Feature/112 items use action datamodel (#194)

* Fix action for items

* Cost & Range #1

* remove log

* actions

* Split methods

* Roll classes

* Begin damage

* g

* Actions

* before main merge

* Fix d20RollDialog costs check

* Fix submit on close

* Add uses in action dialog

* Adversary Attack

* 166 - Damage Reduction (#180)

* Temp

* Fixed Stress Reductions

* Changed from index based to object

* Fixed stress resources management for DamageReduction

* Fix Adversary attack multiplier

* Auto add Attack action to newly created weapon

* Few fixes

* 164 - Add Hope/Fear formula

* 163 - Actor Sub Datas (#182)

* Added rules/bonuses for all classes and subclasses

* More

* Add Save

* Fix delete action button

---------

Co-authored-by: WBHarry <williambjrklund@gmail.com>
Co-authored-by: WBHarry <89362246+WBHarry@users.noreply.github.com>
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Dapoulp 2025-06-28 19:01:08 +02:00 committed by GitHub
parent 1135669d0b
commit 3593f44612
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77 changed files with 3707 additions and 1828 deletions

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@ -233,3 +233,29 @@ Roll.replaceFormulaData = function (formula, data, { missing, warn = false } = {
formula = terms.reduce((a, c) => a.replaceAll(`@${c.term}`, data[c.term] ?? c.default), formula);
return nativeReplaceFormulaData(formula, data, { missing, warn });
};
export const getDamageLabel = damage => {
switch (damage) {
case 3:
return game.i18n.localize('DAGGERHEART.General.Damage.Severe');
case 2:
return game.i18n.localize('DAGGERHEART.General.Damage.Major');
case 1:
return game.i18n.localize('DAGGERHEART.General.Damage.Minor');
case 0:
return game.i18n.localize('DAGGERHEART.General.Damage.None');
}
};
export const damageKeyToNumber = key => {
switch (key) {
case 'severe':
return 3;
case 'major':
return 2;
case 'minor':
return 1;
case 'none':
return 0;
}
};