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https://github.com/Foundryborne/daggerheart.git
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Added parsing of effect values from Item data model. Almost finished with itemConfig.
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52be430eff
commit
363afb97a1
9 changed files with 679 additions and 141 deletions
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@ -290,7 +290,7 @@ export default class DHBaseAction extends foundry.abstract.DataModel {
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}
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prepareTarget() {
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if(!this.target?.type) return [];
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if (!this.target?.type) return [];
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let targets;
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if (this.target?.type === CONFIG.DH.ACTIONS.targetTypes.self.id)
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targets = this.constructor.formatTarget(this.actor.token ?? this.actor.prototypeToken);
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@ -332,7 +332,7 @@ export default class DHBaseAction extends foundry.abstract.DataModel {
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const resources = config.costs
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.filter(c => c.enabled !== false)
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.map(c => {
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return { type: c.type, value: (c.total ?? c.value) * -1 };
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return { type: c.type, value: c.total ?? c.value };
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});
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await this.actor.modifyResource(resources);
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@ -384,8 +384,15 @@ export default class DHBaseAction extends foundry.abstract.DataModel {
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)
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return false;
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}
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const resources = this.actor.system.resources;
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return realCosts.reduce(
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(a, c) => a && this.actor.system.resources[c.type]?.value >= (c.total ?? c.value),
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(a, c) =>
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a &&
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!(
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resources[c.type]?.value + (c.total ?? c.value) >
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(resources[c.type]?.maxTotal ?? resources[c.type]?.total)
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),
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true
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);
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}
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@ -106,6 +106,9 @@ export default class DhCharacter extends BaseDataActor {
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}),
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roll: new fields.SchemaField({
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attack: new fields.NumberField({ integer: true, initial: 0 }),
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primaryWeapon: new fields.SchemaField({
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attack: new fields.NumberField({ integer: true, initial: 0 })
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}),
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spellcast: new fields.NumberField({ integer: true, initial: 0 }),
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action: new fields.NumberField({ integer: true, initial: 0 }),
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hopeOrFear: new fields.NumberField({ integer: true, initial: 0 })
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@ -113,20 +116,29 @@ export default class DhCharacter extends BaseDataActor {
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damage: new fields.SchemaField({
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all: new fields.NumberField({ integer: true, initial: 0 }),
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physical: new fields.NumberField({ integer: true, initial: 0 }),
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magic: new fields.NumberField({ integer: true, initial: 0 })
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magic: new fields.NumberField({ integer: true, initial: 0 }),
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primaryWeapon: new fields.SchemaField({
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bonus: new fields.NumberField({ integer: true }),
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extraDice: new fields.NumberField({ integer: true })
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})
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})
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}),
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companion: new ForeignDocumentUUIDField({ type: 'Actor', nullable: true, initial: null }),
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rules: new fields.SchemaField({
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maxArmorMarked: new fields.SchemaField({
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value: new fields.NumberField({ required: true, integer: true, initial: 1 }),
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bonus: new fields.NumberField({ required: true, integer: true, initial: 0 }),
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stressExtra: new fields.NumberField({ required: true, integer: true, initial: 0 })
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}),
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stressDamageReduction: new fields.SchemaField({
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severe: stressDamageReductionRule(),
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major: stressDamageReductionRule(),
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minor: stressDamageReductionRule()
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damageReduction: new fields.SchemaField({
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maxArmorMarked: new fields.SchemaField({
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value: new fields.NumberField({ required: true, integer: true, initial: 1 }),
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bonus: new fields.NumberField({ required: true, integer: true, initial: 0 }),
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stressExtra: new fields.NumberField({ required: true, integer: true, initial: 0 })
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}),
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stressDamageReduction: new fields.SchemaField({
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severe: stressDamageReductionRule(),
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major: stressDamageReductionRule(),
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minor: stressDamageReductionRule()
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}),
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increasePerArmorMark: new fields.NumberField({ integer: true, initial: 1 }),
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magical: new fields.BooleanField({ initial: false }),
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physical: new fields.BooleanField({ initial: false })
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}),
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strangePatterns: new fields.NumberField({
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integer: true,
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@ -135,6 +147,10 @@ export default class DhCharacter extends BaseDataActor {
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nullable: true,
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initial: null
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}),
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weapon: new fields.SchemaField({
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dropLowestDamageDice: new fields.BooleanField({ initial: false }),
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flipMinDiceValue: new fields.BooleanField({ intial: false })
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}),
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runeWard: new fields.BooleanField({ initial: false })
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})
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};
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@ -372,7 +388,8 @@ export default class DhCharacter extends BaseDataActor {
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experience.total = experience.value + experience.bonus;
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}
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this.rules.maxArmorMarked.total = this.rules.maxArmorMarked.value + this.rules.maxArmorMarked.bonus;
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this.rules.damageReduction.maxArmorMarked.total =
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this.rules.damageReduction.maxArmorMarked.value + this.rules.damageReduction.maxArmorMarked.bonus;
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this.armorScore = this.armor ? this.armor.system.baseScore + (this.bonuses.armorScore ?? 0) : 0;
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this.resources.hitPoints.maxTotal = (this.class.value?.system?.hitPoints ?? 0) + this.resources.hitPoints.bonus;
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@ -38,7 +38,7 @@ export default class DHWeapon extends BaseDataItem {
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initial: 'physical'
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})
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}),
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features: new fields.ArrayField(
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weaponFeatures: new fields.ArrayField(
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new fields.SchemaField({
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value: new fields.StringField({
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required: true,
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@ -57,18 +57,20 @@ export default class DHWeapon extends BaseDataItem {
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const allowed = await super._preUpdate(changes, options, user);
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if (allowed === false) return false;
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if (changes.system?.features) {
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const removed = this.features.filter(x => !changes.system.features.includes(x));
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const added = changes.system.features.filter(x => !this.features.includes(x));
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if (changes.system?.weaponFeatures) {
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const removed = this.weaponFeatures.filter(x => !changes.system.weaponFeatures.includes(x));
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const added = changes.system.weaponFeatures.filter(x => !this.weaponFeatures.includes(x));
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const removedEffectsUpdate = [];
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const removedActionsUpdate = [];
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for (let weaponFeature of removed) {
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for (var effectId of weaponFeature.effectIds) {
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await this.parent.effects.get(effectId).delete();
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}
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changes.system.actions = this.actions.filter(x => !weaponFeature.actionIds.includes(x._id));
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removedEffectsUpdate.push(...weaponFeature.effectIds);
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removedActionsUpdate.push(...weaponFeature.actionIds);
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}
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await this.parent.deleteEmbeddedDocuments('ActiveEffect', removedEffectsUpdate);
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changes.system.actions = this.actions.filter(x => !removedActionsUpdate.includes(x._id));
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for (let weaponFeature of added) {
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const featureData = CONFIG.DH.ITEM.weaponFeatures[weaponFeature.value];
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if (featureData.effects?.length > 0) {
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@ -81,17 +83,37 @@ export default class DHWeapon extends BaseDataItem {
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]);
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weaponFeature.effectIds = embeddedItems.map(x => x.id);
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}
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const newActions = [];
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if (featureData.actions?.length > 0) {
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const newActions = featureData.actions.map(action => {
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const cls = actionsTypes[action.type];
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return new cls(
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{ ...action, _id: foundry.utils.randomID(), name: game.i18n.localize(action.name) },
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{ parent: this }
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for (let action of featureData.actions) {
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const embeddedEffects = await this.parent.createEmbeddedDocuments(
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'ActiveEffect',
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(action.effects ?? []).map(effect => ({
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...effect,
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transfer: false,
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name: game.i18n.localize(effect.name),
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description: game.i18n.localize(effect.description)
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}))
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);
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});
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changes.system.actions = [...this.actions, ...newActions];
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weaponFeature.actionIds = newActions.map(x => x._id);
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const cls = actionsTypes[action.type];
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newActions.push(
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new cls(
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{
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...action,
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_id: foundry.utils.randomID(),
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name: game.i18n.localize(action.name),
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description: game.i18n.localize(action.description),
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effects: embeddedEffects.map(x => ({ _id: x.id }))
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},
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{ parent: this }
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)
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);
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}
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}
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changes.system.actions = [...this.actions, ...newActions];
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weaponFeature.actionIds = newActions.map(x => x._id);
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}
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}
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}
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