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Feature/112 items use action datamodel (#194)
* Fix action for items * Cost & Range #1 * remove log * actions * Split methods * Roll classes * Begin damage * g * Actions * before main merge * Fix d20RollDialog costs check * Fix submit on close * Add uses in action dialog * Adversary Attack * 166 - Damage Reduction (#180) * Temp * Fixed Stress Reductions * Changed from index based to object * Fixed stress resources management for DamageReduction * Fix Adversary attack multiplier * Auto add Attack action to newly created weapon * Few fixes * 164 - Add Hope/Fear formula * 163 - Actor Sub Datas (#182) * Added rules/bonuses for all classes and subclasses * More * Add Save * Fix delete action button --------- Co-authored-by: WBHarry <williambjrklund@gmail.com> Co-authored-by: WBHarry <89362246+WBHarry@users.noreply.github.com>
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77 changed files with 3707 additions and 1828 deletions
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@ -1,3 +1,5 @@
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import { actionsTypes } from '../action/_module.mjs';
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/**
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* Describes metadata about the item data model type
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* @typedef {Object} ItemDataModelMetadata
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@ -50,4 +52,24 @@ export default class BaseDataItem extends foundry.abstract.TypeDataModel {
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const data = { ...actorRollData, item: { ...this } };
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return data;
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}
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async _preCreate(data, options, user) {
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if(!this.constructor.metadata.hasInitialAction || !foundry.utils.isEmpty(this.actions)) return;
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const actionType = {
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weapon: 'attack'
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}[this.constructor.metadata.type],
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cls = actionsTypes.attack,
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action = new cls(
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{
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_id: foundry.utils.randomID(),
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type: actionType,
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name: game.i18n.localize(SYSTEM.ACTIONS.actionTypes[actionType].name),
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...cls.getSourceConfig(this.parent)
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},
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{
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parent: this.parent
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}
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);
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this.updateSource({actions: [action]});
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}
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}
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