[Feature] New Environment Sheet (#243)

* rework new environment template sheet, add environment-settings sheet, improve adversary-settings sheet and  delete legacy actor sheet templates

* Potential Adversaries can be dragged out of the sheet onto canvas

* Added ToChat and UseItem

---------

Co-authored-by: WBHarry <williambjrklund@gmail.com>
This commit is contained in:
Murilo Brito 2025-07-02 09:30:36 -03:00 committed by GitHub
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commit 3a6a973ea2
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40 changed files with 1160 additions and 1143 deletions

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import DaggerheartSheet from '../daggerheart-sheet.mjs';
import DHEnvironmentSettings from '../applications/environment-settings.mjs';
const { ActorSheetV2 } = foundry.applications.sheets;
export default class DhpEnvironment extends DaggerheartSheet(ActorSheetV2) {
static DEFAULT_OPTIONS = {
tag: 'form',
classes: ['daggerheart', 'sheet', 'actor', 'dh-style', 'environment'],
position: {
width: 500
},
actions: {
addAdversary: this.addAdversary,
deleteProperty: this.deleteProperty,
viewAdversary: this.viewAdversary,
openSettings: this.openSettings,
useItem: this.useItem,
toChat: this.toChat
},
form: {
handler: this._updateForm,
submitOnChange: true,
closeOnSubmit: false
},
dragDrop: [{ dragSelector: '.action-section .inventory-item', dropSelector: null }]
};
static PARTS = {
header: { template: 'systems/daggerheart/templates/sheets/actors/environment/header.hbs' },
actions: { template: 'systems/daggerheart/templates/sheets/actors/environment/actions.hbs' },
potentialAdversaries: {
template: 'systems/daggerheart/templates/sheets/actors/environment/potentialAdversaries.hbs'
},
notes: { template: 'systems/daggerheart/templates/sheets/actors/environment/notes.hbs' }
};
static TABS = {
actions: {
active: true,
cssClass: '',
group: 'primary',
id: 'actions',
icon: null,
label: 'DAGGERHEART.General.tabs.actions'
},
potentialAdversaries: {
active: false,
cssClass: '',
group: 'primary',
id: 'potentialAdversaries',
icon: null,
label: 'DAGGERHEART.General.tabs.potentialAdversaries'
},
notes: {
active: false,
cssClass: '',
group: 'primary',
id: 'notes',
icon: null,
label: 'DAGGERHEART.Sheets.Adversary.Tabs.notes'
}
};
async _prepareContext(_options) {
const context = await super._prepareContext(_options);
context.document = this.document;
context.tabs = super._getTabs(this.constructor.TABS);
context.getEffectDetails = this.getEffectDetails.bind(this);
return context;
}
getAction(element) {
const itemId = (element.target ?? element).closest('[data-item-id]').dataset.itemId,
item = this.document.system.actions.find(x => x.id === itemId);
return item;
}
static async openSettings() {
await new DHEnvironmentSettings(this.document).render(true);
}
static async _updateForm(event, _, formData) {
await this.document.update(formData.object);
this.render();
}
getEffectDetails(id) {
return {};
}
static async addAdversary() {
await this.document.update({
[`system.potentialAdversaries.${foundry.utils.randomID()}.label`]: game.i18n.localize(
'DAGGERHEART.Sheets.Environment.newAdversary'
)
});
this.render();
}
static async deleteProperty(_, target) {
await this.document.update({ [`${target.dataset.path}.-=${target.id}`]: null });
this.render();
}
static async viewAdversary(_, button) {
const adversary = await foundry.utils.fromUuid(button.dataset.adversary);
adversary.sheet.render(true);
}
static async useItem(event) {
const action = this.getAction(event);
action.use(event);
}
static async toChat(event) {
const item = this.getAction(event);
item.toChat(this.document.id);
}
async _onDragStart(event) {
const item = event.currentTarget.closest('.inventory-item');
if (item) {
const adversary = game.actors.find(x => x.type === 'adversary' && x.id === item.dataset.itemId);
const adversaryData = { type: 'Actor', uuid: adversary.uuid };
event.dataTransfer.setData('text/plain', JSON.stringify(adversaryData));
event.dataTransfer.setDragImage(item, 60, 0);
}
}
}