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Initial test implementation for solution
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@ -978,6 +978,16 @@ export default class CharacterSheet extends DHBaseActorSheet {
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return super._onDropItem(event, item);
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return super._onDropItem(event, item);
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}
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}
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// Handle domain card drops
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if (item.type === 'domainCard') {
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const {available} = this.document.system.loadoutSlot;
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if (!item?.system.inVault && !available && !item?.system.loadoutIgnore) { //Check if there's space in loadout and if the item ignores loadout limits
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item?.update({ 'system.inVault': true }); //Add to vault if no space (not working as intended. updateSource instead of update?)
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return ui.notifications.warn(game.i18n.localize('DAGGERHEART.UI.Notifications.loadoutMaxReached')); //Notify user
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}
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}
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if (item.type === 'beastform') {
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if (item.type === 'beastform') {
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if (this.document.effects.find(x => x.type === 'beastform')) {
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if (this.document.effects.find(x => x.type === 'beastform')) {
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return ui.notifications.warn(
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return ui.notifications.warn(
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