Fixed so that the tokenHUD matches the current V14 foundry layout. Fixed so that the tooltips have the correct translations

This commit is contained in:
WBHarry 2026-05-16 18:32:18 +02:00
parent e6c27926d0
commit 3670c98a9e

View file

@ -4,10 +4,6 @@
<input type="text" name="elevation" value="{{elevation}}" {{disabled (or locked (and isGamePaused (not isGM)))}}> <input type="text" name="elevation" value="{{elevation}}" {{disabled (or locked (and isGamePaused (not isGM)))}}>
</div> </div>
<button type="button" class="control-icon" data-action="sort" data-tooltip="HUD.ToFrontOrBack">
<i class="fa-solid fa-arrow-down-arrow-up" inert></i>
</button>
{{#if canChangeLevel}} {{#if canChangeLevel}}
<button type="button" class="control-icon" data-action="togglePalette" data-palette="levels" <button type="button" class="control-icon" data-action="togglePalette" data-palette="levels"
aria-label="{{ localize "HUD.ChangeLevel" }}" data-tooltip> aria-label="{{ localize "HUD.ChangeLevel" }}" data-tooltip>
@ -20,6 +16,10 @@
</div> </div>
{{/if}} {{/if}}
<button type="button" class="control-icon" data-action="sort" data-tooltip aria-label="HUD.ToFrontOrBack">
<i class="fa-solid fa-arrow-down-arrow-up" inert></i>
</button>
{{#if hasCompanion}} {{#if hasCompanion}}
<button type="button" class="control-icon clown-car" data-action="toggleCompanions" data-tooltip="{{#if companionOnCanvas}}{{localize "DAGGERHEART.APPLICATIONS.HUD.tokenHUD.retrieveCompanionTokens"}}{{else}}{{localize "DAGGERHEART.APPLICATIONS.HUD.tokenHUD.depositCompanionTokens"}}{{/if}}"> <button type="button" class="control-icon clown-car" data-action="toggleCompanions" data-tooltip="{{#if companionOnCanvas}}{{localize "DAGGERHEART.APPLICATIONS.HUD.tokenHUD.retrieveCompanionTokens"}}{{else}}{{localize "DAGGERHEART.APPLICATIONS.HUD.tokenHUD.depositCompanionTokens"}}{{/if}}">
<img {{#if companionOnCanvas}}class="flipped"{{/if}} src="{{icons.toggleClowncar}}"> <img {{#if companionOnCanvas}}class="flipped"{{/if}} src="{{icons.toggleClowncar}}">
@ -27,7 +27,7 @@
{{/if}} {{/if}}
{{#if canConfigure}} {{#if canConfigure}}
<button type="button" class="control-icon" data-action="config" data-tooltip="HUD.OpenConfig"> <button type="button" class="control-icon" data-action="config" data-tooltip aria-label="HUD.OpenConfig">
<i class="fa-solid fa-gear" inert></i> <i class="fa-solid fa-gear" inert></i>
</button> </button>
{{/if}} {{/if}}
@ -49,8 +49,9 @@
<div class="col right"> <div class="col right">
{{#if isGM}} {{#if isGM}}
<button type="button" class="control-icon {{visibilityClass}}" data-action="visibility" data-tooltip="HUD.ToggleVis"> <button type="button" class="control-icon {{visibilityClass}}" data-action="visibility"
<img src="{{icons.visibility}}"> data-tooltip aria-label="{{localize (ifThen visibilityClass "HUD.Show" "HUD.Hide")}}">
<i class="fa-solid {{ifThen hidden "fa-eye-slash" "fa-eye"}}" inert></i>
</button> </button>
{{/if}} {{/if}}
@ -119,13 +120,15 @@
{{/each}} {{/each}}
</div> </div>
<button type="button" class="control-icon {{targetClass}}" data-action="target" data-tooltip="HUD.ToggleTargetState"> <button type="button" class="control-icon {{targetClass}}" data-action="target"
data-tooltip aria-label="{{localize (ifThen targetClass "HUD.Untarget" "HUD.Target")}}">
<i class="fa-solid fa-bullseye" inert></i> <i class="fa-solid fa-bullseye" inert></i>
</button> </button>
{{#if canToggleCombat}} {{#if canToggleCombat}}
<button type="button" class="control-icon {{combatClass}}" data-action="combat" data-tooltip="HUD.ToggleCombatState"> <button type="button" class="control-icon {{combatClass}}" data-action="combat"
<img src="{{icons.combat}}"> data-tooltip aria-label="{{localize (ifThen combatClass "HUD.ExitCombat" "HUD.EnterCombat")}}">
<i class="fa-solid fa-swords" inert></i>
</button> </button>
{{/if}} {{/if}}
</div> </div>