mirror of
https://github.com/Foundryborne/daggerheart.git
synced 2026-01-12 03:31:07 +01:00
Added countdowns UI element
This commit is contained in:
parent
2c51f06f86
commit
3c8116c4dc
11 changed files with 206 additions and 461 deletions
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@ -8,10 +8,8 @@ import * as fields from './module/data/fields/_module.mjs';
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import RegisterHandlebarsHelpers from './module/helpers/handlebarsHelper.mjs';
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import { enricherConfig, enricherRenderSetup } from './module/enrichers/_module.mjs';
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import { getCommandTarget, rollCommandToJSON } from './module/helpers/utils.mjs';
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import { NarrativeCountdowns } from './module/applications/ui/countdowns.mjs';
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import { BaseRoll, DHRoll, DualityRoll, D20Roll, DamageRoll } from './module/dice/_module.mjs';
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import { enrichedDualityRoll } from './module/enrichers/DualityRollEnricher.mjs';
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import { registerCountdownHooks } from './module/data/countdowns.mjs';
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import {
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handlebarsRegistration,
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runMigrations,
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@ -140,6 +138,7 @@ Hooks.once('init', () => {
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CONFIG.Token.rulerClass = placeables.DhTokenRuler;
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CONFIG.ui.resources = applications.ui.DhFearTracker;
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CONFIG.ui.countdowns = applications.ui.DhCountdowns;
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CONFIG.ux.ContextMenu = applications.ux.DHContextMenu;
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CONFIG.ux.TooltipManager = documents.DhTooltipManager;
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@ -166,10 +165,12 @@ Hooks.on('ready', async () => {
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if (game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.appearance).displayFear !== 'hide')
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ui.resources.render({ force: true });
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ui.countdowns = new CONFIG.ui.countdowns();
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ui.countdowns.render({ force: true });
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if (!(ui.compendiumBrowser instanceof applications.ui.ItemBrowser))
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ui.compendiumBrowser = new applications.ui.ItemBrowser();
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registerCountdownHooks();
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socketRegistration.registerSocketHooks();
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registerRollDiceHooks();
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socketRegistration.registerUserQueries();
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@ -242,29 +243,6 @@ Hooks.on('chatMessage', (_, message) => {
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}
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});
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Hooks.on('renderJournalDirectory', async (tab, html, _, options) => {
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if (tab.id === 'journal') {
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if (options.parts && !options.parts.includes('footer')) return;
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const buttons = tab.element.querySelector('.directory-footer.action-buttons');
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const title = game.i18n.format('DAGGERHEART.APPLICATIONS.Countdown.title', {
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type: game.i18n.localize('DAGGERHEART.APPLICATIONS.Countdown.types.narrative')
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});
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buttons.insertAdjacentHTML(
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'afterbegin',
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`
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<button id="narrative-countdown-button">
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<i class="fa-solid fa-stopwatch"></i>
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<span style="font-weight: 400; font-family: var(--font-sans);">${title}</span>
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</button>`
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);
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buttons.querySelector('#narrative-countdown-button').onclick = async () => {
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new NarrativeCountdowns().open();
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};
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}
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});
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Hooks.on('moveToken', async (movedToken, data) => {
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const effectsAutomation = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation).effects;
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if (!effectsAutomation.rangeDependent) return;
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@ -2470,6 +2470,10 @@
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"playerMessage": "{user} rerolled their {name}"
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}
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},
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"Countdowns": {
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"title": "Countdowns",
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"minimize": "Minimize"
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},
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"ItemBrowser": {
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"title": "Daggerheart Compendium Browser",
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"hint": "Select a Folder in sidebar to start browsing through the compendium",
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@ -1,7 +1,7 @@
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export { default as CountdownEdit } from './countdownEdit.mjs';
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export { default as DhCountdowns } from './countdowns.mjs';
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export { default as DhChatLog } from './chatLog.mjs';
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export { default as DhCombatTracker } from './combatTracker.mjs';
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export * as DhCountdowns from './countdowns.mjs';
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export { default as DhFearTracker } from './fearTracker.mjs';
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export { default as DhHotbar } from './hotbar.mjs';
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export { ItemBrowser } from './itemBrowser.mjs';
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@ -1,5 +1,3 @@
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import { EncounterCountdowns } from '../ui/countdowns.mjs';
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export default class DhCombatTracker extends foundry.applications.sidebar.tabs.CombatTracker {
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static DEFAULT_OPTIONS = {
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actions: {
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@ -168,8 +166,4 @@ export default class DhCombatTracker extends foundry.applications.sidebar.tabs.C
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await combatant.update({ 'system.actionTokens': newIndex });
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this.render();
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}
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static openCountdowns() {
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new EncounterCountdowns().open();
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}
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}
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@ -1,4 +1,5 @@
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import { DhCountdown } from '../../data/countdowns.mjs';
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import { emitAsGM, GMUpdateEvent, RefreshType, socketEvent } from '../../systemRegistration/socket.mjs';
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const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api;
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@ -62,7 +63,10 @@ export default class CountdownEdit extends HandlebarsApplicationMixin(Applicatio
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async updateSetting(update) {
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await this.data.updateSource(update);
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await game.settings.set(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Countdowns, this.data);
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await emitAsGM(GMUpdateEvent.UpdateCountdowns, this.gmSetSetting.bind(this.data), this.data, null, {
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refreshType: RefreshType.Countdown
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});
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this.render();
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}
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@ -70,6 +74,15 @@ export default class CountdownEdit extends HandlebarsApplicationMixin(Applicatio
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this.updateSetting(foundry.utils.expandObject(formData.object));
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}
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async gmSetSetting(data) {
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await game.settings.set(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Countdowns, data),
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game.socket.emit(`system.${CONFIG.DH.id}`, {
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action: socketEvent.Refresh,
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data: { refreshType: RefreshType.Countdown }
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});
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Hooks.callAll(socketEvent.Refresh, { refreshType: RefreshType.Countdown });
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}
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static #addCountdown() {
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this.updateSetting({
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[`countdowns.${foundry.utils.randomID()}`]: DhCountdown.defaultCountdown()
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@ -1,355 +1,139 @@
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import { GMUpdateEvent, RefreshType, socketEvent } from '../../systemRegistration/socket.mjs';
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import constructHTMLButton from '../../helpers/utils.mjs';
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import OwnershipSelection from '../dialogs/ownershipSelection.mjs';
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import { emitAsGM, GMUpdateEvent, RefreshType, socketEvent } from '../../systemRegistration/socket.mjs';
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const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api;
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class Countdowns extends HandlebarsApplicationMixin(ApplicationV2) {
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constructor(basePath) {
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super({});
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/**
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* A UI element which displays the countdowns in this world.
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*
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* @extends ApplicationV2
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* @mixes HandlebarsApplication
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*/
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this.basePath = basePath;
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}
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get title() {
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return game.i18n.format('DAGGERHEART.APPLICATIONS.Countdown.title', {
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type: game.i18n.localize(`DAGGERHEART.APPLICATIONS.Countdown.types.${this.basePath}`)
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});
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export default class DhCountdowns extends HandlebarsApplicationMixin(ApplicationV2) {
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constructor(options = {}) {
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super(options);
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this.sidebarCollapsed = true;
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this.setupHooks();
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}
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/** @inheritDoc */
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static DEFAULT_OPTIONS = {
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classes: ['daggerheart', 'dh-style', 'countdown'],
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tag: 'form',
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position: { width: 740, height: 700 },
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id: 'countdowns',
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tag: 'div',
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classes: ['daggerheart', 'dh-style', 'countdowns'],
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window: {
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icon: 'fa-solid fa-clock-rotate-left',
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frame: true,
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title: 'Countdowns',
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resizable: true,
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title: 'Fear',
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positioned: false,
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resizable: false,
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minimizable: false
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},
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actions: {
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addCountdown: this.addCountdown,
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removeCountdown: this.removeCountdown,
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editImage: this.onEditImage,
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openOwnership: this.openOwnership,
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openCountdownOwnership: this.openCountdownOwnership,
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toggleSimpleView: this.toggleSimpleView
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decreaseCountdown: (_, target) => this.editCountdown(false, target),
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increaseCountdown: (_, target) => this.editCountdown(true, target)
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},
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form: { handler: this.updateData, submitOnChange: true }
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};
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static PARTS = {
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countdowns: {
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template: 'systems/daggerheart/templates/ui/countdowns.hbs',
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scrollable: ['.expanded-view']
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position: {
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width: 400,
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height: 222,
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top: 50
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}
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};
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_attachPartListeners(partId, htmlElement, options) {
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super._attachPartListeners(partId, htmlElement, options);
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/** @override */
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static PARTS = {
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resources: {
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root: true,
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template: 'systems/daggerheart/templates/ui/countdowns.hbs'
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}
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};
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htmlElement.querySelectorAll('.mini-countdown-container').forEach(element => {
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element.addEventListener('click', event => this.updateCountdownValue.bind(this)(event, false));
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element.addEventListener('contextmenu', event => this.updateCountdownValue.bind(this)(event, true));
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});
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get title() {
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return game.i18n.localize('DAGGERHEART.UI.Countdowns.title');
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}
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async _preFirstRender(context, options) {
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options.position =
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game.user.getFlag(CONFIG.DH.id, CONFIG.DH.FLAGS[`${this.basePath}Countdown`].position) ??
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Countdowns.DEFAULT_OPTIONS.position;
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const viewSetting =
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game.user.getFlag(CONFIG.DH.id, CONFIG.DH.FLAGS[`${this.basePath}Countdown`].simple) ?? !game.user.isGM;
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this.simpleView =
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game.user.isGM || !this.testUserPermission(CONST.DOCUMENT_OWNERSHIP_LEVELS.OBSERVER) ? viewSetting : true;
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context.simple = this.simpleView;
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}
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_onPosition(position) {
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game.user.setFlag(CONFIG.DH.id, CONFIG.DH.FLAGS[`${this.basePath}Countdown`].position, position);
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get element() {
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return document.body.querySelector('.daggerheart.dh-style.countdowns');
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}
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/**@inheritdoc */
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async _renderFrame(options) {
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const frame = await super._renderFrame(options);
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const header = frame.querySelector('.window-header');
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header.querySelector('button[data-action="close"]').remove();
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if (this.testUserPermission(CONST.DOCUMENT_OWNERSHIP_LEVELS.OBSERVER)) {
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const button = constructHTMLButton({
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label: '',
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classes: ['header-control', 'icon', 'fa-solid', 'fa-wrench'],
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dataset: { action: 'toggleSimpleView', tooltip: 'DAGGERHEART.APPLICATIONS.Countdown.toggleSimple' }
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});
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this.window.controls.after(button);
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}
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const minimizeTooltip = game.i18n.localize('DAGGERHEART.UI.Countdowns.minimize');
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const minimizeButton = `<a class="header-control" data-tooltip="${minimizeTooltip}" aria-label="${minimizeTooltip}" data-action="minimize"><i class="fa-solid fa-down-left-and-up-right-to-center"></i></a>`;
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header.insertAdjacentHTML('beforeEnd', minimizeButton);
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return frame;
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}
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testUserPermission(level, exact, altSettings) {
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if (game.user.isGM) return true;
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/** @override */
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async _prepareContext(options) {
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const context = await super._prepareContext(options);
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context.sidebarCollapsed = this.sidebarCollapsed;
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const settings =
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altSettings ?? game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Countdowns)[this.basePath];
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const defaultAllowed = exact ? settings.ownership.default === level : settings.ownership.default >= level;
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const userAllowed = exact
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? settings.playerOwnership[game.user.id]?.value === level
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: settings.playerOwnership[game.user.id]?.value >= level;
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return defaultAllowed || userAllowed;
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}
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const setting = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Countdowns);
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context.countdowns = Object.keys(setting.countdowns).reduce((acc, key) => {
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const countdown = setting.countdowns[key];
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const playerOwnership = countdown.ownership[game.user.id];
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const ownership =
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playerOwnership === CONST.DOCUMENT_OWNERSHIP_LEVELS.INHERIT
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? setting.defaultOwnership
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: playerOwnership;
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if (ownership === CONST.DOCUMENT_OWNERSHIP_LEVELS.NONE) return acc;
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async _prepareContext(_options) {
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const context = await super._prepareContext(_options);
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const countdownData = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Countdowns)[
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this.basePath
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];
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context.isGM = game.user.isGM;
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context.base = this.basePath;
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context.canCreate = this.testUserPermission(CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER, true);
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context.source = {
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...countdownData,
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countdowns: Object.keys(countdownData.countdowns).reduce((acc, key) => {
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const countdown = countdownData.countdowns[key];
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if (this.testUserPermission(CONST.DOCUMENT_OWNERSHIP_LEVELS.LIMITED, false, countdown)) {
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acc[key] = {
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...countdown,
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canEdit: this.testUserPermission(CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER, true, countdown)
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};
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}
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return acc;
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}, {})
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};
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context.systemFields = countdownData.schema.fields;
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context.countdownFields = context.systemFields.countdowns.element.fields;
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context.simple = this.simpleView;
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acc[key] = {
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...countdown,
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editable: game.user.isGM || ownership === CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER
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};
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return acc;
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}, {});
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return context;
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}
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static async updateData(event, _, formData) {
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const data = foundry.utils.expandObject(formData.object);
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const newSetting = foundry.utils.mergeObject(
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game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Countdowns).toObject(),
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data
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);
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toggleCollapsedPosition = async (_, collapsed) => {
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this.sidebarCollapsed = collapsed;
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if (!collapsed) this.element.classList.add('expanded');
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else this.element.classList.remove('expanded');
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};
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if (game.user.isGM) {
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await game.settings.set(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Countdowns, newSetting);
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this.render();
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} else {
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await game.socket.emit(`system.${CONFIG.DH.id}`, {
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action: socketEvent.GMUpdate,
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data: {
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action: GMUpdateEvent.UpdateSetting,
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uuid: CONFIG.DH.SETTINGS.gameSettings.Countdowns,
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update: newSetting
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}
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});
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}
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cooldownRefresh = ({ refreshType }) => {
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if (refreshType === RefreshType.Countdown) this.render();
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};
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static async editCountdown(increase, target) {
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const settings = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Countdowns);
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const countdown = settings.countdowns[target.id];
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const newCurrent = increase
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? Math.min(countdown.progress.current + 1, countdown.progress.max)
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: Math.max(countdown.progress.current - 1, 0);
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await settings.updateSource({ [`countdowns.${target.id}.progress.current`]: newCurrent });
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await emitAsGM(GMUpdateEvent.UpdateCountdowns, DhCountdowns.gmSetSetting.bind(settings), settings, null, {
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refreshType: RefreshType.Countdown
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});
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}
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async updateSetting(update) {
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if (game.user.isGM) {
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await game.settings.set(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Countdowns, update);
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await game.socket.emit(`system.${CONFIG.DH.id}`, {
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static async gmSetSetting(data) {
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await game.settings.set(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Countdowns, data),
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game.socket.emit(`system.${CONFIG.DH.id}`, {
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action: socketEvent.Refresh,
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data: {
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refreshType: RefreshType.Countdown,
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application: `${this.basePath}-countdowns`
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}
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data: { refreshType: RefreshType.Countdown }
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});
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this.render();
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} else {
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await game.socket.emit(`system.${CONFIG.DH.id}`, {
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action: socketEvent.GMUpdate,
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data: {
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action: GMUpdateEvent.UpdateSetting,
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uuid: CONFIG.DH.SETTINGS.gameSettings.Countdowns,
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update: update,
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refresh: { refreshType: RefreshType.Countdown, application: `${this.basePath}-countdowns` }
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}
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});
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}
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Hooks.callAll(socketEvent.Refresh, { refreshType: RefreshType.Countdown });
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}
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static onEditImage(_, target) {
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const setting = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Countdowns)[this.basePath];
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const current = setting.countdowns[target.dataset.countdown].img;
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const fp = new foundry.applications.apps.FilePicker.implementation({
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current,
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type: 'image',
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callback: async path => this.updateImage.bind(this)(path, target.dataset.countdown),
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top: this.position.top + 40,
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left: this.position.left + 10
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});
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return fp.browse();
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setupHooks() {
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Hooks.on('collapseSidebar', this.toggleCollapsedPosition.bind());
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Hooks.on(socketEvent.Refresh, this.cooldownRefresh.bind());
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}
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async updateImage(path, countdown) {
|
||||
const setting = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Countdowns);
|
||||
await setting.updateSource({
|
||||
[`${this.basePath}.countdowns.${countdown}.img`]: path
|
||||
});
|
||||
|
||||
await this.updateSetting(setting);
|
||||
}
|
||||
|
||||
static openOwnership(_, target) {
|
||||
new Promise((resolve, reject) => {
|
||||
const setting = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Countdowns)[this.basePath];
|
||||
const ownership = { default: setting.ownership.default, players: setting.playerOwnership };
|
||||
new OwnershipSelection(resolve, reject, this.title, ownership).render(true);
|
||||
}).then(async ownership => {
|
||||
const setting = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Countdowns);
|
||||
await setting.updateSource({
|
||||
[`${this.basePath}.ownership`]: ownership
|
||||
});
|
||||
|
||||
await game.settings.set(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Countdowns, setting.toObject());
|
||||
this.render();
|
||||
});
|
||||
}
|
||||
|
||||
static openCountdownOwnership(_, target) {
|
||||
const countdownId = target.dataset.countdown;
|
||||
new Promise((resolve, reject) => {
|
||||
const countdown = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Countdowns)[this.basePath]
|
||||
.countdowns[countdownId];
|
||||
const ownership = { default: countdown.ownership.default, players: countdown.playerOwnership };
|
||||
new OwnershipSelection(resolve, reject, countdown.name, ownership).render(true);
|
||||
}).then(async ownership => {
|
||||
const setting = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Countdowns);
|
||||
await setting.updateSource({
|
||||
[`${this.basePath}.countdowns.${countdownId}.ownership`]: ownership
|
||||
});
|
||||
|
||||
await game.settings.set(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Countdowns, setting);
|
||||
this.render();
|
||||
});
|
||||
}
|
||||
|
||||
static async toggleSimpleView() {
|
||||
this.simpleView = !this.simpleView;
|
||||
await game.user.setFlag(CONFIG.DH.id, CONFIG.DH.FLAGS[`${this.basePath}Countdown`].simple, this.simpleView);
|
||||
this.render();
|
||||
}
|
||||
|
||||
async updateCountdownValue(event, increase) {
|
||||
const countdownSetting = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Countdowns);
|
||||
const countdown = countdownSetting[this.basePath].countdowns[event.currentTarget.dataset.countdown];
|
||||
|
||||
if (!this.testUserPermission(CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER)) {
|
||||
return;
|
||||
}
|
||||
|
||||
const currentValue = countdown.progress.current;
|
||||
|
||||
if (increase && currentValue === countdown.progress.max) return;
|
||||
if (!increase && currentValue === 0) return;
|
||||
|
||||
await countdownSetting.updateSource({
|
||||
[`${this.basePath}.countdowns.${event.currentTarget.dataset.countdown}.progress.current`]: increase
|
||||
? currentValue + 1
|
||||
: currentValue - 1
|
||||
});
|
||||
|
||||
await this.updateSetting(countdownSetting.toObject());
|
||||
}
|
||||
|
||||
static async addCountdown() {
|
||||
const countdownSetting = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Countdowns);
|
||||
await countdownSetting.updateSource({
|
||||
[`${this.basePath}.countdowns.${foundry.utils.randomID()}`]: {
|
||||
name: game.i18n.localize('DAGGERHEART.APPLICATIONS.Countdown.newCountdown'),
|
||||
ownership: game.user.isGM
|
||||
? {}
|
||||
: {
|
||||
players: {
|
||||
[game.user.id]: { type: CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER }
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
await this.updateSetting(countdownSetting.toObject());
|
||||
}
|
||||
|
||||
static async removeCountdown(_, target) {
|
||||
const countdownSetting = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Countdowns);
|
||||
const countdownName = countdownSetting[this.basePath].countdowns[target.dataset.countdown].name;
|
||||
|
||||
const confirmed = await foundry.applications.api.DialogV2.confirm({
|
||||
window: {
|
||||
title: game.i18n.localize('DAGGERHEART.APPLICATIONS.Countdown.removeCountdownTitle')
|
||||
},
|
||||
content: game.i18n.format('DAGGERHEART.APPLICATIONS.Countdown.removeCountdownText', { name: countdownName })
|
||||
});
|
||||
if (!confirmed) return;
|
||||
|
||||
await countdownSetting.updateSource({ [`${this.basePath}.countdowns.-=${target.dataset.countdown}`]: null });
|
||||
|
||||
await this.updateSetting(countdownSetting.toObject());
|
||||
}
|
||||
|
||||
async open() {
|
||||
await this.render(true);
|
||||
if (
|
||||
Object.keys(
|
||||
game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Countdowns)[this.basePath].countdowns
|
||||
).length > 0
|
||||
) {
|
||||
this.minimize();
|
||||
}
|
||||
close(options) {
|
||||
Hooks.off('collapseSidebar', this.toggleCollapsedPosition);
|
||||
Hooks.off(socketEvent.Refresh, this.cooldownRefresh);
|
||||
super.close(options);
|
||||
}
|
||||
}
|
||||
|
||||
export class NarrativeCountdowns extends Countdowns {
|
||||
constructor() {
|
||||
super('narrative');
|
||||
}
|
||||
|
||||
static DEFAULT_OPTIONS = {
|
||||
id: 'narrative-countdowns'
|
||||
};
|
||||
}
|
||||
|
||||
export class EncounterCountdowns extends Countdowns {
|
||||
constructor() {
|
||||
super('encounter');
|
||||
}
|
||||
|
||||
static DEFAULT_OPTIONS = {
|
||||
id: 'encounter-countdowns'
|
||||
};
|
||||
}
|
||||
|
||||
export async function updateCountdowns(progressType) {
|
||||
const countdownSetting = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Countdowns);
|
||||
const update = Object.keys(countdownSetting).reduce((update, typeKey) => {
|
||||
return foundry.utils.mergeObject(
|
||||
update,
|
||||
Object.keys(countdownSetting[typeKey].countdowns).reduce((acc, countdownKey) => {
|
||||
const countdown = countdownSetting[typeKey].countdowns[countdownKey];
|
||||
if (countdown.progress.current > 0 && countdown.progress.type.value === progressType) {
|
||||
acc[`${typeKey}.countdowns.${countdownKey}.progress.current`] = countdown.progress.current - 1;
|
||||
}
|
||||
|
||||
return acc;
|
||||
}, {})
|
||||
);
|
||||
}, {});
|
||||
|
||||
await countdownSetting.updateSource(update);
|
||||
await game.settings.set(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Countdowns, countdownSetting);
|
||||
|
||||
const data = { refreshType: RefreshType.Countdown };
|
||||
await game.socket.emit(`system.${CONFIG.DH.id}`, {
|
||||
action: socketEvent.Refresh,
|
||||
data
|
||||
});
|
||||
Hooks.callAll(socketEvent.Refresh, data);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,5 +1,3 @@
|
|||
import { RefreshType, socketEvent } from '../systemRegistration/socket.mjs';
|
||||
|
||||
export default class DhCountdowns extends foundry.abstract.DataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
|
|
@ -136,18 +134,3 @@ export class DhCountdown extends foundry.abstract.DataModel {
|
|||
}, {});
|
||||
}
|
||||
}
|
||||
|
||||
export const registerCountdownHooks = () => {
|
||||
Hooks.on(socketEvent.Refresh, ({ refreshType, application }) => {
|
||||
if (refreshType === RefreshType.Countdown) {
|
||||
if (application) {
|
||||
foundry.applications.instances.get(application)?.render();
|
||||
} else {
|
||||
foundry.applications.instances.get('narrative-countdowns')?.render();
|
||||
foundry.applications.instances.get('encounter-countdowns')?.render();
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
});
|
||||
};
|
||||
|
|
|
|||
|
|
@ -25,6 +25,7 @@ export const GMUpdateEvent = {
|
|||
UpdateEffect: 'DhGMUpdateEffect',
|
||||
UpdateSetting: 'DhGMUpdateSetting',
|
||||
UpdateFear: 'DhGMUpdateFear',
|
||||
UpdateCountdowns: 'DhGMUpdateCountdowns',
|
||||
UpdateSaveMessage: 'DhGMUpdateSaveMessage'
|
||||
};
|
||||
|
||||
|
|
@ -60,6 +61,10 @@ export const registerSocketHooks = () => {
|
|||
)
|
||||
);
|
||||
break;
|
||||
case GMUpdateEvent.UpdateCountdowns:
|
||||
await game.settings.set(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Countdowns, data.update);
|
||||
Hooks.callAll(socketEvent.Refresh, { refreshType: RefreshType.Countdown });
|
||||
break;
|
||||
case GMUpdateEvent.UpdateSaveMessage:
|
||||
const action = await fromUuid(data.update.action),
|
||||
message = game.messages.get(data.update.message);
|
||||
|
|
@ -84,14 +89,15 @@ export const registerUserQueries = () => {
|
|||
CONFIG.queries.reactionRoll = game.system.api.fields.ActionFields.SaveField.rollSaveQuery;
|
||||
};
|
||||
|
||||
export const emitAsGM = async (eventName, callback, update, uuid = null) => {
|
||||
export const emitAsGM = async (eventName, callback, update, uuid = null, refresh = null) => {
|
||||
if (!game.user.isGM) {
|
||||
return await game.socket.emit(`system.${CONFIG.DH.id}`, {
|
||||
action: socketEvent.GMUpdate,
|
||||
data: {
|
||||
action: eventName,
|
||||
uuid,
|
||||
update
|
||||
update,
|
||||
refresh
|
||||
}
|
||||
});
|
||||
} else return callback(update);
|
||||
|
|
|
|||
|
|
@ -1,60 +1,70 @@
|
|||
@import '../../utils/colors.less';
|
||||
@import '../../utils/fonts.less';
|
||||
.theme-dark {
|
||||
.daggerheart.dh-style.countdowns {
|
||||
background-image: url(../assets/parchments/dh-parchment-dark.png);
|
||||
|
||||
.daggerheart.dh-style.countdown {
|
||||
fieldset {
|
||||
align-items: center;
|
||||
margin-top: 5px;
|
||||
border-radius: 6px;
|
||||
border-color: light-dark(@dark-blue, @golden);
|
||||
|
||||
legend {
|
||||
font-weight: bold;
|
||||
color: light-dark(@dark-blue, @golden);
|
||||
|
||||
a {
|
||||
text-shadow: none;
|
||||
}
|
||||
.window-header {
|
||||
background-image: url(../assets/parchments/dh-parchment-dark.png);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.daggerheart.dh-style.countdowns {
|
||||
z-index: var(--z-index-ui) !important;
|
||||
border: 0;
|
||||
border-radius: 4px;
|
||||
box-shadow: none;
|
||||
width: 300px;
|
||||
top: 16px;
|
||||
right: 64px;
|
||||
transition: right ease 250ms;
|
||||
|
||||
&.expanded {
|
||||
right: 364px;
|
||||
}
|
||||
|
||||
.window-header {
|
||||
cursor: default;
|
||||
border-bottom: 0;
|
||||
}
|
||||
|
||||
.window-content {
|
||||
padding-top: 4px;
|
||||
padding-bottom: 16px;
|
||||
|
||||
.countdowns-container {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 8px;
|
||||
|
||||
.countdown-container {
|
||||
display: flex;
|
||||
gap: 16px;
|
||||
|
||||
img {
|
||||
width: 44px;
|
||||
height: 44px;
|
||||
}
|
||||
|
||||
.countdown-content {
|
||||
height: 44px;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
justify-content: space-between;
|
||||
|
||||
.countdown-tools {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 16px;
|
||||
|
||||
.progress-tag {
|
||||
border: 1px solid;
|
||||
border-radius: 4px;
|
||||
padding: 2px 4px;
|
||||
background-color: light-dark(@beige, @dark-blue);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.minimized-view {
|
||||
display: flex;
|
||||
gap: 8px;
|
||||
flex-wrap: wrap;
|
||||
|
||||
.mini-countdown-container {
|
||||
width: fit-content;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 8px;
|
||||
border: 2px solid light-dark(@dark-blue, @golden);
|
||||
border-radius: 6px;
|
||||
padding: 0 4px 0 0;
|
||||
background-image: url('../assets/parchments/dh-parchment-light.png');
|
||||
color: light-dark(@beige, @dark);
|
||||
cursor: pointer;
|
||||
|
||||
&.disabled {
|
||||
cursor: initial;
|
||||
}
|
||||
|
||||
img {
|
||||
width: 30px;
|
||||
height: 30px;
|
||||
border-radius: 6px 0 0 6px;
|
||||
}
|
||||
|
||||
.mini-countdown-name {
|
||||
white-space: nowrap;
|
||||
}
|
||||
|
||||
.mini-countdown-value {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.hidden {
|
||||
display: none;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -67,7 +67,6 @@
|
|||
{{!-- Combat Controls --}}
|
||||
<div class="inner-controls">
|
||||
{{#if hasCombat}}
|
||||
<button data-action="openCountdowns">{{localize "DAGGERHEART.APPLICATIONS.CombatTracker.openCountdowns"}}</button>
|
||||
<div class="control-buttons right flexrow">
|
||||
<div class="spacer"></div>
|
||||
<button type="button" class="encounter-context-menu inline-control combat-control icon fa-solid fa-ellipsis-vertical"
|
||||
|
|
|
|||
|
|
@ -1,45 +1,19 @@
|
|||
<div>
|
||||
{{#if simple}}
|
||||
<div class="minimized-view">
|
||||
{{#each source.countdowns}}
|
||||
<a class="mini-countdown-container {{#if (not this.canEdit)}}disabled{{/if}}" data-countdown="{{@key}}">
|
||||
<img src="{{this.img}}" />
|
||||
<div class="mini-countdown-name">{{this.name}}</div>
|
||||
<div class="mini-countdown-value">{{this.progress.current}}/{{this.progress.max}}</div>
|
||||
</a>
|
||||
{{/each}}
|
||||
</div>
|
||||
{{else}}
|
||||
<div class="expanded-view">
|
||||
<div class="countdowns-menu">
|
||||
{{#if canCreate}}<button class="flex" data-action="addCountdown">{{localize "DAGGERHEART.APPLICATIONS.Countdown.addCountdown"}}</button>{{/if}}
|
||||
{{#if isGM}}<button data-action="openOwnership" data-tooltip="{{localize "DAGGERHEART.APPLICATIONS.Countdown.openOwnership"}}"><i class="fa-solid fa-users"></i></button>{{/if}}
|
||||
</div>
|
||||
|
||||
<div class="countdowns-container">
|
||||
{{#each source.countdowns}}
|
||||
<fieldset class="countdown-fieldset">
|
||||
<legend>
|
||||
{{this.name}}
|
||||
{{#if this.canEdit}}<a><i class="fa-solid fa-trash icon-button" data-action="removeCountdown" data-countdown="{{@key}}"></i></a>{{/if}}
|
||||
{{#if @root.isGM}}<a><i class="fa-solid fa-users icon-button" data-action="openCountdownOwnership" data-countdown="{{@key}}" data-tooltip="{{localize "DAGGERHEART.APPLICATIONS.Countdown.openOwnership"}}"></i></a>{{/if}}
|
||||
</legend>
|
||||
|
||||
|
||||
<div class="countdown-container">
|
||||
<img src="{{this.img}}" {{#if this.canEdit}}data-action='editImage'{{else}}class="disabled"{{/if}} data-countdown="{{@key}}" />
|
||||
<div class="countdown-inner-container">
|
||||
{{formGroup @root.countdownFields.name name=(concat @root.base ".countdowns." @key ".name") value=this.name localize=true disabled=(not this.canEdit)}}
|
||||
<div class="countdown-value-container">
|
||||
{{formGroup @root.countdownFields.progress.fields.current name=(concat @root.base ".countdowns." @key ".progress.current") value=this.progress.current localize=true disabled=(not this.canEdit)}}
|
||||
{{formGroup @root.countdownFields.progress.fields.max name=(concat @root.base ".countdowns." @key ".progress.max") value=this.progress.max localize=true disabled=(not this.canEdit)}}
|
||||
</div>
|
||||
{{formGroup @root.countdownFields.progress.fields.type.fields.value name=(concat @root.base ".countdowns." @key ".progress.type.value") value=this.progress.type.value localize=true localize=true disabled=(not this.canEdit)}}
|
||||
</div>
|
||||
<div class="countdowns-container">
|
||||
{{#each countdowns as | countdown id |}}
|
||||
<div class="countdown-container">
|
||||
<img src="{{countdown.img}}" />
|
||||
<div class="countdown-content">
|
||||
<label>{{countdown.name}}</label>
|
||||
<div class="countdown-tools">
|
||||
{{#if countdown.editable}}<a data-action="decreaseCountdown" id="{{id}}"><i class="fa-solid fa-minus"></i></a>{{/if}}
|
||||
<div class="progress-tag">
|
||||
{{countdown.progress.current}}/{{countdown.progress.max}}
|
||||
</div>
|
||||
</fieldset>
|
||||
{{/each}}
|
||||
{{#if countdown.editable}}<a data-action="increaseCountdown" id="{{id}}"><i class="fa-solid fa-plus"></i></a>{{/if}}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
{{/if}}
|
||||
{{/each}}
|
||||
</div>
|
||||
</div>
|
||||
Loading…
Add table
Add a link
Reference in a new issue