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Fixed so that formula construction specific to DAMAGE is now only applied to damage.main rather than by applyTo=hitPoints
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parent
88754c5a80
commit
3562ba649f
8 changed files with 56 additions and 62 deletions
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@ -188,8 +188,8 @@ export default class DHActorRoll extends foundry.abstract.TypeDataModel {
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}
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static migrateData(source) {
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const { main, resources, ...flatDamageKeys } = source.damage;
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if (!main && !resources) {
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const { main, resources, ...flatDamageKeys } = source.damage ?? {};
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if (source.damage && !main && !resources) {
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source.damage.main = null;
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source.damage.resources = {};
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@ -150,27 +150,8 @@ export default class DamageRoll extends DHRoll {
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if (!formulaData) return null;
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this.options.isCritical = config.isCritical;
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const isHitpointPart = formulaData.applyTo === CONFIG.DH.GENERAL.healingTypes.hitPoints.id;
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formulaData.roll = new Roll(Roll.replaceFormulaData(formulaData.formula, config.data));
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formulaData.roll.terms = Roll.parse(formulaData.roll.formula, config.data);
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if (formulaData.applyTo === CONFIG.DH.GENERAL.healingTypes.hitPoints.id) {
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formulaData.modifiers = this.applyBaseBonus(formulaData);
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this.addModifiers(formulaData);
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formulaData.modifiers?.forEach(m => {
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formulaData.roll.terms.push(...this.formatModifier(m.value));
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});
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}
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/* To Remove When Reaction System */
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if (isDamage && formulaData.applyTo === CONFIG.DH.GENERAL.healingTypes.hitPoints.id) {
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for (const mod in config.modifiers) {
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const modifier = config.modifiers[mod];
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if (
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modifier.beforeCrit === true &&
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(modifier.enabled || modifier.value)
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) modifier.callback(formulaData);
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}
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}
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if (formulaData.extraFormula) {
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formulaData.roll.terms.push(
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@ -179,28 +160,43 @@ export default class DamageRoll extends DHRoll {
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);
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}
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if (config.damageOptions.groupAttack?.numAttackers > 1 && isHitpointPart) {
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const damageTypes = [foundry.dice.terms.Die, foundry.dice.terms.NumericTerm];
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for (const term of formulaData.roll.terms) {
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if (damageTypes.some(type => term instanceof type)) {
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term.number *= config.damageOptions.groupAttack.numAttackers;
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}
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}
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}
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if (config.isCritical && isHitpointPart) {
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const total = formulaData.roll.dice.reduce((acc, term) => acc + term._faces * term._number, 0);
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if (total > 0) {
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formulaData.roll.terms.push(...this.formatModifier(total));
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}
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}
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/* To Remove When Reaction System */
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if (isDamage && formulaData.applyTo === CONFIG.DH.GENERAL.healingTypes.hitPoints.id) {
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formulaData.modifiers = this.applyBaseBonus(formulaData);
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this.addModifiers(formulaData);
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formulaData.modifiers?.forEach(m => {
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formulaData.roll.terms.push(...this.formatModifier(m.value));
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});
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/* To Remove When Reaction System */
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for (const mod in config.modifiers) {
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const modifier = config.modifiers[mod];
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if (
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modifier.beforeCrit === true &&
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(modifier.enabled || modifier.value)
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) modifier.callback(formulaData);
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}
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/* To Remove When Reaction System */
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for (const mod in config.modifiers) {
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const modifier = config.modifiers[mod];
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if (!modifier.beforeCrit && (modifier.enabled || modifier.value)) modifier.callback(formulaData);
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}
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if (config.damageOptions.groupAttack?.numAttackers > 1) {
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const damageTypes = [foundry.dice.terms.Die, foundry.dice.terms.NumericTerm];
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for (const term of formulaData.roll.terms) {
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if (damageTypes.some(type => term instanceof type)) {
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term.number *= config.damageOptions.groupAttack.numAttackers;
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}
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}
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}
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if (config.isCritical) {
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const total = formulaData.roll.dice.reduce((acc, term) => acc + term._faces * term._number, 0);
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if (total > 0) {
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formulaData.roll.terms.push(...this.formatModifier(total));
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}
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}
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}
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formulaData.roll._formula = this.constructor.getFormula(formulaData.roll.terms);
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@ -48,9 +48,8 @@ export default class RegisterHandlebarsHelpers {
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return formula;
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}
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static damageSymbols(damageParts) {
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const allTypes = [...new Set([...damageParts].flatMap(x => Array.from(x.type)))];
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const symbols = allTypes.map(p => CONFIG.DH.GENERAL.damageTypes[p].icon);
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static damageSymbols(damageData) {
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const symbols = damageData.type.map(p => CONFIG.DH.GENERAL.damageTypes[p].icon);
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return new Handlebars.SafeString(Array.from(symbols).map(symbol => `<i class="fa-solid ${symbol}"></i>`));
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}
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