Added parsing of effect values from Item data model. Almost finished with itemConfig.

This commit is contained in:
WBHarry 2025-07-07 20:14:05 +02:00
parent 52be430eff
commit 363afb97a1
9 changed files with 679 additions and 141 deletions

View file

@ -290,7 +290,7 @@ export default class DHBaseAction extends foundry.abstract.DataModel {
}
prepareTarget() {
if(!this.target?.type) return [];
if (!this.target?.type) return [];
let targets;
if (this.target?.type === CONFIG.DH.ACTIONS.targetTypes.self.id)
targets = this.constructor.formatTarget(this.actor.token ?? this.actor.prototypeToken);
@ -332,7 +332,7 @@ export default class DHBaseAction extends foundry.abstract.DataModel {
const resources = config.costs
.filter(c => c.enabled !== false)
.map(c => {
return { type: c.type, value: (c.total ?? c.value) * -1 };
return { type: c.type, value: c.total ?? c.value };
});
await this.actor.modifyResource(resources);
@ -384,8 +384,15 @@ export default class DHBaseAction extends foundry.abstract.DataModel {
)
return false;
}
const resources = this.actor.system.resources;
return realCosts.reduce(
(a, c) => a && this.actor.system.resources[c.type]?.value >= (c.total ?? c.value),
(a, c) =>
a &&
!(
resources[c.type]?.value + (c.total ?? c.value) >
(resources[c.type]?.maxTotal ?? resources[c.type]?.total)
),
true
);
}

View file

@ -106,6 +106,9 @@ export default class DhCharacter extends BaseDataActor {
}),
roll: new fields.SchemaField({
attack: new fields.NumberField({ integer: true, initial: 0 }),
primaryWeapon: new fields.SchemaField({
attack: new fields.NumberField({ integer: true, initial: 0 })
}),
spellcast: new fields.NumberField({ integer: true, initial: 0 }),
action: new fields.NumberField({ integer: true, initial: 0 }),
hopeOrFear: new fields.NumberField({ integer: true, initial: 0 })
@ -113,20 +116,29 @@ export default class DhCharacter extends BaseDataActor {
damage: new fields.SchemaField({
all: new fields.NumberField({ integer: true, initial: 0 }),
physical: new fields.NumberField({ integer: true, initial: 0 }),
magic: new fields.NumberField({ integer: true, initial: 0 })
magic: new fields.NumberField({ integer: true, initial: 0 }),
primaryWeapon: new fields.SchemaField({
bonus: new fields.NumberField({ integer: true }),
extraDice: new fields.NumberField({ integer: true })
})
})
}),
companion: new ForeignDocumentUUIDField({ type: 'Actor', nullable: true, initial: null }),
rules: new fields.SchemaField({
maxArmorMarked: new fields.SchemaField({
value: new fields.NumberField({ required: true, integer: true, initial: 1 }),
bonus: new fields.NumberField({ required: true, integer: true, initial: 0 }),
stressExtra: new fields.NumberField({ required: true, integer: true, initial: 0 })
}),
stressDamageReduction: new fields.SchemaField({
severe: stressDamageReductionRule(),
major: stressDamageReductionRule(),
minor: stressDamageReductionRule()
damageReduction: new fields.SchemaField({
maxArmorMarked: new fields.SchemaField({
value: new fields.NumberField({ required: true, integer: true, initial: 1 }),
bonus: new fields.NumberField({ required: true, integer: true, initial: 0 }),
stressExtra: new fields.NumberField({ required: true, integer: true, initial: 0 })
}),
stressDamageReduction: new fields.SchemaField({
severe: stressDamageReductionRule(),
major: stressDamageReductionRule(),
minor: stressDamageReductionRule()
}),
increasePerArmorMark: new fields.NumberField({ integer: true, initial: 1 }),
magical: new fields.BooleanField({ initial: false }),
physical: new fields.BooleanField({ initial: false })
}),
strangePatterns: new fields.NumberField({
integer: true,
@ -135,6 +147,10 @@ export default class DhCharacter extends BaseDataActor {
nullable: true,
initial: null
}),
weapon: new fields.SchemaField({
dropLowestDamageDice: new fields.BooleanField({ initial: false }),
flipMinDiceValue: new fields.BooleanField({ intial: false })
}),
runeWard: new fields.BooleanField({ initial: false })
})
};
@ -372,7 +388,8 @@ export default class DhCharacter extends BaseDataActor {
experience.total = experience.value + experience.bonus;
}
this.rules.maxArmorMarked.total = this.rules.maxArmorMarked.value + this.rules.maxArmorMarked.bonus;
this.rules.damageReduction.maxArmorMarked.total =
this.rules.damageReduction.maxArmorMarked.value + this.rules.damageReduction.maxArmorMarked.bonus;
this.armorScore = this.armor ? this.armor.system.baseScore + (this.bonuses.armorScore ?? 0) : 0;
this.resources.hitPoints.maxTotal = (this.class.value?.system?.hitPoints ?? 0) + this.resources.hitPoints.bonus;

View file

@ -38,7 +38,7 @@ export default class DHWeapon extends BaseDataItem {
initial: 'physical'
})
}),
features: new fields.ArrayField(
weaponFeatures: new fields.ArrayField(
new fields.SchemaField({
value: new fields.StringField({
required: true,
@ -57,18 +57,20 @@ export default class DHWeapon extends BaseDataItem {
const allowed = await super._preUpdate(changes, options, user);
if (allowed === false) return false;
if (changes.system?.features) {
const removed = this.features.filter(x => !changes.system.features.includes(x));
const added = changes.system.features.filter(x => !this.features.includes(x));
if (changes.system?.weaponFeatures) {
const removed = this.weaponFeatures.filter(x => !changes.system.weaponFeatures.includes(x));
const added = changes.system.weaponFeatures.filter(x => !this.weaponFeatures.includes(x));
const removedEffectsUpdate = [];
const removedActionsUpdate = [];
for (let weaponFeature of removed) {
for (var effectId of weaponFeature.effectIds) {
await this.parent.effects.get(effectId).delete();
}
changes.system.actions = this.actions.filter(x => !weaponFeature.actionIds.includes(x._id));
removedEffectsUpdate.push(...weaponFeature.effectIds);
removedActionsUpdate.push(...weaponFeature.actionIds);
}
await this.parent.deleteEmbeddedDocuments('ActiveEffect', removedEffectsUpdate);
changes.system.actions = this.actions.filter(x => !removedActionsUpdate.includes(x._id));
for (let weaponFeature of added) {
const featureData = CONFIG.DH.ITEM.weaponFeatures[weaponFeature.value];
if (featureData.effects?.length > 0) {
@ -81,17 +83,37 @@ export default class DHWeapon extends BaseDataItem {
]);
weaponFeature.effectIds = embeddedItems.map(x => x.id);
}
const newActions = [];
if (featureData.actions?.length > 0) {
const newActions = featureData.actions.map(action => {
const cls = actionsTypes[action.type];
return new cls(
{ ...action, _id: foundry.utils.randomID(), name: game.i18n.localize(action.name) },
{ parent: this }
for (let action of featureData.actions) {
const embeddedEffects = await this.parent.createEmbeddedDocuments(
'ActiveEffect',
(action.effects ?? []).map(effect => ({
...effect,
transfer: false,
name: game.i18n.localize(effect.name),
description: game.i18n.localize(effect.description)
}))
);
});
changes.system.actions = [...this.actions, ...newActions];
weaponFeature.actionIds = newActions.map(x => x._id);
const cls = actionsTypes[action.type];
newActions.push(
new cls(
{
...action,
_id: foundry.utils.randomID(),
name: game.i18n.localize(action.name),
description: game.i18n.localize(action.description),
effects: embeddedEffects.map(x => ({ _id: x.id }))
},
{ parent: this }
)
);
}
}
changes.system.actions = [...this.actions, ...newActions];
weaponFeature.actionIds = newActions.map(x => x._id);
}
}
}