Add eslint and run linter in workflow (#1819)
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Carlos Fernandez 2026-04-20 20:15:39 -04:00 committed by GitHub
parent f850cbda76
commit 3cbc18f42b
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23 changed files with 974 additions and 36 deletions

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@ -56,10 +56,10 @@ export const registerKeyBindings = () => {
game.keybindings.register(CONFIG.DH.id, CONFIG.DH.SETTINGS.keybindings.partySheet, {
name: _loc('DAGGERHEART.SETTINGS.Keybindings.partySheet.name'),
hint: _loc('DAGGERHEART.SETTINGS.Keybindings.partySheet.hint'),
editable: [{ key: "KeyP" }],
editable: [{ key: 'KeyP' }],
onDown: () => {
const controlled = canvas.ready ? canvas.tokens.controlled : [];
const selectedParty = controlled.find((c) => c.actor?.type === 'party')?.actor;
const selectedParty = controlled.find(c => c.actor?.type === 'party')?.actor;
const party = selectedParty ?? game.actors.party;
if (!party) return;
@ -215,6 +215,6 @@ const registerNonConfigSettings = () => {
scope: 'world',
config: false,
type: String,
default: null,
default: null
});
};