[Feature] Action Areas (#1815)
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* Functioning setup

* .

* Fixes

* Completed

* Apply suggestions from code review

Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>

* using function.call instead of function.bind

* Run lint fix on action areas PR (#1820)

* .

* .

* Restructured getTemplateShape to be a lot more readable

* .

* .

* Changed from 'area' to 'areas'

* .

* Moved the areas button to the left

* Fix regression with actions list

* Updated all SRD adversaries

---------

Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
Co-authored-by: Carlos Fernandez <cfern1990@gmail.com>
This commit is contained in:
WBHarry 2026-04-21 22:27:52 +02:00 committed by GitHub
parent 646e0debbd
commit 3eda3c4c05
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GPG key ID: B5690EEEBB952194
89 changed files with 1871 additions and 686 deletions

View file

@ -264,7 +264,9 @@ export default class DHActionBaseConfig extends DaggerheartSheet(ApplicationV2)
key = event.target.closest('[data-key]').dataset.key;
if (!this.action[key]) return;
data[key].push(this.action.defaultValues[key] ?? {});
const value = key === 'areas' ? { name: this.action.item.name } : {};
data[key].push(this.action.defaultValues[key] ?? value);
this.constructor.updateForm.bind(this)(null, null, { object: foundry.utils.flattenObject(data) });
}

View file

@ -19,15 +19,17 @@ export default class DHActionConfig extends DHActionBaseConfig {
return context;
}
static async addEffect(_event) {
static async addEffect(event) {
const { areaIndex } = event.target.dataset;
if (!this.action.effects) return;
const data = this.action.toObject();
const created = await this.action.item.createEmbeddedDocuments('ActiveEffect', [
game.system.api.data.activeEffects.BaseEffect.getDefaultObject()
game.system.api.data.activeEffects.BaseEffect.getDefaultObject({ transfer: false })
]);
data.effects.push({ _id: created[0]._id });
if (areaIndex !== undefined) data.areas[areaIndex].effects.push(created[0]._id);
else data.effects.push({ _id: created[0]._id });
this.constructor.updateForm.bind(this)(null, null, { object: foundry.utils.flattenObject(data) });
this.action.item.effects.get(created[0]._id).sheet.render(true);
}
@ -52,9 +54,19 @@ export default class DHActionConfig extends DHActionBaseConfig {
static removeEffect(event, button) {
if (!this.action.effects) return;
const index = button.dataset.index,
const { areaIndex, index } = button.dataset;
let effectId = null;
if (areaIndex !== undefined) {
effectId = this.action.areas[areaIndex].effects[index];
const data = this.action.toObject();
data.areas[areaIndex].effects.splice(index, 1);
this.constructor.updateForm.call(this, null, null, { object: foundry.utils.flattenObject(data) });
} else {
effectId = this.action.effects[index]._id;
this.constructor.removeElement.bind(this)(event, button);
this.constructor.removeElement.call(this, event, button);
}
this.action.item.deleteEmbeddedDocuments('ActiveEffect', [effectId]);
}

View file

@ -31,21 +31,35 @@ export default class DHActionSettingsConfig extends DHActionBaseConfig {
}
static async addEffect(_event) {
const { areaIndex } = event.target.dataset;
if (!this.action.effects) return;
const effectData = game.system.api.data.activeEffects.BaseEffect.getDefaultObject();
const effectData = game.system.api.data.activeEffects.BaseEffect.getDefaultObject({ transfer: false });
const data = this.action.toObject();
this.sheetUpdate(data, effectData);
this.effects = [...this.effects, effectData];
data.effects.push({ _id: effectData.id });
if (areaIndex !== undefined) data.areas[areaIndex].effects.push(effectData.id);
else data.effects.push({ _id: effectData.id });
this.constructor.updateForm.bind(this)(null, null, { object: foundry.utils.flattenObject(data) });
}
static removeEffect(event, button) {
if (!this.action.effects) return;
const index = button.dataset.index,
const { areaIndex, index } = button.dataset;
let effectId = null;
if (areaIndex !== undefined) {
effectId = this.action.areas[areaIndex].effects[index];
const data = this.action.toObject();
data.areas[areaIndex].effects.splice(index, 1);
this.constructor.updateForm.call(this, null, null, { object: foundry.utils.flattenObject(data) });
} else {
effectId = this.action.effects[index]._id;
this.constructor.removeElement.bind(this)(event, button);
this.constructor.removeElement.call(this, event, button);
}
this.sheetUpdate(
this.action.toObject(),
this.effects.find(x => x.id === effectId),