diff --git a/module/applications/settings/appearanceSettings.mjs b/module/applications/settings/appearanceSettings.mjs index 491c9799..f0310477 100644 --- a/module/applications/settings/appearanceSettings.mjs +++ b/module/applications/settings/appearanceSettings.mjs @@ -1,4 +1,5 @@ import DhAppearance from '../../data/settings/Appearance.mjs'; +import { getDiceSoNicePreset } from '../../config/generalConfig.mjs'; const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api; @@ -25,7 +26,8 @@ export default class DHAppearanceSettings extends HandlebarsApplicationMixin(App }, actions: { reset: this.reset, - save: this.save + save: this.save, + preview: this.preview }, form: { handler: this.updateData, submitOnChange: true } }; @@ -89,6 +91,22 @@ export default class DHAppearanceSettings extends HandlebarsApplicationMixin(App this.render(); } + static async preview() { + const source = this.settings._source.diceSoNice[this.tabGroups.diceSoNice]; + let faces = 'd12'; + switch (this.tabGroups.diceSoNice) { + case 'advantage': + case 'disadvantage': + faces = 'd6'; + } + const preset = await getDiceSoNicePreset(source, faces); + const diceSoNiceRoll = await new Roll(`1${faces}`).evaluate(); + diceSoNiceRoll.dice[0].options.appearance = preset.appearance; + diceSoNiceRoll.dice[0].options.modelFile = preset.modelFile; + + await game.dice3d.showForRoll(diceSoNiceRoll, game.user, false); + } + static async reset() { this.settings = new DhAppearance(); this.render(); diff --git a/module/config/generalConfig.mjs b/module/config/generalConfig.mjs index 7785b6a6..bd6ef44e 100644 --- a/module/config/generalConfig.mjs +++ b/module/config/generalConfig.mjs @@ -494,9 +494,7 @@ export const diceSetNumbers = { flat: 'Flat' }; -export const getDiceSoNicePresets = async (hopeFaces, fearFaces, advantageFaces = 'd6', disadvantageFaces = 'd6') => { - const { diceSoNice } = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.appearance); - const getPreset = async (type, faces) => { +export const getDiceSoNicePreset = async (type, faces) => { const system = game.dice3d.DiceFactory.systems.get(type.system).dice.get(faces); if (!system) { ui.notifications.error( @@ -523,11 +521,14 @@ export const getDiceSoNicePresets = async (hopeFaces, fearFaces, advantageFaces }; }; +export const getDiceSoNicePresets = async (hopeFaces, fearFaces, advantageFaces = 'd6', disadvantageFaces = 'd6') => { + const { diceSoNice } = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.appearance); + return { - hope: await getPreset(diceSoNice.hope, hopeFaces), - fear: await getPreset(diceSoNice.fear, fearFaces), - advantage: await getPreset(diceSoNice.advantage, advantageFaces), - disadvantage: await getPreset(diceSoNice.disadvantage, disadvantageFaces) + hope: await getDiceSoNicePreset(diceSoNice.hope, hopeFaces), + fear: await getDiceSoNicePreset(diceSoNice.fear, fearFaces), + advantage: await getDiceSoNicePreset(diceSoNice.advantage, advantageFaces), + disadvantage: await getDiceSoNicePreset(diceSoNice.disadvantage, disadvantageFaces) }; }; diff --git a/styles/less/global/elements.less b/styles/less/global/elements.less index 7f8cdd94..688df165 100755 --- a/styles/less/global/elements.less +++ b/styles/less/global/elements.less @@ -571,6 +571,16 @@ white-space: nowrap; } } + + .button-container { + display: grid; + grid-template-columns: 1fr; + gap: 10px; + text-align: center; + display: flex; + justify-content: center; + width: 100% + } } footer { diff --git a/templates/settings/appearance-settings.hbs b/templates/settings/appearance-settings.hbs index e7c1d757..ab30eefd 100644 --- a/templates/settings/appearance-settings.hbs +++ b/templates/settings/appearance-settings.hbs @@ -69,7 +69,13 @@ {{selectOptions diceSoNiceMaterials selected=diceTab.source.material valueAttr="key" labelAttr="name" localize=true}} - +
+ +
+ {{/if}}