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[Rework] Damage and Damage Resource split (#2094)
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31 changed files with 730 additions and 531 deletions
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@ -700,19 +700,6 @@ export async function RefreshFeatures(
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return refreshedActors;
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}
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export function getUnusedDamageTypes(parts) {
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const usedKeys = Object.keys(parts);
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return Object.keys(CONFIG.DH.GENERAL.healingTypes).reduce((acc, key) => {
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if (!usedKeys.includes(key))
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acc.push({
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value: key,
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label: game.i18n.localize(CONFIG.DH.GENERAL.healingTypes[key].label)
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});
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return acc;
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}, []);
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}
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/** Returns resolved armor sources ordered by application order */
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export function getArmorSources(actor) {
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const rawArmorSources = Array.from(actor.allApplicableEffects()).filter(x => x.system.armorData);
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