Add eslint and run linter in workflow (#1819)
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Carlos Fernandez 2026-04-20 20:15:39 -04:00 committed by GitHub
parent f850cbda76
commit 3cbc18f42b
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23 changed files with 974 additions and 36 deletions

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@ -112,7 +112,7 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
/** Returns true if the current user is the owner of the containing item */
get isOwner() {
return this.item?.isOwner ?? true;
return this.item?.isOwner ?? true;
}
/**

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@ -20,7 +20,7 @@ export default class DhCharacter extends DhCreature {
settingSheet: DHCharacterSettings,
isNPC: false,
hasInventory: true,
quantifiable: ["loot", "consumable"]
quantifiable: ['loot', 'consumable']
});
}
@ -302,7 +302,7 @@ export default class DhCharacter extends DhCreature {
choices: CONFIG.DH.GENERAL.dieFaces,
initial: null,
label: 'DAGGERHEART.ACTORS.Character.defaultDisadvantageDice'
}),
})
})
})
};
@ -449,7 +449,7 @@ export default class DhCharacter extends DhCreature {
/* All items are valid on characters */
isItemValid() {
return true;
return true;
}
/** @inheritDoc */

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@ -78,7 +78,7 @@ export default class DhCompanion extends DhCreature {
choices: CONFIG.DH.GENERAL.dieFaces,
initial: null,
label: 'DAGGERHEART.ACTORS.Character.defaultDisadvantageDice'
}),
})
})
}),
attack: new ActionField({

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@ -9,7 +9,7 @@ export default class DhParty extends BaseDataActor {
static get metadata() {
return foundry.utils.mergeObject(super.metadata, {
hasInventory: true,
quantifiable: ["weapon", "armor", "loot", "consumable"]
quantifiable: ['weapon', 'armor', 'loot', 'consumable']
});
}

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@ -40,9 +40,7 @@ export default class DHSummonField extends fields.ArrayField {
const roll = new Roll(itemAbleRollParse(summon.count, this.actor, this.item));
await roll.evaluate();
const count = roll.total;
if (!roll.isDeterministic && game.modules.get('dice-so-nice')?.active)
rolls.push(roll);
if (!roll.isDeterministic && game.modules.get('dice-so-nice')?.active) rolls.push(roll);
const actor = await DHSummonField.getWorldActor(await foundry.utils.fromUuid(summon.actorUUID));
/* Extending summon data in memory so it's available in actionField.toChat. Think it's harmless, but ugly. Could maybe find a better way. */