Feature/112 items use action datamodel (#194)

* Fix action for items

* Cost & Range #1

* remove log

* actions

* Split methods

* Roll classes

* Begin damage

* g

* Actions

* before main merge

* Fix d20RollDialog costs check

* Fix submit on close

* Add uses in action dialog

* Adversary Attack

* 166 - Damage Reduction (#180)

* Temp

* Fixed Stress Reductions

* Changed from index based to object

* Fixed stress resources management for DamageReduction

* Fix Adversary attack multiplier

* Auto add Attack action to newly created weapon

* Few fixes

* 164 - Add Hope/Fear formula

* 163 - Actor Sub Datas (#182)

* Added rules/bonuses for all classes and subclasses

* More

* Add Save

* Fix delete action button

---------

Co-authored-by: WBHarry <williambjrklund@gmail.com>
Co-authored-by: WBHarry <89362246+WBHarry@users.noreply.github.com>
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77 changed files with 3707 additions and 1828 deletions

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import D20RollDialog from '../dialogs/d20RollDialog.mjs';
import DamageDialog from '../dialogs/damageDialog.mjs';
/*
- Damage & other resources roll
- Close dialog => don't roll
*/
export class DHRoll extends Roll {
constructor(formula, data, options) {
super(formula, data, options);
}
static async build(config = {}, message = {}) {
const roll = await this.buildConfigure(config, message);
if (!roll) return;
await this.buildEvaluate(roll, config, (message = {}));
await this.buildPost(roll, config, (message = {}));
return config;
}
static async buildConfigure(config = {}, message = {}) {
config.hooks = [...(config.hooks ?? []), ''];
config.dialog ??= {};
for (const hook of config.hooks) {
if (Hooks.call(`${SYSTEM.id}.preRoll${hook.capitalize()}`, config, message) === false) return null;
}
this.applyKeybindings(config);
if (config.dialog.configure !== false) {
// Open Roll Dialog
const DialogClass = config.dialog?.class ?? this.DefaultDialog;
config = await DialogClass.configure(config, message);
if (!config) return;
}
let roll = new this(config.formula, config.data, config);
for (const hook of config.hooks) {
if (Hooks.call(`${SYSTEM.id}.post${hook.capitalize()}RollConfiguration`, roll, config, message) === false)
return [];
}
return roll;
}
static async buildEvaluate(roll, config = {}, message = {}) {
if (config.evaluate !== false) await roll.evaluate();
this.postEvaluate(roll, config);
}
static async buildPost(roll, config, message) {
for (const hook of config.hooks) {
if (Hooks.call(`${SYSTEM.id}.postRoll${hook.capitalize()}`, config, message) === false) return null;
}
// Create Chat Message
if (message.data) {
} else {
const messageData = {};
config.message = await this.toMessage(roll, config);
}
}
static async postEvaluate(roll, config = {}) {}
static async toMessage(roll, config) {
const cls = getDocumentClass('ChatMessage'),
msg = {
type: this.messageType,
user: game.user.id,
sound: config.mute ? null : CONFIG.sounds.dice,
system: config,
rolls: [roll]
};
return await cls.create(msg);
}
static applyKeybindings(config) {
config.dialog.configure ??= true;
}
}
// DHopeDie
// DFearDie
// DualityDie
// D20Die
export class DualityDie extends foundry.dice.terms.Die {
constructor({ number = 1, faces = 12, ...args } = {}) {
super({ number, faces, ...args });
}
}
export class D20Roll extends DHRoll {
constructor(formula, data = {}, options = {}) {
super(formula, data, options);
this.createBaseDice();
this.configureModifiers();
this._formula = this.resetFormula();
}
static ADV_MODE = {
NORMAL: 0,
ADVANTAGE: 1,
DISADVANTAGE: -1
};
static messageType = 'adversaryRoll';
static CRITICAL_TRESHOLD = 20;
static DefaultDialog = D20RollDialog;
get d20() {
if (!(this.terms[0] instanceof foundry.dice.terms.Die)) this.createBaseDice();
return this.terms[0];
}
set d20(faces) {
if (!(this.terms[0] instanceof foundry.dice.terms.Die)) this.createBaseDice();
this.terms[0].faces = faces;
}
get dAdvantage() {
return this.dice[2];
}
get isCritical() {
if (!this.d20._evaluated) return;
return this.d20.total >= this.constructor.CRITICAL_TRESHOLD;
}
get hasAdvantage() {
return this.options.advantage === this.constructor.ADV_MODE.ADVANTAGE;
}
get hasDisadvantage() {
return this.options.advantage === this.constructor.ADV_MODE.DISADVANTAGE;
}
static applyKeybindings(config) {
const keys = {
normal: config.event.shiftKey || config.event.altKey || config.event.ctrlKey,
advantage: config.event.altKey,
disadvantage: config.event.ctrlKey
};
// Should the roll configuration dialog be displayed?
config.dialog.configure ??= !Object.values(keys).some(k => k);
// Determine advantage mode
const advantage = config.advantage || keys.advantage;
const disadvantage = config.disadvantage || keys.disadvantage;
if (advantage && !disadvantage) config.advantage = this.ADV_MODE.ADVANTAGE;
else if (!advantage && disadvantage) config.advantage = this.ADV_MODE.DISADVANTAGE;
else config.advantage = this.ADV_MODE.NORMAL;
}
createBaseDice() {
if (this.terms[0] instanceof foundry.dice.terms.Die) return;
this.terms[0] = new foundry.dice.terms.Die({ faces: 20 });
}
applyAdvantage() {
this.d20.modifiers.findSplice(m => ['kh', 'kl'].includes(m));
if (!this.hasAdvantage && !this.hasAdvantage) this.number = 1;
else {
this.d20.number = 2;
this.d20.modifiers.push(this.hasAdvantage ? 'kh' : 'kl');
}
}
// Trait bonus != Adversary
configureModifiers() {
this.applyAdvantage();
this.applyBaseBonus();
this.options.experiences?.forEach(m => {
if (this.options.data.experiences?.[m])
this.options.roll.modifiers.push({
label: this.options.data.experiences[m].description,
value: this.options.data.experiences[m].total
});
});
this.options.roll.modifiers?.forEach(m => {
this.terms.push(...this.formatModifier(m.value));
});
if (this.options.extraFormula)
this.terms.push(
new foundry.dice.terms.OperatorTerm({ operator: '+' }),
...this.constructor.parse(this.options.extraFormula, this.getRollData())
);
// this.resetFormula();
}
applyBaseBonus() {
if (this.options.type === 'attack')
this.terms.push(...this.formatModifier(this.options.data.attack.roll.bonus));
}
static async postEvaluate(roll, config = {}) {
if (config.targets?.length) {
config.targets.forEach(target => {
const difficulty = config.roll.difficulty ?? target.difficulty ?? target.evasion;
target.hit = this.isCritical || roll.total >= difficulty;
});
} else if (config.roll.difficulty) config.roll.success = roll.isCritical || roll.total >= config.roll.difficulty;
config.roll.total = roll.total;
config.roll.formula = roll.formula;
config.roll.advantage = {
type: config.advantage,
dice: roll.dAdvantage?.denomination,
value: roll.dAdvantage?.total
};
config.roll.modifierTotal = config.roll.modifiers.reduce((a, c) => a + c.value, 0);
config.roll.dice = [];
roll.dice.forEach(d => {
config.roll.dice.push({
dice: d.denomination,
total: d.total,
formula: d.formula,
results: d.results
});
});
}
getRollData() {
return this.options.data();
}
formatModifier(modifier) {
const numTerm = modifier < 0 ? '-' : '+';
return [
new foundry.dice.terms.OperatorTerm({ operator: numTerm }),
new foundry.dice.terms.NumericTerm({ number: Math.abs(modifier) })
];
}
resetFormula() {
return (this._formula = this.constructor.getFormula(this.terms));
}
}
export class DualityRoll extends D20Roll {
constructor(formula, data = {}, options = {}) {
super(formula, data, options);
}
static messageType = 'dualityRoll';
static DefaultDialog = D20RollDialog;
get dHope() {
// if ( !(this.terms[0] instanceof foundry.dice.terms.Die) ) return;
if (!(this.dice[0] instanceof CONFIG.Dice.daggerheart.DualityDie)) this.createBaseDice();
return this.dice[0];
// return this.#hopeDice;
}
set dHope(faces) {
if (!(this.dice[0] instanceof CONFIG.Dice.daggerheart.DualityDie)) this.createBaseDice();
this.terms[0].faces = faces;
// this.#hopeDice = `d${face}`;
}
get dFear() {
// if ( !(this.terms[1] instanceof foundry.dice.terms.Die) ) return;
if (!(this.dice[1] instanceof CONFIG.Dice.daggerheart.DualityDie)) this.createBaseDice();
return this.dice[1];
// return this.#fearDice;
}
set dFear(faces) {
if (!(this.dice[1] instanceof CONFIG.Dice.daggerheart.DualityDie)) this.createBaseDice();
this.dice[1].faces = faces;
// this.#fearDice = `d${face}`;
}
get dAdvantage() {
return this.dice[2];
}
get isCritical() {
if (!this.dHope._evaluated || !this.dFear._evaluated) return;
return this.dHope.total === this.dFear.total;
}
get withHope() {
if (!this._evaluated) return;
return this.dHope.total > this.dFear.total;
}
get withFear() {
if (!this._evaluated) return;
return this.dHope.total < this.dFear.total;
}
get hasBarRally() {
return null;
}
get totalLabel() {
const label = this.withHope
? 'DAGGERHEART.General.Hope'
: this.withFear
? 'DAGGERHEART.General.Fear'
: 'DAGGERHEART.General.CriticalSuccess';
return game.i18n.localize(label);
}
createBaseDice() {
if (
this.dice[0] instanceof CONFIG.Dice.daggerheart.DualityDie &&
this.dice[1] instanceof CONFIG.Dice.daggerheart.DualityDie
)
return;
if (!(this.dice[0] instanceof CONFIG.Dice.daggerheart.DualityDie))
this.terms[0] = new CONFIG.Dice.daggerheart.DualityDie();
this.terms[1] = new foundry.dice.terms.OperatorTerm({ operator: '+' });
if (!(this.dice[2] instanceof CONFIG.Dice.daggerheart.DualityDie))
this.terms[2] = new CONFIG.Dice.daggerheart.DualityDie();
}
applyAdvantage() {
const dieFaces = 6,
bardRallyFaces = this.hasBarRally,
advDie = new foundry.dice.terms.Die({ faces: dieFaces });
if (this.hasAdvantage || this.hasDisadvantage || bardRallyFaces)
this.terms.push(new foundry.dice.terms.OperatorTerm({ operator: '+' }));
if (bardRallyFaces) {
const rallyDie = new foundry.dice.terms.Die({ faces: bardRallyFaces });
if (this.hasAdvantage) {
this.terms.push(
new foundry.dice.terms.PoolTerm({
terms: [advDie.formula, rallyDie.formula],
modifiers: ['kh']
})
);
} else if (this.hasDisadvantage) {
this.terms.push(advDie, new foundry.dice.terms.OperatorTerm({ operator: '+' }), rallyDie);
}
} else if (this.hasAdvantage || this.hasDisadvantage) this.terms.push(advDie);
}
applyBaseBonus() {
if (!this.options.roll.modifiers) this.options.roll.modifiers = [];
if (this.options.roll?.trait)
this.options.roll.modifiers.push({
label: `DAGGERHEART.Abilities.${this.options.roll.trait}.name`,
value: this.options.data.traits[this.options.roll.trait].total
});
}
static async postEvaluate(roll, config = {}) {
super.postEvaluate(roll, config);
config.roll.hope = {
dice: roll.dHope.denomination,
value: roll.dHope.total
};
config.roll.fear = {
dice: roll.dFear.denomination,
value: roll.dFear.total
};
config.roll.result = {
duality: roll.withHope ? 1 : roll.withFear ? -1 : 0,
total: roll.dHope.total + roll.dFear.total,
label: roll.totalLabel
};
}
}
export class DamageRoll extends DHRoll {
constructor(formula, data = {}, options = {}) {
super(formula, data, options);
}
static messageType = 'damageRoll';
static DefaultDialog = DamageDialog;
static async postEvaluate(roll, config = {}) {
config.roll = {
total: roll.total,
formula: roll.formula,
type: config.type
};
config.roll.dice = [];
roll.dice.forEach(d => {
config.roll.dice.push({
dice: d.denomination,
total: d.total,
formula: d.formula,
results: d.results
});
});
}
}