Feature/112 items use action datamodel (#194)

* Fix action for items

* Cost & Range #1

* remove log

* actions

* Split methods

* Roll classes

* Begin damage

* g

* Actions

* before main merge

* Fix d20RollDialog costs check

* Fix submit on close

* Add uses in action dialog

* Adversary Attack

* 166 - Damage Reduction (#180)

* Temp

* Fixed Stress Reductions

* Changed from index based to object

* Fixed stress resources management for DamageReduction

* Fix Adversary attack multiplier

* Auto add Attack action to newly created weapon

* Few fixes

* 164 - Add Hope/Fear formula

* 163 - Actor Sub Datas (#182)

* Added rules/bonuses for all classes and subclasses

* More

* Add Save

* Fix delete action button

---------

Co-authored-by: WBHarry <williambjrklund@gmail.com>
Co-authored-by: WBHarry <89362246+WBHarry@users.noreply.github.com>
This commit is contained in:
Dapoulp 2025-06-28 19:01:08 +02:00 committed by GitHub
parent 1135669d0b
commit 3593f44612
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
77 changed files with 3707 additions and 1828 deletions

View file

@ -1,26 +1,27 @@
<div>
{{#if @root.hasRoll}}
<div class="roll-dialog-container">
<div class="flexcol">
<div class="roll-dialog-experience-container">
{{#each this.experiences}}
{{#if this.description}}
<div class="roll-dialog-chip {{#if this.selected}}selected{{/if}}" data-action="selectExperience" data-key="{{this.id}}">
<span>{{this.description}}</span>
<span>+{{this.value}}</span>
{{#each experiences}}
{{#if description}}
<div class="roll-dialog-chip {{#if (includes ../selectedExperiences id)}}selected{{/if}}" data-action="selectExperience" data-key="{{id}}">
<span>{{description}}</span>
<span>+{{value}}</span>
</div>
{{/if}}
{{/each}}
</div>
<div class="flexrow">
<button class="disadvantage flex1 {{#if this.advantage}}selected{{/if}}" data-action="updateIsAdvantage" data-advantage="true">{{localize "DAGGERHEART.General.Advantage.Full"}}</button>
<button class="disadvantage flex1 {{#if (eq this.advantage false)}}selected{{/if}}" data-action="updateIsAdvantage">{{localize "DAGGERHEART.General.Disadvantage.Full"}}</button>
<button class="disadvantage flex1 {{#if (eq advantage 1)}}selected{{/if}}" data-action="updateIsAdvantage" data-advantage="1">{{localize "DAGGERHEART.General.Advantage.Full"}}</button>
<button class="disadvantage flex1 {{#if (eq advantage -1)}}selected{{/if}}" data-action="updateIsAdvantage" data-advantage="-1">{{localize "DAGGERHEART.General.Disadvantage.Full"}}</button>
</div>
{{#if (not this.isNpc)}}
<div class="form-group">
{{!-- {{#if (not isNpc)}} --}}
{{!-- <div class="form-group">
<label>Hope</label>
<div class="form-fields">
<select name="hope">
{{selectOptions this.diceOptions selected=this.hope valueAttr="value" labelAttr="name" localize=true}}
{{selectOptions diceOptions selected=hope valueAttr="value" labelAttr="name" localize=true}}
</select>
</div>
</div>
@ -28,14 +29,15 @@
<label>Fear</label>
<div class="form-fields">
<select name="fear">
{{selectOptions this.diceOptions selected=this.fear valueAttr="value" labelAttr="name" localize=true}}
{{selectOptions diceOptions selected=fear valueAttr="value" labelAttr="name" localize=true}}
</select>
</div>
</div>
{{/if}}
</div> --}}
{{!-- {{/if}} --}}
</div>
<footer>
<button data-action="finish">Roll</button>
</footer>
</div>
{{/if}}
<footer>
<button data-action="submitRoll"{{#unless canRoll}} disabled{{/unless}}>Roll</button>
</footer>
</div>