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Feature/112 items use action datamodel (#194)
* Fix action for items * Cost & Range #1 * remove log * actions * Split methods * Roll classes * Begin damage * g * Actions * before main merge * Fix d20RollDialog costs check * Fix submit on close * Add uses in action dialog * Adversary Attack * 166 - Damage Reduction (#180) * Temp * Fixed Stress Reductions * Changed from index based to object * Fixed stress resources management for DamageReduction * Fix Adversary attack multiplier * Auto add Attack action to newly created weapon * Few fixes * 164 - Add Hope/Fear formula * 163 - Actor Sub Datas (#182) * Added rules/bonuses for all classes and subclasses * More * Add Save * Fix delete action button --------- Co-authored-by: WBHarry <williambjrklund@gmail.com> Co-authored-by: WBHarry <89362246+WBHarry@users.noreply.github.com>
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77 changed files with 3707 additions and 1828 deletions
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@ -1,3 +1,4 @@
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import ActionField from '../fields/actionField.mjs';
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import BaseDataActor from './base.mjs';
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const resourceField = () =>
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@ -39,30 +40,41 @@ export default class DhpAdversary extends BaseDataActor {
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hitPoints: resourceField(),
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stress: resourceField()
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}),
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attack: new fields.SchemaField({
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name: new fields.StringField({}),
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modifier: new fields.NumberField({ required: true, integer: true, initial: 0 }),
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range: new fields.StringField({
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required: true,
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choices: SYSTEM.GENERAL.range,
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initial: SYSTEM.GENERAL.range.melee.id
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}),
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damage: new fields.SchemaField({
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value: new fields.StringField(),
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type: new fields.StringField({
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required: true,
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choices: SYSTEM.GENERAL.damageTypes,
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initial: SYSTEM.GENERAL.damageTypes.physical.id
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})
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})
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attack: new ActionField({
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initial: {
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name: 'Attack',
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_id: foundry.utils.randomID(),
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systemPath: 'attack',
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type: 'attack',
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range: 'melee',
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target: {
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type: 'any',
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amount: 1
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},
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roll: {
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type: 'weapon'
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},
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damage: {
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parts: [
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{
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multiplier: 'flat'
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}
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]
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}
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}
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}),
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experiences: new fields.TypedObjectField(
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new fields.SchemaField({
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name: new fields.StringField(),
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value: new fields.NumberField({ required: true, integer: true, initial: 1 })
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})
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)
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/* Features waiting on pseudo-document data model addition */
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),
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bonuses: new fields.SchemaField({
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difficulty: new fields.SchemaField({
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all: new fields.NumberField({ integer: true, initial: 0 }),
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reaction: new fields.NumberField({ integer: true, initial: 0 })
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})
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})
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};
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}
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}
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