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Feature/112 items use action datamodel (#194)
* Fix action for items * Cost & Range #1 * remove log * actions * Split methods * Roll classes * Begin damage * g * Actions * before main merge * Fix d20RollDialog costs check * Fix submit on close * Add uses in action dialog * Adversary Attack * 166 - Damage Reduction (#180) * Temp * Fixed Stress Reductions * Changed from index based to object * Fixed stress resources management for DamageReduction * Fix Adversary attack multiplier * Auto add Attack action to newly created weapon * Few fixes * 164 - Add Hope/Fear formula * 163 - Actor Sub Datas (#182) * Added rules/bonuses for all classes and subclasses * More * Add Save * Fix delete action button --------- Co-authored-by: WBHarry <williambjrklund@gmail.com> Co-authored-by: WBHarry <89362246+WBHarry@users.noreply.github.com>
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templates/views/costSelection.hbs
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24
templates/views/costSelection.hbs
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<div>
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{{#if uses}}
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<div class="form-group">
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<div class="form-fields">
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<label for="uses.enabled">Uses: {{uses.value}}/{{uses.max}}</label>
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<input name="uses.enabled" type="checkbox"{{#if uses.enabled}} checked{{/if}}>
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</div>
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</div>
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{{/if}}
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{{#each costs as | cost index |}}
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<div class="form-group">
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<div class="form-fields">
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<label for="{{type}}">{{type}}: {{total}}</label>
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<input name="costs.{{index}}.enabled" type="checkbox"{{#if enabled}} checked{{/if}}>
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{{#if scalable}}
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<input type="range" value="{{scale}}" min="1" max="10" step="{{step}}" name="costs.{{index}}.scale">
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{{/if}}
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</div>
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</div>
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{{/each}}
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{{!-- <footer>
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<button data-action="sendCost"{{#unless canUse}} disabled{{/unless}}>Accept</button>
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</footer> --}}
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</div>
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