mirror of
https://github.com/Foundryborne/daggerheart.git
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Feature/112 items use action datamodel (#194)
* Fix action for items * Cost & Range #1 * remove log * actions * Split methods * Roll classes * Begin damage * g * Actions * before main merge * Fix d20RollDialog costs check * Fix submit on close * Add uses in action dialog * Adversary Attack * 166 - Damage Reduction (#180) * Temp * Fixed Stress Reductions * Changed from index based to object * Fixed stress resources management for DamageReduction * Fix Adversary attack multiplier * Auto add Attack action to newly created weapon * Few fixes * 164 - Add Hope/Fear formula * 163 - Actor Sub Datas (#182) * Added rules/bonuses for all classes and subclasses * More * Add Save * Fix delete action button --------- Co-authored-by: WBHarry <williambjrklund@gmail.com> Co-authored-by: WBHarry <89362246+WBHarry@users.noreply.github.com>
This commit is contained in:
parent
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77 changed files with 3707 additions and 1828 deletions
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@ -5,16 +5,16 @@ import {
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DHEffectAction,
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DHHealingAction,
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DHMacroAction,
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DHResourceAction,
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DHSpellCastAction,
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// DHResourceAction,
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// DHSpellCastAction,
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DHSummonAction
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} from './action.mjs';
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export const actionsTypes = {
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base: DHBaseAction,
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attack: DHAttackAction,
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spellcast: DHSpellCastAction,
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resource: DHResourceAction,
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// spellcast: DHSpellCastAction,
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// resource: DHResourceAction,
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damage: DHDamageAction,
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healing: DHHealingAction,
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summon: DHSummonAction,
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@ -1,64 +1,38 @@
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import { abilities } from '../../config/actorConfig.mjs';
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import CostSelectionDialog from '../../applications/costSelectionDialog.mjs';
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import { DHActionDiceData, DHDamageData, DHDamageField } from './actionDice.mjs';
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export default class DHAction extends foundry.abstract.DataModel {
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static defineSchema() {
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const fields = foundry.data.fields;
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return {
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id: new fields.DocumentIdField(),
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name: new fields.StringField({ initial: 'New Action' }),
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damage: new fields.SchemaField({
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type: new fields.StringField({ choices: SYSTEM.GENERAL.damageTypes, nullable: true, initial: null }),
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value: new fields.StringField({})
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}),
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healing: new fields.SchemaField({
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type: new fields.StringField({ choices: SYSTEM.GENERAL.healingTypes, nullable: true, initial: null }),
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value: new fields.StringField()
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}),
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conditions: new fields.ArrayField(
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new fields.SchemaField({
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name: new fields.StringField(),
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icon: new fields.StringField(),
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description: new fields.StringField()
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})
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),
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cost: new fields.SchemaField({
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type: new fields.StringField({ choices: SYSTEM.GENERAL.abilityCosts, nullable: true, initial: null }),
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value: new fields.NumberField({ nullable: true, initial: null })
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}),
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target: new fields.SchemaField({
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type: new fields.StringField({
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choices: SYSTEM.ACTIONS.targetTypes,
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initial: SYSTEM.ACTIONS.targetTypes.other.id
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})
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})
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};
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}
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}
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import DhpActor from '../../documents/actor.mjs';
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import D20RollDialog from '../../dialogs/d20RollDialog.mjs';
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const fields = foundry.data.fields;
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/*
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!!! I'm currently refactoring the whole Action thing, it's a WIP !!!
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*/
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/*
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ToDo
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- Apply ActiveEffect => Add to Chat message like Damage Button ?
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- Add Drag & Drop for documentUUID field (Macro & Summon)
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- Add optionnal Role for Healing ?
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- Handle Roll result as part of formula if needed
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- Target Check
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- Cost Check
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- Add setting and/or checkbox for cost and damage like
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- Target Check / Target Picker
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- Range Check
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- Area of effect and measurement placement
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- Auto use costs and action
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- Summon Action create method
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Other
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- Auto use action <= Into Roll
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*/
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export class DHBaseAction extends foundry.abstract.DataModel {
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static extraSchemas = [];
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static defineSchema() {
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return {
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_id: new fields.DocumentIdField(),
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systemPath: new fields.StringField({ required: true, initial: 'actions' }),
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type: new fields.StringField({ initial: undefined, readonly: true, required: true }),
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name: new fields.StringField({ initial: undefined }),
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description: new fields.HTMLField(),
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img: new fields.FilePathField({ initial: undefined, categories: ['IMAGE'], base64: false }),
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chatDisplay: new fields.BooleanField({ initial: true, label: 'Display in chat' }),
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actionType: new fields.StringField({ choices: SYSTEM.ITEM.actionTypes, initial: 'action', nullable: true }),
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cost: new fields.ArrayField(
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new fields.SchemaField({
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@ -84,35 +58,85 @@ export class DHBaseAction extends foundry.abstract.DataModel {
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}),
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range: new fields.StringField({
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choices: SYSTEM.GENERAL.range,
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required: true,
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blank: false,
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initial: 'self'
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})
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required: false,
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blank: true
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// initial: null
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}),
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...this.defineExtraSchema()
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};
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}
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static defineExtraSchema() {
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const extraFields = {
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damage: new DHDamageField(),
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roll: new fields.SchemaField({
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type: new fields.StringField({ nullable: true, initial: null, choices: SYSTEM.GENERAL.rollTypes }),
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trait: new fields.StringField({ nullable: true, initial: null, choices: SYSTEM.ACTOR.abilities }),
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difficulty: new fields.NumberField({ nullable: true, initial: null, integer: true, min: 0 }),
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bonus: new fields.NumberField({ nullable: true, initial: null, integer: true, min: 0 })
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}),
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save: new fields.SchemaField({
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trait: new fields.StringField({ nullable: true, initial: null, choices: SYSTEM.ACTOR.abilities }),
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difficulty: new fields.NumberField({ nullable: true, initial: 10, integer: true, min: 0 }),
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damageMod: new fields.StringField({ initial: SYSTEM.ACTIONS.damageOnSave.none.id, choices: SYSTEM.ACTIONS.damageOnSave })
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}),
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target: new fields.SchemaField({
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type: new fields.StringField({
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choices: SYSTEM.ACTIONS.targetTypes,
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initial: SYSTEM.ACTIONS.targetTypes.any.id,
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nullable: true,
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initial: null
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}),
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amount: new fields.NumberField({ nullable: true, initial: null, integer: true, min: 0 })
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}),
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effects: new fields.ArrayField( // ActiveEffect
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new fields.SchemaField({
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_id: new fields.DocumentIdField(),
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onSave: new fields.BooleanField({ initial: false })
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})
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),
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healing: new fields.SchemaField({
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type: new fields.StringField({
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choices: SYSTEM.GENERAL.healingTypes,
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required: true,
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blank: false,
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initial: SYSTEM.GENERAL.healingTypes.hitPoints.id,
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label: 'Healing'
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}),
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resultBased: new fields.BooleanField({ initial: false, label: "DAGGERHEART.Actions.Settings.ResultBased.label" }),
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value: new fields.EmbeddedDataField(DHActionDiceData),
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valueAlt: new fields.EmbeddedDataField(DHActionDiceData),
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})
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},
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extraSchemas = {};
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this.extraSchemas.forEach(s => (extraSchemas[s] = extraFields[s]));
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return extraSchemas;
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}
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prepareData() {}
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get index() {
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return foundry.utils.getProperty(this.parent, this.systemPath).indexOf(this);
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}
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get id() {
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return this._id;
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}
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get item() {
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return this.parent.parent;
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}
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get actor() {
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return this.item?.actor;
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return this.item instanceof DhpActor ? this.item : this.item?.actor;
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}
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get chatTemplate() {
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return 'systems/daggerheart/templates/chat/duality-roll.hbs';
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}
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get chatTitle() {
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return this.item.name;
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}
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static getRollType() {
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static getRollType(parent) {
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return 'ability';
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}
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@ -121,96 +145,425 @@ export class DHBaseAction extends foundry.abstract.DataModel {
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updateSource.img ??= parent?.img ?? parent?.system?.img;
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if (parent?.system?.trait) {
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updateSource['roll'] = {
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type: this.getRollType(),
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type: this.getRollType(parent),
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trait: parent.system.trait
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};
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}
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if (parent?.type === 'weapon' && !!this.schema.fields.damage) {
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updateSource['damage'] = { includeBase: true };
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}
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if (parent?.system?.range) {
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updateSource['range'] = parent?.system?.range;
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}
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return updateSource;
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}
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async use(event) {
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if (this.roll.type && this.roll.trait) {
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const modifierValue =
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this.actor.system.traits[this.roll.trait].value + (this.actor.system.bonuses.attack ?? 0);
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const config = {
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event: event,
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title: this.chatTitle,
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roll: {
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modifier: modifierValue,
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label: game.i18n.localize(abilities[this.roll.trait].label),
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type: this.actionType,
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difficulty: this.roll?.difficulty
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},
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chatMessage: {
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template: this.chatTemplate
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getRollData() {
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const actorData = this.actor.getRollData(false);
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// Remove when included directly in Actor getRollData
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actorData.prof = actorData.proficiency?.value ?? 1,
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actorData.cast = actorData.spellcast?.value ?? 1,
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actorData.scale = this.cost.length
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? this.cost.reduce((a, c) => {
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a[c.type] = c.value;
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return a;
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}, {})
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: 1,
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actorData.roll = {}
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return actorData;
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}
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async use(event, ...args) {
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const isFastForward = event.shiftKey || (!this.hasRoll && !this.hasSave);
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// Prepare base Config
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const initConfig = this.initActionConfig(event);
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// let config = this.initActionConfig(event);
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// Prepare Targets
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const targetConfig = this.prepareTarget();
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if (isFastForward && !targetConfig) return ui.notifications.warn('Too many targets selected for that actions.');
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// config = this.prepareTarget(config);
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// Prepare Range
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const rangeConfig = this.prepareRange();
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// config = this.prepareRange(config);
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// Prepare Costs
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const costsConfig = this.prepareCost();
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if(isFastForward && !this.hasCost(costsConfig)) return ui.notifications.warn("You don't have the resources to use that action.");
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// config = this.prepareUseCost(config)
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// Prepare Uses
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const usesConfig = this.prepareUse();
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if(isFastForward && !this.hasUses(usesConfig)) return ui.notifications.warn("That action doesn't have remaining uses.");
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// config = this.prepareUseCost(config)
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// Prepare Roll Data
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const actorData = this.getRollData();
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let config = {
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...initConfig,
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targets: targetConfig,
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range: rangeConfig,
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costs: costsConfig,
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uses: usesConfig,
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data: actorData
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}
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if ( Hooks.call(`${SYSTEM.id}.preUseAction`, this, config) === false ) return;
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// Display configuration window if necessary
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if ( config.dialog.configure && this.requireConfigurationDialog(config) ) {
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config = await D20RollDialog.configure(config);
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if (!config) return;
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}
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if ( this.hasRoll ) {
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const rollConfig = this.prepareRoll(config);
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config.roll = rollConfig;
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config = await this.actor.diceRoll(config);
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if (!config) return;
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}
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if( this.hasSave ) {
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/* config.targets.forEach((t) => {
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if(t.hit) {
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const target = game.canvas.tokens.get(t.id),
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actor = target?.actor;
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console.log(actor)
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if(!actor) return;
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actor.saveRoll({
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event,
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title: 'Roll Save',
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roll: {
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trait: this.save.trait,
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difficulty: this.save.difficulty
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},
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dialog: {
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configure: false
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},
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data: actor.getRollData()
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}).then(async (result) => {
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t.saved = result;
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setTimeout(async () => {
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const message = ui.chat.collection.get(config.message.id),
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msgTargets = message.system.targets,
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msgTarget = msgTargets.find(mt => mt.id === t.id);
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msgTarget.saved = result;
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await message.update({'system.targets': msgTargets});
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},100)
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})
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}
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};
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if (this.target?.type) config.checkTarget = true;
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if (this.damage.parts.length) {
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config.damage = {
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value: this.damage.parts.map(p => p.getFormula(this.actor)).join(' + '),
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type: this.damage.parts[0].type
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};
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}
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if (this.effects.length) {
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// Apply Active Effects. In Chat Message ?
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}
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return this.actor.diceRoll(config);
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}) */
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}
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if ( this.doFollowUp() ) {
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if(this.rollDamage) await this.rollDamage(event, config);
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if(this.rollHealing) await this.rollHealing(event, config);
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if(this.trigger) await this.trigger(event, config);
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}
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// Consume resources
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await this.consume(config);
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if ( Hooks.call(`${SYSTEM.id}.postUseAction`, this, config) === false ) return;
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return config;
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}
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/* */
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initActionConfig(event) {
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return {
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event,
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title: this.item.name,
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source: {
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item: this.item._id,
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action: this._id
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// action: this
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},
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dialog: {
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configure: true
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},
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type: this.type,
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hasDamage: !!this.damage?.parts?.length,
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hasHealing: !!this.healing,
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hasEffect: !!this.effects?.length,
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hasSave: this.hasSave
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}
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}
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}
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const extraDefineSchema = (field, option) => {
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return {
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[field]: {
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// damage: new fields.SchemaField({
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// parts: new fields.ArrayField(new fields.EmbeddedDataField(DHDamageData))
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// }),
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damage: new DHDamageField(option),
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roll: new fields.SchemaField({
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type: new fields.StringField({ nullable: true, initial: null, choices: SYSTEM.GENERAL.rollTypes }),
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trait: new fields.StringField({ nullable: true, initial: null, choices: SYSTEM.ACTOR.abilities }),
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difficulty: new fields.NumberField({ nullable: true, initial: null, integer: true, min: 0 })
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}),
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target: new fields.SchemaField({
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type: new fields.StringField({
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choices: SYSTEM.ACTIONS.targetTypes,
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initial: SYSTEM.ACTIONS.targetTypes.other.id
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})
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}),
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effects: new fields.ArrayField( // ActiveEffect
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new fields.SchemaField({
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_id: new fields.DocumentIdField()
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})
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)
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}[field]
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};
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};
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requireConfigurationDialog(config) {
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return !config.event.shiftkey && !this.hasRoll && (config.costs?.length || config.uses);
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}
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export class DHAttackAction extends DHBaseAction {
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static defineSchema() {
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prepareCost() {
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const costs = this.cost?.length ? foundry.utils.deepClone(this.cost) : [];
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return costs;
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}
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prepareUse() {
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const uses = this.uses?.max ? foundry.utils.deepClone(this.uses) : null;
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if (uses && !uses.value) uses.value = 0;
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return uses;
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}
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prepareTarget() {
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let targets;
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if (this.target?.type === SYSTEM.ACTIONS.targetTypes.self.id)
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targets = this.formatTarget(this.actor.token ?? this.actor.prototypeToken);
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targets = Array.from(game.user.targets);
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// foundry.CONST.TOKEN_DISPOSITIONS.FRIENDLY
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if (this.target?.type && this.target.type !== SYSTEM.ACTIONS.targetTypes.any.id) {
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targets = targets.filter(t => this.isTargetFriendly(t));
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if (this.target.amount && targets.length > this.target.amount) targets = [];
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}
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targets = targets.map(t => this.formatTarget(t));
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return targets;
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}
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prepareRange() {
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const range = this.range ?? null;
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return range;
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}
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prepareRoll() {
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const roll = {
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modifiers: [],
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trait: this.roll?.trait,
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label: 'Attack',
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type: this.actionType,
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difficulty: this.roll?.difficulty
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};
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return roll;
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}
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doFollowUp(config) {
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return !this.hasRoll;
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}
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|
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async consume(config) {
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const resources = config.costs.filter(c => c.enabled !== false).map(c => {
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return { type: c.type, value: c.total * -1 };
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});
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await this.actor.modifyResource(resources);
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if(config.uses?.enabled) {
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const newActions = foundry.utils.getProperty(this.item.system, this.systemPath).map(x => x.toObject());
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newActions[this.index].uses.value++;
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await this.item.update({ [`system.${this.systemPath}`]: newActions });
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}
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}
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/* */
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/* ROLL */
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get hasRoll() {
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return !!this.roll?.type;
|
||||
}
|
||||
/* ROLL */
|
||||
|
||||
/* SAVE */
|
||||
get hasSave() {
|
||||
return !!this.save?.trait;
|
||||
}
|
||||
/* SAVE */
|
||||
|
||||
/* COST */
|
||||
|
||||
getRealCosts(costs) {
|
||||
const realCosts = costs?.length ? costs.filter(c => c.enabled) : [];
|
||||
return realCosts;
|
||||
}
|
||||
|
||||
calcCosts(costs) {
|
||||
return costs.map(c => {
|
||||
c.scale = c.scale ?? 1;
|
||||
c.step = c.step ?? 1;
|
||||
c.total = c.value * c.scale * c.step;
|
||||
c.enabled = c.hasOwnProperty('enabled') ? c.enabled : true;
|
||||
return c;
|
||||
});
|
||||
}
|
||||
|
||||
hasCost(costs) {
|
||||
const realCosts = this.getRealCosts(costs);
|
||||
return realCosts.reduce((a, c) => a && this.actor.system.resources[c.type]?.value >= (c.total ?? c.value), true);
|
||||
}
|
||||
/* COST */
|
||||
|
||||
/* USES */
|
||||
calcUses(uses) {
|
||||
if(!uses) return null;
|
||||
return {
|
||||
...super.defineSchema(),
|
||||
...extraDefineSchema('damage', true),
|
||||
...extraDefineSchema('roll'),
|
||||
...extraDefineSchema('target'),
|
||||
...extraDefineSchema('effects')
|
||||
...uses,
|
||||
enabled: uses.hasOwnProperty('enabled') ? uses.enabled : true
|
||||
};
|
||||
}
|
||||
|
||||
static getRollType() {
|
||||
return 'weapon';
|
||||
hasUses(uses) {
|
||||
if(!uses) return true;
|
||||
return (uses.hasOwnProperty('enabled') && !uses.enabled) || uses.value + 1 <= uses.max;
|
||||
}
|
||||
/* USES */
|
||||
|
||||
/* TARGET */
|
||||
isTargetFriendly(target) {
|
||||
const actorDisposition = this.actor.token
|
||||
? this.actor.token.disposition
|
||||
: this.actor.prototypeToken.disposition,
|
||||
targetDisposition = target.document.disposition;
|
||||
return (
|
||||
(this.target.type === SYSTEM.ACTIONS.targetTypes.friendly.id && actorDisposition === targetDisposition) ||
|
||||
(this.target.type === SYSTEM.ACTIONS.targetTypes.hostile.id && actorDisposition + targetDisposition === 0)
|
||||
);
|
||||
}
|
||||
|
||||
get chatTitle() {
|
||||
return game.i18n.format('DAGGERHEART.Chat.AttackRoll.Title', {
|
||||
attack: this.item.name
|
||||
formatTarget(actor) {
|
||||
return {
|
||||
id: actor.id,
|
||||
actorId: actor.actor.uuid,
|
||||
name: actor.actor.name,
|
||||
img: actor.actor.img,
|
||||
difficulty: actor.actor.system.difficulty,
|
||||
evasion: actor.actor.system.evasion?.total
|
||||
};
|
||||
}
|
||||
/* TARGET */
|
||||
|
||||
/* RANGE */
|
||||
|
||||
/* RANGE */
|
||||
|
||||
/* EFFECTS */
|
||||
async applyEffects(event, data, force = false) {
|
||||
if (!this.effects?.length || !data.system.targets.length) return;
|
||||
let effects = this.effects;
|
||||
data.system.targets.forEach(async token => {
|
||||
if (!token.hit && !force) return;
|
||||
if(this.hasSave && token.saved.success === true) {
|
||||
effects = this.effects.filter(e => e.onSave === true)
|
||||
}
|
||||
if(!effects.length) return;
|
||||
effects.forEach(async e => {
|
||||
const actor = canvas.tokens.get(token.id)?.actor,
|
||||
effect = this.item.effects.get(e._id);
|
||||
if (!actor || !effect) return;
|
||||
await this.applyEffect(effect, actor);
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
async applyEffect(effect, actor) {
|
||||
// Enable an existing effect on the target if it originated from this effect
|
||||
const existingEffect = actor.effects.find(e => e.origin === origin.uuid);
|
||||
if (existingEffect) {
|
||||
return existingEffect.update(
|
||||
foundry.utils.mergeObject({
|
||||
...effect.constructor.getInitialDuration(),
|
||||
disabled: false
|
||||
})
|
||||
);
|
||||
}
|
||||
|
||||
// Otherwise, create a new effect on the target
|
||||
const effectData = foundry.utils.mergeObject({
|
||||
...effect.toObject(),
|
||||
disabled: false,
|
||||
transfer: false,
|
||||
origin: origin.uuid
|
||||
});
|
||||
await ActiveEffect.implementation.create(effectData, { parent: actor });
|
||||
}
|
||||
/* EFFECTS */
|
||||
|
||||
/* SAVE */
|
||||
async rollSave(target, event, message) {
|
||||
if(!target?.actor) return;
|
||||
target.actor.diceRoll({
|
||||
event,
|
||||
title: 'Roll Save',
|
||||
roll: {
|
||||
trait: this.save.trait,
|
||||
difficulty: this.save.difficulty,
|
||||
type: "reaction"
|
||||
},
|
||||
data: target.actor.getRollData()
|
||||
}).then(async (result) => {
|
||||
this.updateChatMessage(message, target.id, {result: result.roll.total, success: result.roll.success});
|
||||
})
|
||||
}
|
||||
|
||||
async updateChatMessage(message, targetId, changes, chain=true) {
|
||||
setTimeout(async () => {
|
||||
const chatMessage = ui.chat.collection.get(message._id),
|
||||
msgTargets = chatMessage.system.targets,
|
||||
msgTarget = msgTargets.find(mt => mt.id === targetId);
|
||||
msgTarget.saved = changes;
|
||||
await chatMessage.update({'system.targets': msgTargets});
|
||||
},100);
|
||||
if(chain) {
|
||||
if(message.system.source.message) this.updateChatMessage(ui.chat.collection.get(message.system.source.message), targetId, changes, false);
|
||||
const relatedChatMessages = ui.chat.collection.filter(c => c.system.source.message === message._id);
|
||||
relatedChatMessages.forEach(c => {
|
||||
this.updateChatMessage(c, targetId, changes, false);
|
||||
})
|
||||
}
|
||||
}
|
||||
/* SAVE */
|
||||
}
|
||||
|
||||
export class DHDamageAction extends DHBaseAction {
|
||||
static extraSchemas = ['damage', 'target', 'effects'];
|
||||
|
||||
/* async use(event, ...args) {
|
||||
const config = await super.use(event, args);
|
||||
if (!config || ['error', 'warning'].includes(config.type)) return;
|
||||
if (!this.directDamage) return;
|
||||
return await this.rollDamage(event, config);
|
||||
} */
|
||||
|
||||
getFormulaValue(part, data) {
|
||||
let formulaValue = part.value;
|
||||
if(this.hasRoll && part.resultBased && data.system.roll.result.duality === -1) return part.valueAlt;
|
||||
return formulaValue;
|
||||
}
|
||||
|
||||
async rollDamage(event, data) {
|
||||
let formula = this.damage.parts.map(p => this.getFormulaValue(p, data).getFormula(this.actor)).join(' + ');
|
||||
|
||||
if (!formula || formula == '') return;
|
||||
let roll = { formula: formula, total: formula },
|
||||
bonusDamage = [];
|
||||
|
||||
const config = {
|
||||
title: game.i18n.format('DAGGERHEART.Chat.DamageRoll.Title', { damage: this.name }),
|
||||
formula,
|
||||
targets: (data.system?.targets.filter(t => t.hit) ?? data.targets),
|
||||
hasSave: this.hasSave,
|
||||
source: data.system?.source
|
||||
};
|
||||
if(this.hasSave) config.onSave = this.save.damageMod;
|
||||
if(data.system) {
|
||||
config.source.message = data._id;
|
||||
config.directDamage = false;
|
||||
}
|
||||
|
||||
roll = CONFIG.Dice.daggerheart.DamageRoll.build(config);
|
||||
}
|
||||
}
|
||||
|
||||
export class DHAttackAction extends DHDamageAction {
|
||||
static extraSchemas = [...super.extraSchemas, ...['roll', 'save']];
|
||||
|
||||
static getRollType(parent) {
|
||||
return parent.type === 'weapon' ? 'weapon' : 'spellcast';
|
||||
}
|
||||
|
||||
get chatTemplate() {
|
||||
return 'systems/daggerheart/templates/chat/duality-roll.hbs';
|
||||
}
|
||||
|
||||
prepareData() {
|
||||
super.prepareData();
|
||||
if (this.damage.includeBase && !!this.item?.system?.damage) {
|
||||
|
|
@ -221,115 +574,49 @@ export class DHAttackAction extends DHBaseAction {
|
|||
|
||||
getParentDamage() {
|
||||
return {
|
||||
multiplier: 'proficiency',
|
||||
dice: this.item?.system?.damage.value,
|
||||
bonus: this.item?.system?.damage.bonus ?? 0,
|
||||
value: {
|
||||
multiplier: 'proficiency',
|
||||
dice: this.item?.system?.damage.value,
|
||||
bonus: this.item?.system?.damage.bonus ?? 0
|
||||
},
|
||||
type: this.item?.system?.damage.type,
|
||||
base: true
|
||||
};
|
||||
}
|
||||
|
||||
// Temporary until full formula parser
|
||||
// getDamageFormula() {
|
||||
// return this.damage.parts.map(p => p.formula).join(' + ');
|
||||
// }
|
||||
}
|
||||
|
||||
export class DHSpellCastAction extends DHBaseAction {
|
||||
static defineSchema() {
|
||||
return {
|
||||
...super.defineSchema(),
|
||||
...extraDefineSchema('damage'),
|
||||
...extraDefineSchema('roll'),
|
||||
...extraDefineSchema('target'),
|
||||
...extraDefineSchema('effects')
|
||||
};
|
||||
}
|
||||
|
||||
static getRollType() {
|
||||
return 'spellcast';
|
||||
}
|
||||
}
|
||||
|
||||
export class DHDamageAction extends DHBaseAction {
|
||||
static defineSchema() {
|
||||
return {
|
||||
...super.defineSchema(),
|
||||
...extraDefineSchema('damage', false),
|
||||
...extraDefineSchema('target'),
|
||||
...extraDefineSchema('effects')
|
||||
};
|
||||
}
|
||||
|
||||
async use(event) {
|
||||
const formula = this.damage.parts.map(p => p.getFormula(this.actor)).join(' + ');
|
||||
if (!formula || formula == '') return;
|
||||
|
||||
let roll = { formula: formula, total: formula };
|
||||
if (isNaN(formula)) {
|
||||
roll = await new Roll(formula).evaluate();
|
||||
}
|
||||
|
||||
const cls = getDocumentClass('ChatMessage');
|
||||
const msg = new cls({
|
||||
user: game.user.id,
|
||||
content: await foundry.applications.handlebars.renderTemplate(
|
||||
'systems/daggerheart/templates/chat/damage-roll.hbs',
|
||||
{
|
||||
roll: roll.formula,
|
||||
total: roll.total,
|
||||
type: this.damage.parts.map(p => p.type)
|
||||
}
|
||||
)
|
||||
});
|
||||
|
||||
cls.create(msg.toObject());
|
||||
}
|
||||
}
|
||||
|
||||
export class DHHealingAction extends DHBaseAction {
|
||||
static defineSchema() {
|
||||
return {
|
||||
...super.defineSchema(),
|
||||
healing: new fields.SchemaField({
|
||||
type: new fields.StringField({
|
||||
choices: SYSTEM.GENERAL.healingTypes,
|
||||
required: true,
|
||||
blank: false,
|
||||
initial: SYSTEM.GENERAL.healingTypes.health.id,
|
||||
label: 'Healing'
|
||||
}),
|
||||
value: new fields.EmbeddedDataField(DHActionDiceData)
|
||||
}),
|
||||
...extraDefineSchema('target'),
|
||||
...extraDefineSchema('effects')
|
||||
};
|
||||
static extraSchemas = ['target', 'effects', 'healing', 'roll'];
|
||||
|
||||
static getRollType(parent) {
|
||||
return 'spellcast';
|
||||
}
|
||||
|
||||
async use(event) {
|
||||
const formula = this.healing.value.getFormula(this.actor);
|
||||
getFormulaValue(data) {
|
||||
let formulaValue = this.healing.value;
|
||||
if(this.hasRoll && this.healing.resultBased && data.system.roll.result.duality === -1) return this.healing.valueAlt;
|
||||
return formulaValue;
|
||||
}
|
||||
|
||||
async rollHealing(event, data) {
|
||||
let formulaValue = this.getFormulaValue(data),
|
||||
formula = formulaValue.getFormula(this.actor);
|
||||
|
||||
if (!formula || formula == '') return;
|
||||
let roll = { formula: formula, total: formula },
|
||||
bonusDamage = [];
|
||||
|
||||
const config = {
|
||||
title: game.i18n.format('DAGGERHEART.Chat.HealingRoll.Title', {
|
||||
healing: game.i18n.localize(SYSTEM.GENERAL.healingTypes[this.healing.type].label)
|
||||
}),
|
||||
formula,
|
||||
targets: (data.system?.targets ?? data.targets).filter(t => t.hit),
|
||||
messageType: 'healing',
|
||||
type: this.healing.type
|
||||
};
|
||||
|
||||
// const roll = await super.use(event);
|
||||
let roll = { formula: formula, total: formula };
|
||||
if (isNaN(formula)) {
|
||||
roll = await new Roll(formula).evaluate();
|
||||
}
|
||||
|
||||
const cls = getDocumentClass('ChatMessage');
|
||||
const msg = new cls({
|
||||
user: game.user.id,
|
||||
content: await foundry.applications.handlebars.renderTemplate(
|
||||
'systems/daggerheart/templates/chat/healing-roll.hbs',
|
||||
{
|
||||
roll: roll.formula,
|
||||
total: roll.total,
|
||||
type: this.healing.type
|
||||
}
|
||||
)
|
||||
});
|
||||
|
||||
cls.create(msg.toObject());
|
||||
roll = CONFIG.Dice.daggerheart.DamageRoll.build(config);
|
||||
}
|
||||
|
||||
get chatTemplate() {
|
||||
|
|
@ -337,42 +624,60 @@ export class DHHealingAction extends DHBaseAction {
|
|||
}
|
||||
}
|
||||
|
||||
export class DHResourceAction extends DHBaseAction {
|
||||
static defineSchema() {
|
||||
return {
|
||||
...super.defineSchema(),
|
||||
// ...extraDefineSchema('roll'),
|
||||
...extraDefineSchema('target'),
|
||||
...extraDefineSchema('effects'),
|
||||
resource: new fields.SchemaField({
|
||||
type: new fields.StringField({
|
||||
choices: [],
|
||||
blank: true,
|
||||
required: false,
|
||||
initial: '',
|
||||
label: 'Resource'
|
||||
}),
|
||||
value: new fields.NumberField({ initial: 0, label: 'Value' })
|
||||
})
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
export class DHSummonAction extends DHBaseAction {
|
||||
static defineSchema() {
|
||||
return {
|
||||
...super.defineSchema(),
|
||||
documentUUID: new fields.StringField({ blank: true, initial: '', placeholder: 'Enter a Creature UUID' })
|
||||
documentUUID: new fields.DocumentUUIDField({ type: 'Actor' })
|
||||
};
|
||||
}
|
||||
|
||||
async trigger(event, ...args) {
|
||||
if (!this.canSummon || !canvas.scene) return;
|
||||
// const config = await super.use(event, args);
|
||||
}
|
||||
|
||||
get canSummon() {
|
||||
return game.user.can('TOKEN_CREATE');
|
||||
}
|
||||
}
|
||||
|
||||
export class DHEffectAction extends DHBaseAction {
|
||||
static defineSchema() {
|
||||
return {
|
||||
...super.defineSchema(),
|
||||
...extraDefineSchema('effects')
|
||||
};
|
||||
static extraSchemas = ['effects', 'target'];
|
||||
|
||||
async use(event, ...args) {
|
||||
const config = await super.use(event, args);
|
||||
if (['error', 'warning'].includes(config.type)) return;
|
||||
return await this.chatApplyEffects(event, config);
|
||||
}
|
||||
|
||||
async chatApplyEffects(event, data) {
|
||||
const cls = getDocumentClass('ChatMessage'),
|
||||
systemData = {
|
||||
title: game.i18n.format('DAGGERHEART.Chat.ApplyEffect.Title', { name: this.name }),
|
||||
origin: this.actor._id,
|
||||
description: '',
|
||||
targets: data.targets.map(x => ({ id: x.id, name: x.name, img: x.img, hit: true })),
|
||||
action: {
|
||||
itemId: this.item._id,
|
||||
actionId: this._id
|
||||
}
|
||||
},
|
||||
msg = new cls({
|
||||
type: 'applyEffect',
|
||||
user: game.user.id,
|
||||
system: systemData,
|
||||
content: await foundry.applications.handlebars.renderTemplate(
|
||||
'systems/daggerheart/templates/chat/apply-effects.hbs',
|
||||
systemData
|
||||
)
|
||||
});
|
||||
|
||||
cls.create(msg.toObject());
|
||||
}
|
||||
|
||||
get chatTemplate() {
|
||||
return 'systems/daggerheart/templates/chat/apply-effects.hbs';
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -380,11 +685,13 @@ export class DHMacroAction extends DHBaseAction {
|
|||
static defineSchema() {
|
||||
return {
|
||||
...super.defineSchema(),
|
||||
documentUUID: new fields.StringField({ blank: true, initial: '', placeholder: 'Enter a macro UUID' })
|
||||
documentUUID: new fields.DocumentUUIDField({ type: 'Macro' })
|
||||
};
|
||||
}
|
||||
|
||||
async use(event) {
|
||||
async trigger(event, ...args) {
|
||||
// const config = await super.use(event, args);
|
||||
// if (['error', 'warning'].includes(config.type)) return;
|
||||
const fixUUID = !this.documentUUID.includes('Macro.') ? `Macro.${this.documentUUID}` : this.documentUUID,
|
||||
macro = await fromUuid(fixUUID);
|
||||
try {
|
||||
|
|
|
|||
|
|
@ -11,6 +11,7 @@ export class DHActionDiceData extends foundry.abstract.DataModel {
|
|||
initial: 'proficiency',
|
||||
label: 'Multiplier'
|
||||
}),
|
||||
flatMultiplier: new fields.NumberField({ nullable: true, initial: 1, label: 'Flat Multiplier' }),
|
||||
dice: new fields.StringField({ choices: SYSTEM.GENERAL.diceTypes, initial: 'd6', label: 'Formula' }),
|
||||
bonus: new fields.NumberField({ nullable: true, initial: null, label: 'Bonus' }),
|
||||
custom: new fields.SchemaField({
|
||||
|
|
@ -21,27 +22,29 @@ export class DHActionDiceData extends foundry.abstract.DataModel {
|
|||
}
|
||||
|
||||
getFormula(actor) {
|
||||
const multiplier = this.multiplier === 'flat' ? this.flatMultiplier : actor.system[this.multiplier]?.total;
|
||||
return this.custom.enabled
|
||||
? this.custom.formula
|
||||
: `${actor.system[this.multiplier]?.total ?? 1}${this.dice}${this.bonus ? (this.bonus < 0 ? ` - ${Math.abs(this.bonus)}` : ` + ${this.bonus}`) : ''}`;
|
||||
: `${multiplier ?? 1}${this.dice}${this.bonus ? (this.bonus < 0 ? ` - ${Math.abs(this.bonus)}` : ` + ${this.bonus}`) : ''}`;
|
||||
}
|
||||
}
|
||||
|
||||
export class DHDamageField extends fields.SchemaField {
|
||||
constructor(hasBase, options, context = {}) {
|
||||
constructor(options, context = {}) {
|
||||
const damageFields = {
|
||||
parts: new fields.ArrayField(new fields.EmbeddedDataField(DHDamageData))
|
||||
parts: new fields.ArrayField(new fields.EmbeddedDataField(DHDamageData)),
|
||||
includeBase: new fields.BooleanField({ initial: false })
|
||||
};
|
||||
if (hasBase) damageFields.includeBase = new fields.BooleanField({ initial: true });
|
||||
// if (hasBase) damageFields.includeBase = new fields.BooleanField({ initial: true });
|
||||
super(damageFields, options, context);
|
||||
}
|
||||
}
|
||||
|
||||
export class DHDamageData extends DHActionDiceData {
|
||||
export class DHDamageData extends foundry.abstract.DataModel {
|
||||
/** @override */
|
||||
static defineSchema() {
|
||||
return {
|
||||
...super.defineSchema(),
|
||||
// ...super.defineSchema(),
|
||||
base: new fields.BooleanField({ initial: false, readonly: true, label: 'Base' }),
|
||||
type: new fields.StringField({
|
||||
choices: SYSTEM.GENERAL.damageTypes,
|
||||
|
|
@ -49,7 +52,10 @@ export class DHDamageData extends DHActionDiceData {
|
|||
label: 'Type',
|
||||
nullable: false,
|
||||
required: true
|
||||
})
|
||||
}),
|
||||
resultBased: new fields.BooleanField({ initial: false, label: "DAGGERHEART.Actions.Settings.ResultBased.label" }),
|
||||
value: new fields.EmbeddedDataField(DHActionDiceData),
|
||||
valueAlt: new fields.EmbeddedDataField(DHActionDiceData),
|
||||
};
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,3 +1,4 @@
|
|||
import ActionField from '../fields/actionField.mjs';
|
||||
import BaseDataActor from './base.mjs';
|
||||
|
||||
const resourceField = () =>
|
||||
|
|
@ -39,30 +40,41 @@ export default class DhpAdversary extends BaseDataActor {
|
|||
hitPoints: resourceField(),
|
||||
stress: resourceField()
|
||||
}),
|
||||
attack: new fields.SchemaField({
|
||||
name: new fields.StringField({}),
|
||||
modifier: new fields.NumberField({ required: true, integer: true, initial: 0 }),
|
||||
range: new fields.StringField({
|
||||
required: true,
|
||||
choices: SYSTEM.GENERAL.range,
|
||||
initial: SYSTEM.GENERAL.range.melee.id
|
||||
}),
|
||||
damage: new fields.SchemaField({
|
||||
value: new fields.StringField(),
|
||||
type: new fields.StringField({
|
||||
required: true,
|
||||
choices: SYSTEM.GENERAL.damageTypes,
|
||||
initial: SYSTEM.GENERAL.damageTypes.physical.id
|
||||
})
|
||||
})
|
||||
attack: new ActionField({
|
||||
initial: {
|
||||
name: 'Attack',
|
||||
_id: foundry.utils.randomID(),
|
||||
systemPath: 'attack',
|
||||
type: 'attack',
|
||||
range: 'melee',
|
||||
target: {
|
||||
type: 'any',
|
||||
amount: 1
|
||||
},
|
||||
roll: {
|
||||
type: 'weapon'
|
||||
},
|
||||
damage: {
|
||||
parts: [
|
||||
{
|
||||
multiplier: 'flat'
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
}),
|
||||
experiences: new fields.TypedObjectField(
|
||||
new fields.SchemaField({
|
||||
name: new fields.StringField(),
|
||||
value: new fields.NumberField({ required: true, integer: true, initial: 1 })
|
||||
})
|
||||
)
|
||||
/* Features waiting on pseudo-document data model addition */
|
||||
),
|
||||
bonuses: new fields.SchemaField({
|
||||
difficulty: new fields.SchemaField({
|
||||
all: new fields.NumberField({ integer: true, initial: 0 }),
|
||||
reaction: new fields.NumberField({ integer: true, initial: 0 })
|
||||
})
|
||||
})
|
||||
};
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -17,6 +17,12 @@ const resourceField = max =>
|
|||
max: new foundry.data.fields.NumberField({ initial: max, integer: true })
|
||||
});
|
||||
|
||||
const stressDamageReductionRule = () =>
|
||||
new foundry.data.fields.SchemaField({
|
||||
enabled: new foundry.data.fields.BooleanField({ required: true, initial: false }),
|
||||
cost: new foundry.data.fields.NumberField({ integer: true })
|
||||
});
|
||||
|
||||
export default class DhCharacter extends BaseDataActor {
|
||||
static get metadata() {
|
||||
return foundry.utils.mergeObject(super.metadata, {
|
||||
|
|
@ -35,7 +41,9 @@ export default class DhCharacter extends BaseDataActor {
|
|||
bonus: new foundry.data.fields.NumberField({ initial: 0, integer: true })
|
||||
}),
|
||||
stress: resourceField(6),
|
||||
hope: resourceField(6)
|
||||
hope: resourceField(6),
|
||||
tokens: new fields.ObjectField(),
|
||||
dice: new fields.ObjectField()
|
||||
}),
|
||||
traits: new fields.SchemaField({
|
||||
agility: attributeField(),
|
||||
|
|
@ -90,9 +98,42 @@ export default class DhCharacter extends BaseDataActor {
|
|||
}),
|
||||
levelData: new fields.EmbeddedDataField(DhPCLevelData),
|
||||
bonuses: new fields.SchemaField({
|
||||
attack: new fields.NumberField({ integer: true, initial: 0 }),
|
||||
spellcast: new fields.NumberField({ integer: true, initial: 0 }),
|
||||
armorScore: new fields.NumberField({ integer: true, initial: 0 })
|
||||
armorScore: new fields.NumberField({ integer: true, initial: 0 }),
|
||||
damageThresholds: new fields.SchemaField({
|
||||
severe: new fields.NumberField({ integer: true, initial: 0 }),
|
||||
major: new fields.NumberField({ integer: true, initial: 0 })
|
||||
}),
|
||||
roll: new fields.SchemaField({
|
||||
attack: new fields.NumberField({ integer: true, initial: 0 }),
|
||||
spellcast: new fields.NumberField({ integer: true, initial: 0 }),
|
||||
action: new fields.NumberField({ integer: true, initial: 0 }),
|
||||
hopeOrFear: new fields.NumberField({ integer: true, initial: 0 })
|
||||
}),
|
||||
damage: new fields.SchemaField({
|
||||
all: new fields.NumberField({ integer: true, initial: 0 }),
|
||||
physical: new fields.NumberField({ integer: true, initial: 0 }),
|
||||
magic: new fields.NumberField({ integer: true, initial: 0 })
|
||||
})
|
||||
}),
|
||||
rules: new fields.SchemaField({
|
||||
maxArmorMarked: new fields.SchemaField({
|
||||
value: new fields.NumberField({ required: true, integer: true, initial: 1 }),
|
||||
bonus: new fields.NumberField({ required: true, integer: true, initial: 0 }),
|
||||
stressExtra: new fields.NumberField({ required: true, integer: true, initial: 0 })
|
||||
}),
|
||||
stressDamageReduction: new fields.SchemaField({
|
||||
severe: stressDamageReductionRule(),
|
||||
major: stressDamageReductionRule(),
|
||||
minor: stressDamageReductionRule()
|
||||
}),
|
||||
strangePatterns: new fields.NumberField({
|
||||
integer: true,
|
||||
min: 1,
|
||||
max: 12,
|
||||
nullable: true,
|
||||
initial: null
|
||||
}),
|
||||
runeWard: new fields.BooleanField({ initial: false })
|
||||
})
|
||||
};
|
||||
}
|
||||
|
|
@ -246,6 +287,9 @@ export default class DhCharacter extends BaseDataActor {
|
|||
experience.total = experience.value + experience.bonus;
|
||||
}
|
||||
|
||||
this.rules.maxArmorMarked.total = this.rules.maxArmorMarked.value + this.rules.maxArmorMarked.bonus;
|
||||
|
||||
this.armorScore = this.armor ? this.armor.system.baseScore + (this.bonuses.armorScore ?? 0) : 0;
|
||||
this.resources.hitPoints.maxTotal = (this.class.value?.system?.hitPoints ?? 0) + this.resources.hitPoints.bonus;
|
||||
this.resources.stress.maxTotal = this.resources.stress.max + this.resources.stress.bonus;
|
||||
this.evasion.total = (this.class?.evasion ?? 0) + this.evasion.bonus;
|
||||
|
|
@ -256,7 +300,11 @@ export default class DhCharacter extends BaseDataActor {
|
|||
const data = super.getRollData();
|
||||
return {
|
||||
...data,
|
||||
tier: this.tier
|
||||
...this.resources.tokens,
|
||||
...this.resources.dice,
|
||||
...this.bonuses,
|
||||
tier: this.tier,
|
||||
level: this.levelData.level.current
|
||||
};
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,13 +1,21 @@
|
|||
import DHAbilityUse from './abilityUse.mjs';
|
||||
import DHAdversaryRoll from './adversaryRoll.mjs';
|
||||
import DHDamageRoll from './damageRoll.mjs';
|
||||
import DHDualityRoll from './dualityRoll.mjs';
|
||||
import DHAbilityUse from "./abilityUse.mjs";
|
||||
import DHAdversaryRoll from "./adversaryRoll.mjs";
|
||||
import DHDamageRoll from "./damageRoll.mjs";
|
||||
import DHDualityRoll from "./dualityRoll.mjs";
|
||||
import DHApplyEffect from './applyEffects.mjs'
|
||||
|
||||
export { DHAbilityUse, DHAdversaryRoll, DHDamageRoll, DHDualityRoll };
|
||||
export {
|
||||
DHAbilityUse,
|
||||
DHAdversaryRoll,
|
||||
DHDamageRoll,
|
||||
DHDualityRoll,
|
||||
DHApplyEffect
|
||||
}
|
||||
|
||||
export const config = {
|
||||
abilityUse: DHAbilityUse,
|
||||
adversaryRoll: DHAdversaryRoll,
|
||||
damageRoll: DHDamageRoll,
|
||||
dualityRoll: DHDualityRoll
|
||||
abilityUse: DHAbilityUse,
|
||||
adversaryRoll: DHAdversaryRoll,
|
||||
damageRoll: DHDamageRoll,
|
||||
dualityRoll: DHDualityRoll,
|
||||
applyEffect: DHApplyEffect
|
||||
};
|
||||
|
|
|
|||
|
|
@ -4,43 +4,35 @@ export default class DHAdversaryRoll extends foundry.abstract.TypeDataModel {
|
|||
|
||||
return {
|
||||
title: new fields.StringField(),
|
||||
origin: new fields.StringField({ required: true }),
|
||||
dice: new fields.DataField(),
|
||||
roll: new fields.DataField(),
|
||||
modifiers: new fields.ArrayField(
|
||||
new fields.SchemaField({
|
||||
value: new fields.NumberField({ integer: true }),
|
||||
label: new fields.StringField({})
|
||||
})
|
||||
),
|
||||
advantageState: new fields.BooleanField({ nullable: true, initial: null }),
|
||||
advantage: new fields.SchemaField({
|
||||
dice: new fields.StringField({}),
|
||||
value: new fields.NumberField({ integer: true })
|
||||
}),
|
||||
targets: new fields.ArrayField(
|
||||
new fields.SchemaField({
|
||||
id: new fields.StringField({}),
|
||||
actorId: new fields.StringField({}),
|
||||
name: new fields.StringField({}),
|
||||
img: new fields.StringField({}),
|
||||
difficulty: new fields.NumberField({ integer: true, nullable: true }),
|
||||
evasion: new fields.NumberField({ integer: true }),
|
||||
hit: new fields.BooleanField({ initial: false })
|
||||
hit: new fields.BooleanField({ initial: false }),
|
||||
saved: new fields.SchemaField({
|
||||
result: new fields.NumberField(),
|
||||
success: new fields.BooleanField({ nullable: true, initial: null })
|
||||
})
|
||||
})
|
||||
),
|
||||
damage: new fields.SchemaField(
|
||||
{
|
||||
value: new fields.StringField({}),
|
||||
type: new fields.StringField({ choices: Object.keys(SYSTEM.GENERAL.damageTypes), integer: false })
|
||||
},
|
||||
{ nullable: true, initial: null }
|
||||
)
|
||||
hasDamage: new fields.BooleanField({ initial: false }),
|
||||
hasHealing: new fields.BooleanField({ initial: false }),
|
||||
hasEffect: new fields.BooleanField({ initial: false }),
|
||||
hasSave: new fields.BooleanField({ initial: false }),
|
||||
source: new fields.SchemaField({
|
||||
actor: new fields.StringField(),
|
||||
item: new fields.StringField(),
|
||||
action: new fields.StringField()
|
||||
})
|
||||
};
|
||||
}
|
||||
|
||||
prepareDerivedData() {
|
||||
this.targets.forEach(target => {
|
||||
target.hit = target.difficulty ? this.total >= target.difficulty : this.total >= target.evasion;
|
||||
});
|
||||
get messageTemplate() {
|
||||
return 'systems/daggerheart/templates/chat/adversary-roll.hbs';
|
||||
}
|
||||
}
|
||||
|
|
|
|||
23
module/data/chat-message/applyEffects.mjs
Normal file
23
module/data/chat-message/applyEffects.mjs
Normal file
|
|
@ -0,0 +1,23 @@
|
|||
export default class DHApplyEffect extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
|
||||
return {
|
||||
title: new fields.StringField(),
|
||||
origin: new fields.StringField({}),
|
||||
description: new fields.StringField({}),
|
||||
targets: new fields.ArrayField(
|
||||
new fields.SchemaField({
|
||||
id: new fields.StringField({ required: true }),
|
||||
name: new fields.StringField(),
|
||||
img: new fields.StringField(),
|
||||
hit: new fields.BooleanField({ initial: false })
|
||||
})
|
||||
),
|
||||
action: new fields.SchemaField({
|
||||
itemId: new fields.StringField(),
|
||||
actionId: new fields.StringField()
|
||||
})
|
||||
};
|
||||
}
|
||||
}
|
||||
|
|
@ -3,32 +3,35 @@ export default class DHDamageRoll extends foundry.abstract.TypeDataModel {
|
|||
const fields = foundry.data.fields;
|
||||
|
||||
return {
|
||||
messageType: new fields.StringField({initial: 'damage'}),
|
||||
title: new fields.StringField(),
|
||||
roll: new fields.StringField({ required: true }),
|
||||
damage: new fields.SchemaField({
|
||||
total: new fields.NumberField({ required: true, integer: true }),
|
||||
type: new fields.StringField({ choices: Object.keys(SYSTEM.GENERAL.damageTypes), integer: false })
|
||||
}),
|
||||
dice: new fields.ArrayField(
|
||||
new fields.SchemaField({
|
||||
type: new fields.StringField({ required: true }),
|
||||
rolls: new fields.ArrayField(new fields.NumberField({ required: true, integer: true })),
|
||||
total: new fields.NumberField({ integer: true })
|
||||
})
|
||||
),
|
||||
modifiers: new fields.ArrayField(
|
||||
new fields.SchemaField({
|
||||
value: new fields.NumberField({ required: true, integer: true }),
|
||||
operator: new fields.StringField({ required: true, choices: ['+', '-', '*', '/'] })
|
||||
})
|
||||
),
|
||||
roll: new fields.DataField({}),
|
||||
targets: new fields.ArrayField(
|
||||
new fields.SchemaField({
|
||||
id: new fields.StringField({ required: true }),
|
||||
actorId: new fields.StringField({}),
|
||||
name: new fields.StringField(),
|
||||
img: new fields.StringField()
|
||||
img: new fields.StringField(),
|
||||
hit: new fields.BooleanField({ initial: false }),
|
||||
saved: new fields.SchemaField({
|
||||
result: new fields.NumberField(),
|
||||
success: new fields.BooleanField({ nullable: true, initial: null })
|
||||
})
|
||||
})
|
||||
)
|
||||
),
|
||||
hasSave: new fields.BooleanField({ initial: false }),
|
||||
onSave: new fields.StringField(),
|
||||
source: new fields.SchemaField({
|
||||
actor: new fields.StringField(),
|
||||
item: new fields.StringField(),
|
||||
action: new fields.StringField(),
|
||||
message: new fields.StringField()
|
||||
}),
|
||||
directDamage: new fields.BooleanField({initial: true})
|
||||
};
|
||||
}
|
||||
|
||||
get messageTemplate() {
|
||||
return `systems/daggerheart/templates/chat/${this.messageType}-roll.hbs`;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,11 +1,4 @@
|
|||
import { DualityRollColor } from '../settings/Appearance.mjs';
|
||||
|
||||
const fields = foundry.data.fields;
|
||||
const diceField = () =>
|
||||
new fields.SchemaField({
|
||||
dice: new fields.StringField({}),
|
||||
value: new fields.NumberField({ integer: true })
|
||||
});
|
||||
|
||||
export default class DHDualityRoll extends foundry.abstract.TypeDataModel {
|
||||
static dualityResult = {
|
||||
|
|
@ -17,92 +10,35 @@ export default class DHDualityRoll extends foundry.abstract.TypeDataModel {
|
|||
static defineSchema() {
|
||||
return {
|
||||
title: new fields.StringField(),
|
||||
origin: new fields.StringField({ required: true }),
|
||||
roll: new fields.DataField({}),
|
||||
modifiers: new fields.ArrayField(
|
||||
new fields.SchemaField({
|
||||
value: new fields.NumberField({ integer: true }),
|
||||
label: new fields.StringField({})
|
||||
})
|
||||
),
|
||||
hope: diceField(),
|
||||
fear: diceField(),
|
||||
advantageState: new fields.BooleanField({ nullable: true, initial: null }),
|
||||
advantage: diceField(),
|
||||
targets: new fields.ArrayField(
|
||||
new fields.SchemaField({
|
||||
id: new fields.StringField({}),
|
||||
actorId: new fields.StringField({}),
|
||||
name: new fields.StringField({}),
|
||||
img: new fields.StringField({}),
|
||||
difficulty: new fields.NumberField({ integer: true, nullable: true }),
|
||||
evasion: new fields.NumberField({ integer: true }),
|
||||
hit: new fields.BooleanField({ initial: false })
|
||||
hit: new fields.BooleanField({ initial: false }),
|
||||
saved: new fields.SchemaField({
|
||||
result: new fields.NumberField(),
|
||||
success: new fields.BooleanField({ nullable: true, initial: null })
|
||||
})
|
||||
})
|
||||
),
|
||||
damage: new fields.SchemaField({
|
||||
value: new fields.StringField({}),
|
||||
type: new fields.StringField({ choices: Object.keys(SYSTEM.GENERAL.damageTypes), integer: false }),
|
||||
bonusDamage: new fields.ArrayField(
|
||||
new fields.SchemaField({
|
||||
value: new fields.StringField({}),
|
||||
type: new fields.StringField({
|
||||
choices: Object.keys(SYSTEM.GENERAL.damageTypes),
|
||||
integer: false
|
||||
}),
|
||||
initiallySelected: new fields.BooleanField(),
|
||||
appliesOn: new fields.StringField(
|
||||
{ choices: Object.keys(SYSTEM.EFFECTS.applyLocations) },
|
||||
{ nullable: true, initial: null }
|
||||
),
|
||||
description: new fields.StringField({}),
|
||||
hopeIncrease: new fields.StringField({ nullable: true })
|
||||
}),
|
||||
{ nullable: true, initial: null }
|
||||
)
|
||||
hasDamage: new fields.BooleanField({ initial: false }),
|
||||
hasHealing: new fields.BooleanField({ initial: false }),
|
||||
hasEffect: new fields.BooleanField({ initial: false }),
|
||||
hasSave: new fields.BooleanField({ initial: false }),
|
||||
source: new fields.SchemaField({
|
||||
actor: new fields.StringField(),
|
||||
item: new fields.StringField(),
|
||||
action: new fields.StringField()
|
||||
})
|
||||
};
|
||||
}
|
||||
|
||||
get diceTotal() {
|
||||
return this.hope.value + this.fear.value;
|
||||
}
|
||||
|
||||
get modifierTotal() {
|
||||
const total = this.modifiers.reduce((acc, x) => acc + x.value, 0);
|
||||
return {
|
||||
value: total,
|
||||
label: total > 0 ? `+${total}` : total < 0 ? `${total}` : ''
|
||||
};
|
||||
}
|
||||
|
||||
get dualityResult() {
|
||||
return this.hope.value > this.fear.value
|
||||
? this.constructor.dualityResult.hope
|
||||
: this.fear.value > this.hope.value
|
||||
? this.constructor.dualityResult.fear
|
||||
: this.constructor.dualityResult.critical;
|
||||
}
|
||||
|
||||
get totalLabel() {
|
||||
const label =
|
||||
this.hope.value > this.fear.value
|
||||
? 'DAGGERHEART.General.Hope'
|
||||
: this.fear.value > this.hope.value
|
||||
? 'DAGGERHEART.General.Fear'
|
||||
: 'DAGGERHEART.General.CriticalSuccess';
|
||||
|
||||
return game.i18n.localize(label);
|
||||
}
|
||||
|
||||
get colorful() {
|
||||
return (
|
||||
game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.appearance).dualityColorScheme ===
|
||||
DualityRollColor.colorful.value
|
||||
);
|
||||
}
|
||||
|
||||
prepareDerivedData() {
|
||||
this.hope.discarded = this.hope.value < this.fear.value;
|
||||
this.fear.discarded = this.fear.value < this.hope.value;
|
||||
get messageTemplate() {
|
||||
return 'systems/daggerheart/templates/chat/duality-roll.hbs';
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -29,7 +29,6 @@ export default class DHArmor extends BaseDataItem {
|
|||
})
|
||||
),
|
||||
marks: new fields.SchemaField({
|
||||
max: new fields.NumberField({ initial: 6, integer: true }),
|
||||
value: new fields.NumberField({ initial: 0, integer: true })
|
||||
}),
|
||||
baseThresholds: new fields.SchemaField({
|
||||
|
|
|
|||
|
|
@ -1,3 +1,5 @@
|
|||
import { actionsTypes } from '../action/_module.mjs';
|
||||
|
||||
/**
|
||||
* Describes metadata about the item data model type
|
||||
* @typedef {Object} ItemDataModelMetadata
|
||||
|
|
@ -50,4 +52,24 @@ export default class BaseDataItem extends foundry.abstract.TypeDataModel {
|
|||
const data = { ...actorRollData, item: { ...this } };
|
||||
return data;
|
||||
}
|
||||
|
||||
async _preCreate(data, options, user) {
|
||||
if(!this.constructor.metadata.hasInitialAction || !foundry.utils.isEmpty(this.actions)) return;
|
||||
const actionType = {
|
||||
weapon: 'attack'
|
||||
}[this.constructor.metadata.type],
|
||||
cls = actionsTypes.attack,
|
||||
action = new cls(
|
||||
{
|
||||
_id: foundry.utils.randomID(),
|
||||
type: actionType,
|
||||
name: game.i18n.localize(SYSTEM.ACTIONS.actionTypes[actionType].name),
|
||||
...cls.getSourceConfig(this.parent)
|
||||
},
|
||||
{
|
||||
parent: this.parent
|
||||
}
|
||||
);
|
||||
this.updateSource({actions: [action]});
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,5 +1,4 @@
|
|||
import { getTier } from '../../helpers/utils.mjs';
|
||||
import DHAction from '../action/action.mjs';
|
||||
import BaseDataItem from './base.mjs';
|
||||
import ActionField from '../fields/actionField.mjs';
|
||||
|
||||
|
|
|
|||
|
|
@ -2,7 +2,7 @@ import BaseDataItem from './base.mjs';
|
|||
import FormulaField from '../fields/formulaField.mjs';
|
||||
import ActionField from '../fields/actionField.mjs';
|
||||
import { weaponFeatures } from '../../config/itemConfig.mjs';
|
||||
import { actionsTypes } from '../../data/_module.mjs';
|
||||
import { actionsTypes } from '../action/_module.mjs';
|
||||
|
||||
export default class DHWeapon extends BaseDataItem {
|
||||
/** @inheritDoc */
|
||||
|
|
@ -14,7 +14,8 @@ export default class DHWeapon extends BaseDataItem {
|
|||
isQuantifiable: true,
|
||||
embedded: {
|
||||
feature: 'featureTest'
|
||||
}
|
||||
},
|
||||
hasInitialAction: true
|
||||
});
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue