mirror of
https://github.com/Foundryborne/daggerheart.git
synced 2026-03-08 06:56:12 +01:00
Merge 2123ae1965 into 17aa0680d2
This commit is contained in:
commit
374ef6040f
12 changed files with 335 additions and 181 deletions
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@ -55,6 +55,10 @@ export default class CharacterSheet extends DHBaseActorSheet {
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{
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dragSelector: '[data-item-id][draggable="true"], [data-item-id] [draggable="true"]',
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||||
dropSelector: null
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||||
},
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||||
{
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||||
dragSelector: null,
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||||
dropSelector: '.character-sidebar-sheet'
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}
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],
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contextMenus: [
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@ -260,6 +264,9 @@ export default class CharacterSheet extends DHBaseActorSheet {
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*/
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async _prepareSidebarContext(context, _options) {
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context.isDeath = this.document.system.deathMoveViable;
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context.sidebarFavoritesEmpty = this.document.system.sidebarFavorites.length === 0;
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context.showfavorites = !context.sidebarFavoritesEmpty || this.document.system.usedUnarmed;
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context.sidebarFavorites = this.document.system.sidebarFavorites.sort((a, b) => a.name.localeCompare(b.name));
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}
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/**
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@ -309,7 +316,9 @@ export default class CharacterSheet extends DHBaseActorSheet {
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icon: 'fa-solid fa-arrow-up',
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condition: target => {
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const doc = getDocFromElementSync(target);
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return doc && doc.system.inVault;
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const inCharacterSidebar =
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this.document.type === 'character' && target.closest('.items-sidebar-list');
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return doc && doc.system.inVault && !inCharacterSidebar;
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},
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callback: async target => {
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const doc = await getDocFromElement(target);
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@ -323,7 +332,9 @@ export default class CharacterSheet extends DHBaseActorSheet {
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icon: 'fa-solid fa-bolt-lightning',
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condition: target => {
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const doc = getDocFromElementSync(target);
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return doc && doc.system.inVault;
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const inCharacterSidebar =
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this.document.type === 'character' && target.closest('.items-sidebar-list');
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return doc && doc.system.inVault && !inCharacterSidebar;
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},
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callback: async (target, event) => {
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const doc = await getDocFromElement(target);
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@ -362,7 +373,9 @@ export default class CharacterSheet extends DHBaseActorSheet {
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icon: 'fa-solid fa-arrow-down',
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condition: target => {
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const doc = getDocFromElementSync(target);
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return doc && !doc.system.inVault;
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const inCharacterSidebar =
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this.document.type === 'character' && target.closest('.items-sidebar-list');
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return doc && !doc.system.inVault && !inCharacterSidebar;
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},
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callback: async target => (await getDocFromElement(target)).update({ 'system.inVault': true })
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}
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@ -741,8 +754,6 @@ export default class CharacterSheet extends DHBaseActorSheet {
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await config.resourceUpdates.updateResources();
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}
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//TODO: redo toggleEquipItem method
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/**
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* Toggles the equipped state of an item (armor or weapon).
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* @type {ApplicationClickAction}
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@ -750,32 +761,14 @@ export default class CharacterSheet extends DHBaseActorSheet {
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static async #toggleEquipItem(_event, button) {
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const item = await getDocFromElement(button);
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if (!item) return;
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if (item.system.equipped) {
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await item.update({ 'system.equipped': false });
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return;
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}
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switch (item.type) {
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case 'armor':
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const currentArmor = this.document.system.armor;
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if (currentArmor) {
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await currentArmor.update({ 'system.equipped': false });
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}
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await item.update({ 'system.equipped': true });
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break;
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case 'weapon':
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if (this.document.effects.find(x => !x.disabled && x.type === 'beastform')) {
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return ui.notifications.warn(
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game.i18n.localize('DAGGERHEART.UI.Notifications.beastformEquipWeapon')
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);
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}
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await this.document.system.constructor.unequipBeforeEquip.bind(this.document.system)(item);
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await item.update({ 'system.equipped': true });
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break;
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}
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const changedData = await this.document.toggleEquipItem(item);
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const removedData = changedData.filter(x => !x.add);
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this.document.update({
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'system.sidebarFavorites': [
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...this.document.system.sidebarFavorites.filter(x => removedData.every(r => r.item.id !== x.id))
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]
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||||
});
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}
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/**
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@ -835,12 +828,13 @@ export default class CharacterSheet extends DHBaseActorSheet {
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*/
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static async #toggleVault(_event, button) {
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const doc = await getDocFromElement(button);
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const { available } = this.document.system.loadoutSlot;
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if (doc.system.inVault && !available && !doc.system.loadoutIgnore) {
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return ui.notifications.warn(game.i18n.localize('DAGGERHEART.UI.Notifications.loadoutMaxReached'));
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}
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await doc?.update({ 'system.inVault': !doc.system.inVault });
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const changedData = await this.document.toggleDomainCardVault(doc);
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const removedData = changedData.filter(x => !x.add);
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this.document.update({
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'system.sidebarFavorites': [
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...this.document.system.sidebarFavorites.filter(x => removedData.every(r => r.item.id !== x.id))
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]
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});
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}
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/**
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@ -962,6 +956,11 @@ export default class CharacterSheet extends DHBaseActorSheet {
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}
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async _onDropItem(event, item) {
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const sidebarDrop = event.target.closest('.character-sidebar-sheet');
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if (sidebarDrop) {
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return this._onSidebarDrop(event, item);
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}
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const setupCriticalItemTypes = ['class', 'subclass', 'ancestry', 'community'];
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if (this.document.system.needsCharacterSetup && setupCriticalItemTypes.includes(item.type)) {
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const confirmed = await foundry.applications.api.DialogV2.confirm({
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@ -1012,4 +1011,18 @@ export default class CharacterSheet extends DHBaseActorSheet {
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itemData = itemData instanceof Array ? itemData : [itemData];
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return this.document.createEmbeddedDocuments('Item', itemData);
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}
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async _onSidebarDrop(event, item) {
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if (!item.testUserPermission(game.user, 'OWNER')) return;
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if (!(item instanceof game.system.api.documents.DHItem)) return;
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if (!this.document.items.get(item.id)) return;
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const allowedItemTypes = ['domainCard', 'feature', 'weapon', 'armor', 'loot', 'consumable'];
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if (!allowedItemTypes.includes(item.type)) return;
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if (this.document.system.sidebarFavorites.some(x => x.id === item.id)) return;
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this.document.setFavoriteItem(item, true);
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}
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}
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@ -532,6 +532,40 @@ export default function DHApplicationMixin(Base) {
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callback: async target => (await getDocFromElement(target)).toChat(this.document.uuid)
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});
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options.push({
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name: 'Unfavorite',
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icon: 'fa-regular fa-star',
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condition: target => {
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const doc = getDocFromElementSync(target);
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const isFavorited = this.document.system.sidebarFavorites.some(x => x.id === doc.id);
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return this.document.type === 'character' && isFavorited;
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},
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callback: async (target, _event) => {
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const doc = await getDocFromElement(target);
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this.document.update({
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'system.sidebarFavorites': this.document.system.sidebarFavorites.filter(x => x.id !== doc.id)
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});
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||||
}
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});
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options.push({
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name: 'Favorite',
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icon: 'fa-solid fa-star',
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||||
condition: target => {
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||||
const doc = getDocFromElementSync(target);
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||||
const isFavorited = this.document.system.sidebarFavorites.some(x => x.id === doc.id);
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||||
return (
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||||
!(doc instanceof game.system.api.documents.DhActiveEffect) &&
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||||
this.document.type === 'character' &&
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||||
!isFavorited
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||||
);
|
||||
},
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||||
callback: async (target, _event) => {
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||||
const doc = await getDocFromElement(target);
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||||
this.document.setFavoriteItem(doc, true);
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||||
}
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||||
});
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||||
|
||||
if (deletable)
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||||
options.push({
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||||
name: 'CONTROLS.CommonDelete',
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||||
|
|
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|||
|
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@ -506,8 +506,8 @@ export const subclassFeatureLabels = {
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* @property {number[]} damage
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*/
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||||
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||||
/**
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||||
* @type {Record<string, Record<2 | 3 | 4, TierData>}
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||||
/**
|
||||
* @type {Record<string, Record<2 | 3 | 4, TierData>}
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* Scaling data used to change an adversary's tier. Each rank is applied incrementally.
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*/
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export const adversaryScalingData = {
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||||
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@ -518,7 +518,7 @@ export const adversaryScalingData = {
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|||
severeThreshold: 10,
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hp: 1,
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||||
stress: 2,
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||||
attack: 2,
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||||
attack: 2
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||||
},
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||||
3: {
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||||
difficulty: 2,
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||||
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@ -526,7 +526,7 @@ export const adversaryScalingData = {
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|||
severeThreshold: 15,
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||||
hp: 1,
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||||
stress: 0,
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||||
attack: 2,
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||||
attack: 2
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||||
},
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||||
4: {
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||||
difficulty: 2,
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||||
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@ -534,7 +534,7 @@ export const adversaryScalingData = {
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|||
severeThreshold: 25,
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||||
hp: 1,
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||||
stress: 0,
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||||
attack: 2,
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||||
attack: 2
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||||
}
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||||
},
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||||
horde: {
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||||
|
|
@ -544,7 +544,7 @@ export const adversaryScalingData = {
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|||
severeThreshold: 8,
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||||
hp: 2,
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||||
stress: 0,
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||||
attack: 0,
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||||
attack: 0
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||||
},
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||||
3: {
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||||
difficulty: 2,
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|
@ -552,7 +552,7 @@ export const adversaryScalingData = {
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severeThreshold: 12,
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hp: 0,
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||||
stress: 1,
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attack: 1,
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||||
attack: 1
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||||
},
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||||
4: {
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difficulty: 2,
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||||
|
|
@ -560,7 +560,7 @@ export const adversaryScalingData = {
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severeThreshold: 15,
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hp: 2,
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stress: 0,
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attack: 0,
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||||
attack: 0
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||||
}
|
||||
},
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leader: {
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||||
|
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@ -570,7 +570,7 @@ export const adversaryScalingData = {
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severeThreshold: 10,
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hp: 0,
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||||
stress: 0,
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||||
attack: 1,
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||||
attack: 1
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||||
},
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||||
3: {
|
||||
difficulty: 2,
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||||
|
|
@ -578,7 +578,7 @@ export const adversaryScalingData = {
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severeThreshold: 15,
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hp: 1,
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stress: 0,
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attack: 2,
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attack: 2
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||||
},
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4: {
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difficulty: 2,
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|
|
@ -586,7 +586,7 @@ export const adversaryScalingData = {
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severeThreshold: 25,
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||||
hp: 1,
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||||
stress: 1,
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||||
attack: 3,
|
||||
attack: 3
|
||||
}
|
||||
},
|
||||
minion: {
|
||||
|
|
@ -596,7 +596,7 @@ export const adversaryScalingData = {
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|||
severeThreshold: 0,
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||||
hp: 0,
|
||||
stress: 0,
|
||||
attack: 1,
|
||||
attack: 1
|
||||
},
|
||||
3: {
|
||||
difficulty: 2,
|
||||
|
|
@ -604,7 +604,7 @@ export const adversaryScalingData = {
|
|||
severeThreshold: 0,
|
||||
hp: 0,
|
||||
stress: 1,
|
||||
attack: 1,
|
||||
attack: 1
|
||||
},
|
||||
4: {
|
||||
difficulty: 2,
|
||||
|
|
@ -612,7 +612,7 @@ export const adversaryScalingData = {
|
|||
severeThreshold: 0,
|
||||
hp: 0,
|
||||
stress: 0,
|
||||
attack: 1,
|
||||
attack: 1
|
||||
}
|
||||
},
|
||||
ranged: {
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||||
|
|
@ -622,7 +622,7 @@ export const adversaryScalingData = {
|
|||
severeThreshold: 6,
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||||
hp: 1,
|
||||
stress: 0,
|
||||
attack: 1,
|
||||
attack: 1
|
||||
},
|
||||
3: {
|
||||
difficulty: 2,
|
||||
|
|
@ -630,7 +630,7 @@ export const adversaryScalingData = {
|
|||
severeThreshold: 14,
|
||||
hp: 1,
|
||||
stress: 1,
|
||||
attack: 2,
|
||||
attack: 2
|
||||
},
|
||||
4: {
|
||||
difficulty: 2,
|
||||
|
|
@ -638,7 +638,7 @@ export const adversaryScalingData = {
|
|||
severeThreshold: 10,
|
||||
hp: 1,
|
||||
stress: 1,
|
||||
attack: 1,
|
||||
attack: 1
|
||||
}
|
||||
},
|
||||
skulk: {
|
||||
|
|
@ -648,7 +648,7 @@ export const adversaryScalingData = {
|
|||
severeThreshold: 8,
|
||||
hp: 1,
|
||||
stress: 1,
|
||||
attack: 1,
|
||||
attack: 1
|
||||
},
|
||||
3: {
|
||||
difficulty: 2,
|
||||
|
|
@ -656,7 +656,7 @@ export const adversaryScalingData = {
|
|||
severeThreshold: 12,
|
||||
hp: 1,
|
||||
stress: 1,
|
||||
attack: 1,
|
||||
attack: 1
|
||||
},
|
||||
4: {
|
||||
difficulty: 2,
|
||||
|
|
@ -664,7 +664,7 @@ export const adversaryScalingData = {
|
|||
severeThreshold: 10,
|
||||
hp: 1,
|
||||
stress: 1,
|
||||
attack: 1,
|
||||
attack: 1
|
||||
}
|
||||
},
|
||||
solo: {
|
||||
|
|
@ -674,7 +674,7 @@ export const adversaryScalingData = {
|
|||
severeThreshold: 10,
|
||||
hp: 0,
|
||||
stress: 1,
|
||||
attack: 2,
|
||||
attack: 2
|
||||
},
|
||||
3: {
|
||||
difficulty: 2,
|
||||
|
|
@ -682,7 +682,7 @@ export const adversaryScalingData = {
|
|||
severeThreshold: 15,
|
||||
hp: 2,
|
||||
stress: 1,
|
||||
attack: 2,
|
||||
attack: 2
|
||||
},
|
||||
4: {
|
||||
difficulty: 2,
|
||||
|
|
@ -690,7 +690,7 @@ export const adversaryScalingData = {
|
|||
severeThreshold: 25,
|
||||
hp: 0,
|
||||
stress: 1,
|
||||
attack: 3,
|
||||
attack: 3
|
||||
}
|
||||
},
|
||||
standard: {
|
||||
|
|
@ -700,7 +700,7 @@ export const adversaryScalingData = {
|
|||
severeThreshold: 8,
|
||||
hp: 0,
|
||||
stress: 0,
|
||||
attack: 1,
|
||||
attack: 1
|
||||
},
|
||||
3: {
|
||||
difficulty: 2,
|
||||
|
|
@ -708,7 +708,7 @@ export const adversaryScalingData = {
|
|||
severeThreshold: 15,
|
||||
hp: 1,
|
||||
stress: 1,
|
||||
attack: 1,
|
||||
attack: 1
|
||||
},
|
||||
4: {
|
||||
difficulty: 2,
|
||||
|
|
@ -716,7 +716,7 @@ export const adversaryScalingData = {
|
|||
severeThreshold: 15,
|
||||
hp: 0,
|
||||
stress: 1,
|
||||
attack: 1,
|
||||
attack: 1
|
||||
}
|
||||
},
|
||||
support: {
|
||||
|
|
@ -726,7 +726,7 @@ export const adversaryScalingData = {
|
|||
severeThreshold: 8,
|
||||
hp: 1,
|
||||
stress: 1,
|
||||
attack: 1,
|
||||
attack: 1
|
||||
},
|
||||
3: {
|
||||
difficulty: 2,
|
||||
|
|
@ -734,7 +734,7 @@ export const adversaryScalingData = {
|
|||
severeThreshold: 12,
|
||||
hp: 0,
|
||||
stress: 0,
|
||||
attack: 1,
|
||||
attack: 1
|
||||
},
|
||||
4: {
|
||||
difficulty: 2,
|
||||
|
|
@ -742,27 +742,27 @@ export const adversaryScalingData = {
|
|||
severeThreshold: 10,
|
||||
hp: 1,
|
||||
stress: 1,
|
||||
attack: 1,
|
||||
attack: 1
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
/**
|
||||
* Scaling data used for an adversary's damage.
|
||||
* Tier 4 is missing certain adversary types and therefore skews upwards.
|
||||
* We manually set tier 4 data to hopefully lead to better results
|
||||
*/
|
||||
export const adversaryExpectedDamage = {
|
||||
basic: {
|
||||
1: { mean: 7.321428571428571, deviation: 1.962519002770912 },
|
||||
2: { mean: 12.444444444444445, deviation: 2.0631069425529676 },
|
||||
3: { mean: 15.722222222222221, deviation: 2.486565208464823 },
|
||||
4: { mean: 26, deviation: 5.2 }
|
||||
},
|
||||
minion: {
|
||||
1: { mean: 2.142857142857143, deviation: 1.0690449676496976 },
|
||||
2: { mean: 5, deviation: 0.816496580927726 },
|
||||
3: { mean: 6.5, deviation: 2.1213203435596424 },
|
||||
4: { mean: 11, deviation: 1 }
|
||||
}
|
||||
basic: {
|
||||
1: { mean: 7.321428571428571, deviation: 1.962519002770912 },
|
||||
2: { mean: 12.444444444444445, deviation: 2.0631069425529676 },
|
||||
3: { mean: 15.722222222222221, deviation: 2.486565208464823 },
|
||||
4: { mean: 26, deviation: 5.2 }
|
||||
},
|
||||
minion: {
|
||||
1: { mean: 2.142857142857143, deviation: 1.0690449676496976 },
|
||||
2: { mean: 5, deviation: 0.816496580927726 },
|
||||
3: { mean: 6.5, deviation: 2.1213203435596424 },
|
||||
4: { mean: 11, deviation: 1 }
|
||||
}
|
||||
};
|
||||
|
|
|
|||
|
|
@ -6,6 +6,7 @@ import DhCreature from './creature.mjs';
|
|||
import { attributeField, resourceField, stressDamageReductionRule, bonusField } from '../fields/actorField.mjs';
|
||||
import { ActionField } from '../fields/actionField.mjs';
|
||||
import DHCharacterSettings from '../../applications/sheets-configs/character-settings.mjs';
|
||||
import ForeignDocumentUUIDArrayField from '../fields/foreignDocumentUUIDArrayField.mjs';
|
||||
|
||||
export default class DhCharacter extends DhCreature {
|
||||
/**@override */
|
||||
|
|
@ -317,7 +318,8 @@ export default class DhCharacter extends DhCreature {
|
|||
hint: 'DAGGERHEART.ACTORS.Character.roll.guaranteedCritical.hint'
|
||||
})
|
||||
})
|
||||
})
|
||||
}),
|
||||
sidebarFavorites: new ForeignDocumentUUIDArrayField({ type: 'Item' })
|
||||
};
|
||||
}
|
||||
|
||||
|
|
@ -586,28 +588,6 @@ export default class DhCharacter extends DhCreature {
|
|||
return diceTypes[attackDiceIndex];
|
||||
}
|
||||
|
||||
static async unequipBeforeEquip(itemToEquip) {
|
||||
const primary = this.primaryWeapon,
|
||||
secondary = this.secondaryWeapon;
|
||||
if (itemToEquip.system.secondary) {
|
||||
if (primary && primary.burden === CONFIG.DH.GENERAL.burden.twoHanded.value) {
|
||||
await primary.update({ 'system.equipped': false });
|
||||
}
|
||||
|
||||
if (secondary) {
|
||||
await secondary.update({ 'system.equipped': false });
|
||||
}
|
||||
} else {
|
||||
if (secondary && itemToEquip.system.burden === CONFIG.DH.GENERAL.burden.twoHanded.value) {
|
||||
await secondary.update({ 'system.equipped': false });
|
||||
}
|
||||
|
||||
if (primary) {
|
||||
await primary.update({ 'system.equipped': false });
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
prepareBaseData() {
|
||||
this.evasion += this.class.value?.system?.evasion ?? 0;
|
||||
|
||||
|
|
|
|||
|
|
@ -992,4 +992,111 @@ export default class DhpActor extends Actor {
|
|||
|
||||
return allTokens;
|
||||
}
|
||||
|
||||
async toggleDomainCardVault(card, options = { render: true }) {
|
||||
const { render } = options;
|
||||
const { available } = this.system.loadoutSlot;
|
||||
|
||||
if (card.system.inVault && !available && !card.system.loadoutIgnore) {
|
||||
return ui.notifications.warn(game.i18n.localize('DAGGERHEART.UI.Notifications.loadoutMaxReached'));
|
||||
}
|
||||
|
||||
const toVault = options.toVault ?? !card.system.inVault;
|
||||
await card?.update({ 'system.inVault': toVault }, { render });
|
||||
return [{ item: card, add: !toVault }];
|
||||
}
|
||||
|
||||
async unequipBeforeEquip(itemToEquip, options = { render: true }) {
|
||||
const { render } = options;
|
||||
|
||||
const primary = this.system.primaryWeapon,
|
||||
secondary = this.system.secondaryWeapon;
|
||||
let unequippedItems = [];
|
||||
if (itemToEquip.system.secondary) {
|
||||
if (primary && primary.system.burden === CONFIG.DH.GENERAL.burden.twoHanded.value) {
|
||||
unequippedItems.push(primary);
|
||||
}
|
||||
|
||||
if (secondary) {
|
||||
unequippedItems.push(secondary);
|
||||
}
|
||||
} else {
|
||||
if (secondary && itemToEquip.system.burden === CONFIG.DH.GENERAL.burden.twoHanded.value) {
|
||||
unequippedItems.push(secondary);
|
||||
}
|
||||
|
||||
if (primary) {
|
||||
unequippedItems.push(primary);
|
||||
}
|
||||
}
|
||||
|
||||
for (const item of unequippedItems) await item?.update({ 'system.equipped': false }, { render });
|
||||
|
||||
return unequippedItems;
|
||||
}
|
||||
|
||||
async toggleEquipItem(item, options = { render: true }) {
|
||||
const { render } = options;
|
||||
const changedItems = [];
|
||||
const updateAndAddChangedItem = async (item, equip) => {
|
||||
changedItems.push({ item, add: equip });
|
||||
await item.update({ 'system.equipped': equip }, { render });
|
||||
};
|
||||
|
||||
if (item.system.equipped && [undefined, false].includes(options.equip)) {
|
||||
await updateAndAddChangedItem(item, false);
|
||||
return changedItems;
|
||||
}
|
||||
|
||||
switch (item.type) {
|
||||
case 'armor':
|
||||
const currentArmor = this.system.armor;
|
||||
if (currentArmor) {
|
||||
await updateAndAddChangedItem(currentArmor, false);
|
||||
}
|
||||
|
||||
await updateAndAddChangedItem(item, true);
|
||||
break;
|
||||
case 'weapon':
|
||||
if (this.effects.find(x => !x.disabled && x.type === 'beastform')) {
|
||||
return ui.notifications.warn(
|
||||
game.i18n.localize('DAGGERHEART.UI.Notifications.beastformEquipWeapon')
|
||||
);
|
||||
}
|
||||
|
||||
const unequippedItems = await this.unequipBeforeEquip(item, { render: false });
|
||||
changedItems.push(...unequippedItems.map(x => ({ item: x, add: false })));
|
||||
await updateAndAddChangedItem(item, true);
|
||||
break;
|
||||
}
|
||||
|
||||
return changedItems;
|
||||
}
|
||||
|
||||
/* This is very convoluted, and there is almost certainly a better way to do it. I couldn't get it working any better way atm though. */
|
||||
async setFavoriteItem(item, setFavorited) {
|
||||
const favoritesToRemove = [];
|
||||
const favoritesToAdd = [];
|
||||
if (['weapon', 'armor'].includes(item.type)) {
|
||||
const changedData = await this.toggleEquipItem(item, { render: false, equip: setFavorited });
|
||||
for (const data of changedData) {
|
||||
if (data.add) favoritesToAdd.push(data.item);
|
||||
else favoritesToRemove.push(data.item);
|
||||
}
|
||||
} else if (item.type === 'domainCard') {
|
||||
const changedData = await this.toggleDomainCardVault(item, { render: false, toVault: !setFavorited });
|
||||
for (const data of changedData) {
|
||||
if (data.add) favoritesToAdd.push(data.item);
|
||||
else favoritesToRemove.push(data.item);
|
||||
}
|
||||
} else if (setFavorited) favoritesToAdd.push(item);
|
||||
else favoritesToRemove.push(item);
|
||||
|
||||
this.update({
|
||||
'system.sidebarFavorites': [
|
||||
...this.system.sidebarFavorites.filter(x => favoritesToRemove.every(r => r.id !== x.id)),
|
||||
...favoritesToAdd
|
||||
]
|
||||
});
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -229,5 +229,11 @@ export default class DHItem extends foundry.documents.Item {
|
|||
|
||||
async _preDelete() {
|
||||
this.deleteTriggers();
|
||||
|
||||
if (this.parent?.type === 'character') {
|
||||
const filteredFavorites = this.parent.system.sidebarFavorites.filter(x => x.id !== this.id);
|
||||
if (this.parent.system.sidebarFavorites.length !== filteredFavorites.length)
|
||||
this.parent.update({ 'system.sidebarFavorites': filteredFavorites });
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue