[Rework] Damage and Damage Resource split (#2094)

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WBHarry 2026-07-18 23:31:38 +02:00 committed by GitHub
parent c90c6afc19
commit 3b68c6c895
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31 changed files with 730 additions and 531 deletions

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@ -13,16 +13,31 @@ export default class DamageRoll extends DHRoll {
static DefaultDialog = DamageDialog;
static createRollInstance(config) {
return new this(undefined, config.data, config);
}
/** @inheritdoc */
static async buildEvaluate(roll, config = {}) {
if (config.dialog.configure === false) roll.constructFormula(config);
if (config.dialog.configure === false) roll.constructFormulas(config);
for (const roll of config.roll) {
const evaluateRoll = async roll => {
await roll.roll.evaluate();
roll.roll.options = { damageTypes: roll.damageTypes ? [...roll.damageTypes] : [] };
return roll.roll;
}
if (!config.damage?.types) config.damage = { types: {} };
config.damage.types[roll.applyTo] = roll.roll;
if (!config.damage) config.damage = { main: null, resources: {} };
if (config.damageFormula) {
config.damage.main = await evaluateRoll(config.damageFormula);
config.damage.main.options = { damageTypes:
config.damageFormula.damageTypes ? [...config.damageFormula.damageTypes] : []
};
}
for (const roll of config.resourceFormulas) {
config.damage.resources[roll.applyTo] = await evaluateRoll(roll);
}
roll._evaluated = true;
@ -36,9 +51,10 @@ export default class DamageRoll extends DHRoll {
const diceRolls = [];
if (game.modules.get('dice-so-nice')?.active) {
config.mute = true;
const pool = foundry.dice.terms.PoolTerm.fromRolls(
Object.values(config.damage.types)
);
const pool = foundry.dice.terms.PoolTerm.fromRolls([
...(config.damage.main ? [config.damage.main] : []),
...Object.values(config.damage.resources)
]);
diceRolls.push(Roll.fromTerms([pool]));
}
@ -51,7 +67,8 @@ export default class DamageRoll extends DHRoll {
if (config.source?.message) {
chatMessage.update({ 'system.damage': {
...config.damage.toObject(),
types: config.damage.types
main: config.damage.main,
resources: config.damage.resources
}});
}
}
@ -104,12 +121,10 @@ export default class DamageRoll extends DHRoll {
const type = this.options.messageType ?? (this.options.hasHealing ? 'healing' : 'damage');
const changeKeys = [];
for (const roll of this.options.roll) {
for (const damageType of roll.damageTypes?.values?.() ?? []) {
changeKeys.push(`system.bonuses.${type}.${damageType}`);
}
for (const damageType of this.options.damageFormula?.damageTypes?.values?.() ?? []) {
changeKeys.push(`system.bonuses.${type}.${damageType}`);
}
const item = this.data.parent?.items?.get(this.options.source.item);
if (item) {
switch (item.type) {
@ -125,62 +140,69 @@ export default class DamageRoll extends DHRoll {
return changeKeys;
}
constructFormula(config) {
constructFormulas(config) {
return {
damageFormula: this.constructFormula(this.options.damageFormula, config, true),
resourceFormulas: this.options.resourceFormulas.map(x => this.constructFormula(x, config))
};
}
constructFormula(formulaData, config, isDamage) {
if (!formulaData) return null;
this.options.isCritical = config.isCritical;
for (const [index, part] of this.options.roll.entries()) {
const isHitpointPart = part.applyTo === CONFIG.DH.GENERAL.healingTypes.hitPoints.id;
part.roll = new Roll(Roll.replaceFormulaData(part.formula, config.data));
part.roll.terms = Roll.parse(part.roll.formula, config.data);
if (part.applyTo === CONFIG.DH.GENERAL.healingTypes.hitPoints.id) {
part.modifiers = this.applyBaseBonus(part);
this.addModifiers(part);
part.modifiers?.forEach(m => {
part.roll.terms.push(...this.formatModifier(m.value));
});
formulaData.roll = new Roll(Roll.replaceFormulaData(formulaData.formula, config.data));
formulaData.roll.terms = Roll.parse(formulaData.roll.formula, config.data);
if (formulaData.extraFormula) {
formulaData.roll.terms.push(
new foundry.dice.terms.OperatorTerm({ operator: '+' }),
...this.constructor.parse(formulaData.extraFormula, this.options.data)
);
}
if (isDamage && formulaData.applyTo === CONFIG.DH.GENERAL.healingTypes.hitPoints.id) {
formulaData.modifiers = this.applyBaseBonus(formulaData);
this.addModifiers(formulaData);
formulaData.modifiers?.forEach(m => {
formulaData.roll.terms.push(...this.formatModifier(m.value));
});
/* To Remove When Reaction System */
for (const mod in config.modifiers) {
const modifier = config.modifiers[mod];
if (
modifier.beforeCrit === true &&
(modifier.enabled || modifier.value)
) modifier.callback(formulaData);
}
/* To Remove When Reaction System */
if (index === 0 && part.applyTo === CONFIG.DH.GENERAL.healingTypes.hitPoints.id) {
for (const mod in config.modifiers) {
const modifier = config.modifiers[mod];
if (modifier.beforeCrit === true && (modifier.enabled || modifier.value)) modifier.callback(part);
}
for (const mod in config.modifiers) {
const modifier = config.modifiers[mod];
if (!modifier.beforeCrit && (modifier.enabled || modifier.value)) modifier.callback(formulaData);
}
if (part.extraFormula) {
part.roll.terms.push(
new foundry.dice.terms.OperatorTerm({ operator: '+' }),
...this.constructor.parse(part.extraFormula, this.options.data)
);
}
if (config.damageOptions.groupAttack?.numAttackers > 1 && isHitpointPart) {
if (config.damageOptions.groupAttack?.numAttackers > 1) {
const damageTypes = [foundry.dice.terms.Die, foundry.dice.terms.NumericTerm];
for (const term of part.roll.terms) {
for (const term of formulaData.roll.terms) {
if (damageTypes.some(type => term instanceof type)) {
term.number *= config.damageOptions.groupAttack.numAttackers;
}
}
}
if (config.isCritical && isHitpointPart) {
const total = part.roll.dice.reduce((acc, term) => acc + term._faces * term._number, 0);
if (config.isCritical) {
const total = formulaData.roll.dice.reduce((acc, term) => acc + term._faces * term._number, 0);
if (total > 0) {
part.roll.terms.push(...this.formatModifier(total));
formulaData.roll.terms.push(...this.formatModifier(total));
}
}
/* To Remove When Reaction System */
if (index === 0 && part.applyTo === CONFIG.DH.GENERAL.healingTypes.hitPoints.id) {
for (const mod in config.modifiers) {
const modifier = config.modifiers[mod];
if (!modifier.beforeCrit && (modifier.enabled || modifier.value)) modifier.callback(part);
}
}
part.roll._formula = this.constructor.getFormula(part.roll.terms);
}
return this.options.roll;
formulaData.roll._formula = this.constructor.getFormula(formulaData.roll.terms);
return formulaData;
}
/* To Remove When Reaction System */