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[Rework] Damage and Damage Resource split (#2094)
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31 changed files with 730 additions and 531 deletions
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@ -104,15 +104,13 @@ export default class DhCharacter extends DhCreature {
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trait: 'strength'
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},
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damage: {
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parts: {
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hitPoints: {
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type: ['physical'],
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applyTo: 'hitPoints',
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value: {
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custom: {
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enabled: true,
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formula: '@profd4'
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}
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main: {
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type: ['physical'],
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applyTo: 'hitPoints',
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value: {
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custom: {
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enabled: true,
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formula: '@profd4'
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}
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}
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}
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@ -838,7 +836,7 @@ export default class DhCharacter extends DhCreature {
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isReversed: true
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};
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this.attack.damage.parts.hitPoints.value.custom.formula = `@prof${this.basicAttackDamageDice}${this.rules.attack.damage.bonus ? ` + ${this.rules.attack.damage.bonus}` : ''}`;
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this.attack.damage.main.value.custom.formula = `@prof${this.basicAttackDamageDice}${this.rules.attack.damage.bonus ? ` + ${this.rules.attack.damage.bonus}` : ''}`;
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// Clamp resources (must be done last to ensure all updates occur)
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this.resources.clamp();
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