Add Attack to Weapon & Override settings to Roll

This commit is contained in:
Dapoolp 2025-07-07 19:58:54 +02:00
parent 21f7d785f7
commit 357679a0a8
20 changed files with 140 additions and 107 deletions

View file

@ -108,7 +108,7 @@ export default class DHActionConfig extends DaggerheartSheet(ApplicationV2) {
context.config = CONFIG.DH;
if (!!this.action.effects) context.effects = this.action.effects.map(e => this.action.item.effects.get(e._id));
if (this.action.damage?.hasOwnProperty('includeBase') && this.action.type === 'attack')
context.hasBaseDamage = !!this.action.parent.damage;
context.hasBaseDamage = !!this.action.parent.attack;
context.getRealIndex = this.getRealIndex.bind(this);
context.getEffectDetails = this.getEffectDetails.bind(this);
context.disableOption = this.disableOption.bind(this);

View file

@ -31,15 +31,12 @@ export default class WeaponSheet extends DHBaseItemSheet {
/**@inheritdoc */
async _preparePartContext(partId, context) {
super._preparePartContext(partId, context);
console.log(this)
switch (partId) {
case 'settings':
context.features = this.document.system.features.map(x => x.value);
context.systemFields.attack.fields = this.document.system.attack.schema.fields;
// context.isNPC = true;
break;
}
console.log(context)
return context;
}

View file

@ -79,7 +79,9 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
action =
actor.system.attack?._id === actionId
? actor.system.attack
: item?.system?.actions?.find(a => a._id === actionId);
: item.system.attack?._id === actionId
? item.system.attack
: item?.system?.actions?.find(a => a._id === actionId);
return action;
}