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Feature/112 items use action datamodel (#194)
* Fix action for items * Cost & Range #1 * remove log * actions * Split methods * Roll classes * Begin damage * g * Actions * before main merge * Fix d20RollDialog costs check * Fix submit on close * Add uses in action dialog * Adversary Attack * 166 - Damage Reduction (#180) * Temp * Fixed Stress Reductions * Changed from index based to object * Fixed stress resources management for DamageReduction * Fix Adversary attack multiplier * Auto add Attack action to newly created weapon * Few fixes * 164 - Add Hope/Fear formula * 163 - Actor Sub Datas (#182) * Added rules/bonuses for all classes and subclasses * More * Add Save * Fix delete action button --------- Co-authored-by: WBHarry <williambjrklund@gmail.com> Co-authored-by: WBHarry <89362246+WBHarry@users.noreply.github.com>
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77 changed files with 3707 additions and 1828 deletions
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@ -1,3 +1,4 @@
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import DHActionConfig from '../config/Action.mjs';
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import DaggerheartSheet from './daggerheart-sheet.mjs';
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const { ActorSheetV2 } = foundry.applications.sheets;
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@ -9,6 +10,7 @@ export default class AdversarySheet extends DaggerheartSheet(ActorSheetV2) {
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actions: {
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reactionRoll: this.reactionRoll,
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attackRoll: this.attackRoll,
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attackConfigure: this.attackConfigure,
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addExperience: this.addExperience,
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removeExperience: this.removeExperience,
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toggleHP: this.toggleHP,
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@ -51,7 +53,10 @@ export default class AdversarySheet extends DaggerheartSheet(ActorSheetV2) {
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const context = await super._prepareContext(_options);
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context.document = this.document;
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context.tabs = super._getTabs(this.constructor.TABS);
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context.systemFields.attack.fields = this.document.system.attack.schema.fields;
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context.getEffectDetails = this.getEffectDetails.bind(this);
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context.isNPC = true;
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console.log(context)
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return context;
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}
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@ -77,26 +82,16 @@ export default class AdversarySheet extends DaggerheartSheet(ActorSheetV2) {
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this.actor.diceRoll(config);
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}
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getEffectDetails(id) {
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return {};
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}
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static async attackRoll(event) {
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const { modifier, damage, name: attackName } = this.actor.system.attack,
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config = {
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event: event,
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title: attackName,
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roll: {
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modifier: modifier,
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type: 'action'
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},
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chatMessage: {
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type: 'adversaryRoll',
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template: 'systems/daggerheart/templates/chat/adversary-attack-roll.hbs'
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},
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damage: {
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value: damage.value,
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type: damage.type
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},
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checkTarget: true
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};
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this.actor.diceRoll(config);
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this.actor.system.attack.use(event);
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}
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static async attackConfigure(event) {
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await new DHActionConfig(this.document.system.attack).render(true);
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}
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static async addExperience() {
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