Feature/112 items use action datamodel (#194)

* Fix action for items

* Cost & Range #1

* remove log

* actions

* Split methods

* Roll classes

* Begin damage

* g

* Actions

* before main merge

* Fix d20RollDialog costs check

* Fix submit on close

* Add uses in action dialog

* Adversary Attack

* 166 - Damage Reduction (#180)

* Temp

* Fixed Stress Reductions

* Changed from index based to object

* Fixed stress resources management for DamageReduction

* Fix Adversary attack multiplier

* Auto add Attack action to newly created weapon

* Few fixes

* 164 - Add Hope/Fear formula

* 163 - Actor Sub Datas (#182)

* Added rules/bonuses for all classes and subclasses

* More

* Add Save

* Fix delete action button

---------

Co-authored-by: WBHarry <williambjrklund@gmail.com>
Co-authored-by: WBHarry <89362246+WBHarry@users.noreply.github.com>
This commit is contained in:
Dapoulp 2025-06-28 19:01:08 +02:00 committed by GitHub
parent 1135669d0b
commit 3593f44612
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GPG key ID: B5690EEEBB952194
77 changed files with 3707 additions and 1828 deletions

View file

@ -4,21 +4,21 @@ export const actionTypes = {
name: 'DAGGERHEART.Actions.Types.Attack.Name',
icon: 'fa-swords'
},
spellcast: {
id: 'spellcast',
name: 'DAGGERHEART.Actions.Types.Spellcast.Name',
icon: 'fa-book-sparkles'
},
// spellcast: {
// id: 'spellcast',
// name: 'DAGGERHEART.Actions.Types.Spellcast.Name',
// icon: 'fa-book-sparkles'
// },
healing: {
id: 'healing',
name: 'DAGGERHEART.Actions.Types.Healing.Name',
icon: 'fa-kit-medical'
},
resource: {
id: 'resource',
name: 'DAGGERHEART.Actions.Types.Resource.Name',
icon: 'fa-honey-pot'
},
// resource: {
// id: 'resource',
// name: 'DAGGERHEART.Actions.Types.Resource.Name',
// icon: 'fa-honey-pot'
// },
damage: {
id: 'damage',
name: 'DAGGERHEART.Actions.Types.Damage.Name',
@ -46,8 +46,34 @@ export const targetTypes = {
id: 'self',
label: 'Self'
},
other: {
id: 'other',
label: 'Other'
friendly: {
id: 'friendly',
label: 'Friendly'
},
hostile: {
id: 'hostile',
label: 'Hostile'
},
any: {
id: 'any',
label: 'Any'
}
};
export const damageOnSave = {
none: {
id: 'none',
label: 'None',
mod: 0
},
half: {
id: 'half',
label: 'Half Damage',
mod: 0.5
},
full: {
id: 'full',
label: 'Full damage',
mod: 1
}
}

View file

@ -68,8 +68,8 @@ export const damageTypes = {
};
export const healingTypes = {
health: {
id: 'health',
hitPoints: {
id: 'hitPoints',
label: 'DAGGERHEART.HealingType.HitPoints.Name',
abbreviation: 'DAGGERHEART.HealingType.HitPoints.Abbreviation'
},
@ -77,6 +77,16 @@ export const healingTypes = {
id: 'stress',
label: 'DAGGERHEART.HealingType.Stress.Name',
abbreviation: 'DAGGERHEART.HealingType.Stress.Abbreviation'
},
hope: {
id: 'hope',
label: 'DAGGERHEART.HealingType.Hope.Name',
abbreviation: 'DAGGERHEART.HealingType.Hope.Abbreviation'
},
armorStack: {
id: 'armorStack',
label: 'DAGGERHEART.HealingType.ArmorStack.Name',
abbreviation: 'DAGGERHEART.HealingType.ArmorStack.Abbreviation'
}
};
@ -290,13 +300,15 @@ export const diceTypes = {
d4: 'd4',
d6: 'd6',
d8: 'd8',
d10: 'd10',
d12: 'd12',
d20: 'd20'
};
export const multiplierTypes = {
proficiency: 'Proficiency',
spellcast: 'Spellcast'
spellcast: 'Spellcast',
flat: 'Flat'
};
export const getDiceSoNicePresets = () => {
@ -360,7 +372,35 @@ export const abilityCosts = {
},
stress: {
id: 'stress',
label: 'Stress'
label: 'DAGGERHEART.HealingType.Stress.Name'
},
armor: {
id: 'armor',
label: 'Armor Stack'
},
hp: {
id: 'hp',
label: 'DAGGERHEART.HealingType.HitPoints.Name'
},
prayer: {
id: 'prayer',
label: 'Prayer Dice'
},
favor: {
id: 'favor',
label: 'Favor Points'
},
slayer: {
id: 'slayer',
label: 'Slayer Dice'
},
tide: {
id: 'tide',
label: 'Tide'
},
chaos: {
id: 'chaos',
label: 'Chaos'
}
};