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23 changed files with 86 additions and 104 deletions
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@ -59,9 +59,7 @@ export default class CountdownEdit extends HandlebarsApplicationMixin(Applicatio
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? 'DAGGERHEART.UI.Countdowns.decreasingLoop'
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: 'DAGGERHEART.UI.Countdowns.loop'
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: null;
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const randomizeValid = Roll.parse(countdown.progress.startFormula ?? '').some(
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x => x instanceof foundry.dice.terms.Die
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);
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const randomizeValid = !new Roll(countdown.progress.startFormula ?? '').isDeterministic;
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acc[key] = {
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...countdown,
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typeName: game.i18n.localize(CONFIG.DH.GENERAL.countdownBaseTypes[countdown.type].label),
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@ -208,17 +206,15 @@ export default class CountdownEdit extends HandlebarsApplicationMixin(Applicatio
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const countdown = this.data.countdowns[button.dataset.countdownId];
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const roll = await new Roll(countdown.progress.startFormula).roll();
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const message = await roll.toMessage({ title: 'Countdown' });
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const update = async () => {
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await this.updateSetting({
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[`countdowns.${button.dataset.countdownId}.progress`]: {
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start: roll.total,
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current: this.getMatchingCurrentValue(countdown, roll.total, countdown.progress.current)
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}
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});
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this.render();
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};
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waitForDiceSoNice(message, update);
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await waitForDiceSoNice(message);
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await this.updateSetting({
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[`countdowns.${button.dataset.countdownId}.progress`]: {
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start: roll.total,
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current: this.getMatchingCurrentValue(countdown, roll.total, countdown.progress.current)
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}
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});
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this.render();
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}
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static async #removeCountdown(event, button) {
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@ -200,20 +200,16 @@ export default class DhCountdowns extends HandlebarsApplicationMixin(Application
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? Math.max(Number(progressMax) - 1, 0)
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: progressMax;
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const update = async () => {
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await settings.updateSource({
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[`countdowns.${target.id}.progress`]: {
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current: newMax,
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start: newMax
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}
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});
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await emitAsGM(GMUpdateEvent.UpdateCountdowns, DhCountdowns.gmSetSetting.bind(settings), settings, null, {
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refreshType: RefreshType.Countdown
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});
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};
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if (message) waitForDiceSoNice(message, update);
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else update();
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await waitForDiceSoNice(message);
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await settings.updateSource({
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[`countdowns.${target.id}.progress`]: {
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current: newMax,
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start: newMax
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}
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});
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await emitAsGM(GMUpdateEvent.UpdateCountdowns, DhCountdowns.gmSetSetting.bind(settings), settings, null, {
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refreshType: RefreshType.Countdown
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});
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}
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static async editCountdown(increase, target) {
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@ -36,7 +36,7 @@ export default class DhCountdownAction extends DHBaseAction {
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/** @inheritDoc */
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static migrateData(source) {
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for (let countdown of source.countdown) {
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for (const countdown of source.countdown) {
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if (countdown.progress.max) {
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countdown.progress.startFormula = countdown.progress.max;
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countdown.progress.start = 1;
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@ -1,4 +1,3 @@
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import { waitForDiceSoNice } from '../../../helpers/utils.mjs';
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import { emitAsGM, GMUpdateEvent, RefreshType, socketEvent } from '../../../systemRegistration/socket.mjs';
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const fields = foundry.data.fields;
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@ -67,43 +66,36 @@ export default class CountdownField extends fields.ArrayField {
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};
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}
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const update = async () => {
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await emitAsGM(
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GMUpdateEvent.UpdateCountdowns,
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async () => {
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const countdownSetting = game.settings.get(
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CONFIG.DH.id,
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CONFIG.DH.SETTINGS.gameSettings.Countdowns
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);
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await countdownSetting.updateSource(data);
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await game.settings.set(
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CONFIG.DH.id,
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CONFIG.DH.SETTINGS.gameSettings.Countdowns,
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countdownSetting.toObject()
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),
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game.socket.emit(`system.${CONFIG.DH.id}`, {
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action: socketEvent.Refresh,
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data: { refreshType: RefreshType.Countdown }
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});
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Hooks.callAll(socketEvent.Refresh, { refreshType: RefreshType.Countdown });
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},
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data,
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null,
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{
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refreshType: RefreshType.Countdown
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}
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);
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};
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if (game.modules.get('dice-so-nice')?.active) {
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Promise.all(
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await Promise.all(
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countdownMessages.map(message => {
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return game.dice3d.waitFor3DAnimationByMessageID(message.id);
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})
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).then(update);
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} else {
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update();
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);
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}
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await emitAsGM(
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GMUpdateEvent.UpdateCountdowns,
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async () => {
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const countdownSetting = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Countdowns);
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await countdownSetting.updateSource(data);
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await game.settings.set(
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CONFIG.DH.id,
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CONFIG.DH.SETTINGS.gameSettings.Countdowns,
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countdownSetting.toObject()
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),
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game.socket.emit(`system.${CONFIG.DH.id}`, {
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action: socketEvent.Refresh,
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data: { refreshType: RefreshType.Countdown }
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});
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Hooks.callAll(socketEvent.Refresh, { refreshType: RefreshType.Countdown });
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},
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data,
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null,
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{
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refreshType: RefreshType.Countdown
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}
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);
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}
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/**
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@ -446,10 +446,8 @@ export function itemIsIdentical(a, b) {
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return compendiumSource && name & description;
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}
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export function waitForDiceSoNice(message, update) {
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if (game.modules.get('dice-so-nice')?.active) {
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game.dice3d.waitFor3DAnimationByMessageID(message.id).then(async () => await update());
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} else {
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update();
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export async function waitForDiceSoNice(message) {
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if (message && game.modules.get('dice-so-nice')?.active) {
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await game.dice3d.waitFor3DAnimationByMessageID(message.id);
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}
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}
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@ -476,8 +476,8 @@
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"progress": {
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"looping": "looping",
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"type": "custom",
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"start": 6,
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"startFormula": null,
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"start": 1,
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"startFormula": "6",
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"current": 1
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},
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"ownership": {}
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@ -623,8 +623,8 @@
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"progress": {
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"looping": "decreasing",
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"type": "actionRoll",
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"start": 8,
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"startFormula": null,
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"start": 1,
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"startFormula": "8",
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"current": 1
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},
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"ownership": {}
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@ -630,8 +630,8 @@
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"progress": {
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"looping": "noLooping",
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"type": "custom",
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"start": 4,
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"startFormula": null,
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"start": 1,
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"startFormula": "4",
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"current": 1
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},
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"ownership": {}
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@ -361,8 +361,8 @@
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"progress": {
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"looping": "noLooping",
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"type": "characterAttack",
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"start": 5,
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"startFormula": null,
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"start": 1,
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"startFormula": "5",
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"current": 1
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},
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"ownership": {}
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@ -376,8 +376,8 @@
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"progress": {
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"looping": "noLooping",
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"type": "custom",
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"start": 8,
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"startFormula": null,
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"start": 1,
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"startFormula": "8",
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"current": 1
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},
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"ownership": {}
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@ -488,8 +488,8 @@
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"progress": {
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"looping": "noLooping",
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"type": "custom",
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"start": 6,
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"startFormula": null,
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"start": 1,
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"startFormula": "6",
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"current": 1
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},
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"ownership": {}
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@ -543,8 +543,8 @@
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"progress": {
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"looping": "noLooping",
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"type": "custom",
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"start": 8,
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"startFormula": null,
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"start": 1,
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"startFormula": "8",
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"current": 1
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},
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"ownership": {}
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@ -63,8 +63,8 @@
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"progress": {
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"looping": "noLooping",
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"type": "custom",
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"start": 8,
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"startFormula": null,
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"start": 1,
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"startFormula": "8",
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"current": 1
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},
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"ownership": {}
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@ -545,8 +545,8 @@
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"progress": {
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"looping": "looping",
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"type": "actionRoll",
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"start": 6,
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"startFormula": null,
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"start": 1,
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"startFormula": "6",
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"current": 1
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},
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"ownership": {}
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@ -291,8 +291,8 @@
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"progress": {
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"looping": "noLooping",
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"type": "custom",
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"start": 6,
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"startFormula": null,
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"start": 1,
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"startFormula": "6",
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"current": 1
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},
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"ownership": {}
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@ -305,8 +305,8 @@
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"progress": {
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"looping": "noLooping",
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"type": "custom",
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"max": 4,
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"startFormula": null,
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"start": 1,
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"startFormula": "4",
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"current": 1
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},
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"ownership": {}
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@ -283,8 +283,8 @@
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"progress": {
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"looping": "noLooping",
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"type": "custom",
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"start": 6,
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"startFormula": null,
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"start": 1,
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"startFormula": "6",
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"current": 1
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},
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"ownership": {}
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@ -225,8 +225,8 @@
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"progress": {
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"looping": "noLooping",
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"type": "custom",
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"start": 8,
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"startFormula": null,
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"start": 1,
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"startFormula": "8",
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"current": 1
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},
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"ownership": {}
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@ -174,8 +174,8 @@
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"progress": {
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"looping": "noLooping",
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"type": "custom",
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"start": 12,
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"startFormula": null,
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"start": 1,
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"startFormula": "12",
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"current": 1
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},
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"ownership": {}
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@ -374,8 +374,8 @@
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"progress": {
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"looping": "noLooping",
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"type": "fear",
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"start": 6,
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"startFormula": null,
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"start": 1,
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"startFormula": "6",
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"current": 1
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},
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"ownership": {}
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@ -197,8 +197,8 @@
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"progress": {
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"looping": "noLooping",
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"type": "custom",
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"start": 8,
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"startFormula": null,
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"start": 1,
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"startFormula": "8",
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"current": 1
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},
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"ownership": {}
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@ -361,8 +361,8 @@
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"progress": {
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"looping": "noLooping",
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"type": "custom",
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"start": 5,
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"startFormula": null,
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"start": 1,
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"startFormula": "5",
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"current": 1
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},
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"ownership": {}
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@ -404,8 +404,8 @@
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"progress": {
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"looping": "looping",
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"type": "actionRoll",
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"start": 4,
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"startFormula": null,
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"start": 1,
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"startFormula": "4",
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"current": 1
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},
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"ownership": {}
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@ -183,8 +183,8 @@
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"progress": {
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"looping": "noLooping",
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"type": "custom",
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"start": 4,
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"startFormula": null,
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"start": 1,
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"startFormula": "4",
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"current": 1
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},
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"ownership": {}
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