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[Rework] Damage and Damage Resource split (#2094)
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31 changed files with 730 additions and 531 deletions
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@ -137,12 +137,17 @@ export default class DHActorRoll extends foundry.abstract.TypeDataModel {
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if (!this.damage.active) return;
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const rerolls = [];
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const update = { system: { damage: { types: {} } } };
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for (const key of Object.keys(this.damage.types)) {
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const type = this.damage.types[key];
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const reroll = await type.reroll();
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const update = { system: { damage: { main: null, resources: _replace({}) } } };
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if (this.damage.main) {
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const reroll = await this.damage.main.reroll();
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rerolls.push(reroll);
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update.system.damage.types[key] = reroll.toJSON();
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update.system.damage.main = reroll.toJSON();
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}
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for (const key of Object.keys(this.damage.resources)) {
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const reroll = await this.damage.resources[key].reroll();
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rerolls.push(reroll);
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update.system.damage.resources[key] = reroll.toJSON();
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}
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await triggerChatRollFx(rerolls);
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@ -188,22 +193,36 @@ export default class DHActorRoll extends foundry.abstract.TypeDataModel {
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}
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static migrateData(source) {
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if (source.hasDamage && !source.damage.types) {
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source.damage = {
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types: Object.keys(source.damage).reduce((acc, key) => {
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const damageData = source.damage[key];
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const oldRoll = damageData.parts[0]?.roll;
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acc[key] = oldRoll ? {
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...oldRoll,
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options: {
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...oldRoll.options,
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damageTypes: damageData.parts[0].damageTypes ?? []
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}
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} : null;
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const { main, resources, ...flatDamageKeys } = source.damage ?? {};
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if (source.damage && !main && !resources) {
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source.damage.main = null;
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source.damage.resources = {};
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return acc;
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}, {})
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};
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const getRoll = key => {
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const damageData = source.damage[key];
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const oldRoll = damageData.parts[0]?.roll;
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return oldRoll ? JSON.stringify({
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...oldRoll,
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class: 'BaseRoll',
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options: {
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...oldRoll.options,
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damageTypes: damageData.parts[0].damageTypes ?? []
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}
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}) : null;
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};
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for (const key of Object.keys(flatDamageKeys)) {
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if (key === 'hitPoints' && source.hasDamage && !source.hasHealing) {
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source.damage.main = getRoll('hitPoints');
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}
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else {
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source.damage.resources[key] = getRoll(key);
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}
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}
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}
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for (const key of Object.keys(flatDamageKeys)) {
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delete source.damage[key];
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}
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return source;
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