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Feature/112 items use action datamodel (#194)
* Fix action for items * Cost & Range #1 * remove log * actions * Split methods * Roll classes * Begin damage * g * Actions * before main merge * Fix d20RollDialog costs check * Fix submit on close * Add uses in action dialog * Adversary Attack * 166 - Damage Reduction (#180) * Temp * Fixed Stress Reductions * Changed from index based to object * Fixed stress resources management for DamageReduction * Fix Adversary attack multiplier * Auto add Attack action to newly created weapon * Few fixes * 164 - Add Hope/Fear formula * 163 - Actor Sub Datas (#182) * Added rules/bonuses for all classes and subclasses * More * Add Save * Fix delete action button --------- Co-authored-by: WBHarry <williambjrklund@gmail.com> Co-authored-by: WBHarry <89362246+WBHarry@users.noreply.github.com>
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77 changed files with 3707 additions and 1828 deletions
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@ -68,8 +68,8 @@ export const damageTypes = {
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};
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export const healingTypes = {
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health: {
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id: 'health',
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hitPoints: {
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id: 'hitPoints',
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label: 'DAGGERHEART.HealingType.HitPoints.Name',
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abbreviation: 'DAGGERHEART.HealingType.HitPoints.Abbreviation'
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},
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@ -77,6 +77,16 @@ export const healingTypes = {
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id: 'stress',
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label: 'DAGGERHEART.HealingType.Stress.Name',
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abbreviation: 'DAGGERHEART.HealingType.Stress.Abbreviation'
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},
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hope: {
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id: 'hope',
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label: 'DAGGERHEART.HealingType.Hope.Name',
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abbreviation: 'DAGGERHEART.HealingType.Hope.Abbreviation'
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},
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armorStack: {
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id: 'armorStack',
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label: 'DAGGERHEART.HealingType.ArmorStack.Name',
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abbreviation: 'DAGGERHEART.HealingType.ArmorStack.Abbreviation'
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}
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};
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@ -290,13 +300,15 @@ export const diceTypes = {
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d4: 'd4',
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d6: 'd6',
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d8: 'd8',
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d10: 'd10',
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d12: 'd12',
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d20: 'd20'
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};
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export const multiplierTypes = {
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proficiency: 'Proficiency',
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spellcast: 'Spellcast'
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spellcast: 'Spellcast',
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flat: 'Flat'
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};
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export const getDiceSoNicePresets = () => {
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@ -360,7 +372,35 @@ export const abilityCosts = {
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},
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stress: {
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id: 'stress',
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label: 'Stress'
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label: 'DAGGERHEART.HealingType.Stress.Name'
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},
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armor: {
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id: 'armor',
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label: 'Armor Stack'
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},
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hp: {
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id: 'hp',
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label: 'DAGGERHEART.HealingType.HitPoints.Name'
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},
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prayer: {
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id: 'prayer',
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label: 'Prayer Dice'
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},
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favor: {
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id: 'favor',
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label: 'Favor Points'
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},
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slayer: {
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id: 'slayer',
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label: 'Slayer Dice'
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},
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tide: {
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id: 'tide',
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label: 'Tide'
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},
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chaos: {
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id: 'chaos',
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label: 'Chaos'
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}
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};
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