0 or blank loadoutSize now means unlimited

This commit is contained in:
WBHarry 2025-08-02 20:42:55 +02:00
parent fb8a1e3ff6
commit 397053dcb3
6 changed files with 44 additions and 13 deletions

View file

@ -266,9 +266,7 @@ export default class CharacterSheet extends DHBaseActorSheet {
const doc = await getDocFromElement(target);
const actorLoadout = doc.actor.system.loadoutSlot;
if (actorLoadout.available) return doc.update({ 'system.inVault': false });
ui.notifications.warn(
game.i18n.format('DAGGERHEART.UI.Notifications.loadoutMaxReached', { max: actorLoadout.max })
);
ui.notifications.warn(game.i18n.localize('DAGGERHEART.UI.Notifications.loadoutMaxReached'));
}
},
{
@ -686,6 +684,11 @@ export default class CharacterSheet extends DHBaseActorSheet {
*/
static async #toggleVault(_event, button) {
const doc = await getDocFromElement(button);
const { available } = this.document.system.loadoutSlot;
if (doc.system.inVault && !available) {
return ui.notifications.warn(game.i18n.localize('DAGGERHEART.UI.Notifications.loadoutMaxReached'));
}
await doc?.update({ 'system.inVault': !doc.system.inVault });
}

View file

@ -362,13 +362,12 @@ export default class DhCharacter extends BaseDataActor {
get loadoutSlot() {
const loadoutCount = this.domainCards.loadout?.length ?? 0,
max =
game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Homebrew).maxLoadout +
this.bonuses.maxLoadout;
worldSetting = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Homebrew).maxLoadout,
max = !worldSetting ? null : worldSetting + this.bonuses.maxLoadout;
return {
current: loadoutCount,
available: Math.max(max - loadoutCount, 0),
available: !max ? true : Math.max(max - loadoutCount, 0),
max
};
}

View file

@ -318,8 +318,16 @@ export default class DhpActor extends Actor {
for (var domainCard of domainCards) {
if (levelupAuto) {
const item = await foundry.utils.fromUuid(domainCard.data[0]);
const embeddedItem = await this.createEmbeddedDocuments('Item', [item.toObject()]);
const itemData = (await foundry.utils.fromUuid(domainCard.data[0])).toObject();
const embeddedItem = await this.createEmbeddedDocuments('Item', [
{
...itemData,
system: {
...itemData.system,
inVault: true
}
}
]);
selections.push({ ...domainCard, itemUuid: embeddedItem[0].uuid });
} else {
selections.push({ ...domainCard });
@ -329,8 +337,16 @@ export default class DhpActor extends Actor {
const achievementDomainCards = [];
if (levelupAuto) {
for (var card of Object.values(level.achievements.domainCards)) {
const item = await foundry.utils.fromUuid(card.uuid);
const embeddedItem = await this.createEmbeddedDocuments('Item', [item.toObject()]);
const itemData = (await foundry.utils.fromUuid(card.uuid)).toObject();
const embeddedItem = await this.createEmbeddedDocuments('Item', [
{
...itemData,
system: {
...itemData.system,
inVault: true
}
}
]);
card.itemUuid = embeddedItem[0].uuid;
achievementDomainCards.push(card);
}