);
if (result?.message?.system.action.roll?.type === 'attack') {
if (result?.message?.system.action?.roll?.type === 'attack') {
const { updateCountdowns } = game.system.api.applications.ui.DhCountdowns;
await updateCountdowns(CONFIG.DH.GENERAL.countdownProgressionTypes.characterAttack.id);
}

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@ -15,7 +15,7 @@ const fields = foundry.data.fields;
*/
export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel) {
static extraSchemas = ['cost', 'uses', 'range'];
static extraSchemas = ['areas', 'cost', 'uses', 'range'];
/** @inheritDoc */
static defineSchema() {