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Added countdowns UI element
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11 changed files with 206 additions and 461 deletions
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@ -1,4 +1,5 @@
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import { DhCountdown } from '../../data/countdowns.mjs';
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import { emitAsGM, GMUpdateEvent, RefreshType, socketEvent } from '../../systemRegistration/socket.mjs';
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const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api;
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@ -62,7 +63,10 @@ export default class CountdownEdit extends HandlebarsApplicationMixin(Applicatio
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async updateSetting(update) {
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await this.data.updateSource(update);
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await game.settings.set(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Countdowns, this.data);
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await emitAsGM(GMUpdateEvent.UpdateCountdowns, this.gmSetSetting.bind(this.data), this.data, null, {
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refreshType: RefreshType.Countdown
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});
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this.render();
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}
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@ -70,6 +74,15 @@ export default class CountdownEdit extends HandlebarsApplicationMixin(Applicatio
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this.updateSetting(foundry.utils.expandObject(formData.object));
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}
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async gmSetSetting(data) {
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await game.settings.set(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Countdowns, data),
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game.socket.emit(`system.${CONFIG.DH.id}`, {
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action: socketEvent.Refresh,
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data: { refreshType: RefreshType.Countdown }
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});
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Hooks.callAll(socketEvent.Refresh, { refreshType: RefreshType.Countdown });
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}
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static #addCountdown() {
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this.updateSetting({
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[`countdowns.${foundry.utils.randomID()}`]: DhCountdown.defaultCountdown()
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