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6 changed files with 13 additions and 14 deletions
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@ -45,7 +45,7 @@ export default class CountdownEdit extends HandlebarsApplicationMixin(Applicatio
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context.isGM = game.user.isGM;
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context.ownershipDefaultOptions = CONFIG.DH.GENERAL.basicOwnershiplevels;
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context.defaultOwnership = this.data.defaultOwnership;
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context.countdownTypes = CONFIG.DH.GENERAL.countdownType;
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context.countdownTypes = CONFIG.DH.GENERAL.countdownTypes;
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context.countdownProgressionTypes = CONFIG.DH.GENERAL.countdownProgressionTypes;
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context.countdownLoopingTypes = CONFIG.DH.GENERAL.countdownLoopingTypes;
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context.hideNewCountdowns = this.hideNewCountdowns;
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@ -62,7 +62,7 @@ export default class CountdownEdit extends HandlebarsApplicationMixin(Applicatio
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const randomizeValid = !new Roll(countdown.progress.startFormula ?? '').isDeterministic;
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acc[key] = {
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...countdown,
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typeName: game.i18n.localize(CONFIG.DH.GENERAL.countdownType[countdown.type].label),
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typeName: game.i18n.localize(CONFIG.DH.GENERAL.countdownTypes[countdown.type].label),
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progress: {
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...countdown.progress,
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typeName: game.i18n.localize(
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@ -1,6 +1,5 @@
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import { waitForDiceSoNice } from '../../helpers/utils.mjs';
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import { emitGMUpdate, GMUpdateEvent, RefreshType, socketEvent } from '../../systemRegistration/socket.mjs';
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import { SYSTEM } from './../../../module/config/system.mjs';
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const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api;
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@ -39,7 +38,7 @@ export default class DhCountdowns extends HandlebarsApplicationMixin(Application
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},
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actions: {
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toggleViewMode: DhCountdowns.#onToggleViewMode,
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onToggleCountdownTypes: DhCountdowns.#onToggleCountdownTypes,
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toggleCountdownTypes: DhCountdowns.#onToggleCountdownTypes,
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editCountdowns: DhCountdowns.#onEditCountdowns,
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loopCountdown: DhCountdowns.#onLoopCountdown,
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decreaseCountdown: (_, target) => this.editCountdown(false, target),
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@ -65,7 +64,7 @@ export default class DhCountdowns extends HandlebarsApplicationMixin(Application
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* @returns {string[]}
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*/
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get visibleCountdownTypes() {
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const { encounter, narrative } = SYSTEM.GENERAL.countdownType;
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const { encounter, narrative } = CONFIG.DH.GENERAL.countdownTypes;
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return game.user.getFlag(CONFIG.DH.id, CONFIG.DH.FLAGS.userFlags.countdownTypeModes)
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?? [encounter.id, narrative.id];
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}
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@ -173,7 +172,7 @@ export default class DhCountdowns extends HandlebarsApplicationMixin(Application
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loopTooltip: isLooping && game.i18n.localize(loopTooltip)
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};
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return acc;
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}, Object.keys(CONFIG.DH.GENERAL.countdownType).reduce((acc, key) => {
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}, Object.keys(CONFIG.DH.GENERAL.countdownTypes).reduce((acc, key) => {
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acc[key] = {};
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return acc;
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}, {}));
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@ -191,7 +190,7 @@ export default class DhCountdowns extends HandlebarsApplicationMixin(Application
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context.userCountdownTypes = this.visibleCountdownTypes;
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context.typeToggles =
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Object.values(CONFIG.DH.GENERAL.countdownType).map(type => ({
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Object.values(CONFIG.DH.GENERAL.countdownTypes).map(type => ({
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type: type.id,
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label: game.i18n.localize(type.shortLabel),
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active: context.userCountdownTypes.includes(type.id)
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@ -959,7 +959,7 @@ export const countdownAppMode = {
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iconOnly: 'icon-only'
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};
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export const countdownType = {
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export const countdownTypes = {
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encounter: {
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id: 'encounter',
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label: 'DAGGERHEART.CONFIG.CountdownType.encounter.label',
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@ -35,8 +35,8 @@ export class DhCountdown extends foundry.abstract.DataModel {
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return {
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type: new fields.StringField({
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required: true,
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choices: CONFIG.DH.GENERAL.countdownType,
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initial: CONFIG.DH.GENERAL.countdownType.encounter.id,
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choices: CONFIG.DH.GENERAL.countdownTypes,
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initial: CONFIG.DH.GENERAL.countdownTypes.encounter.id,
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label: 'DAGGERHEART.GENERAL.type'
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}),
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name: new fields.StringField({
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@ -100,7 +100,7 @@ export class DhCountdown extends foundry.abstract.DataModel {
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: undefined;
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return {
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type: type ?? CONFIG.DH.GENERAL.countdownType.encounter.id,
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type: type ?? CONFIG.DH.GENERAL.countdownTypes.encounter.id,
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name: game.i18n.localize('DAGGERHEART.APPLICATIONS.Countdown.newCountdown'),
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img: 'icons/magic/time/hourglass-yellow-green.webp',
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ownership: ownership,
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@ -8,8 +8,8 @@ export default class CountdownField extends fields.ArrayField {
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...game.system.api.data.countdowns.DhCountdown.defineSchema(),
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type: new fields.StringField({
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required: true,
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choices: CONFIG.DH.GENERAL.countdownType,
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initial: CONFIG.DH.GENERAL.countdownType.encounter.id,
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choices: CONFIG.DH.GENERAL.countdownTypes,
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initial: CONFIG.DH.GENERAL.countdownTypes.encounter.id,
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label: 'DAGGERHEART.GENERAL.type'
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}),
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name: new fields.StringField({
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@ -6,7 +6,7 @@
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{{/unless}}
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<div class="header-type-toggles">
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{{#each typeToggles as |type|}}
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<a class="header-type {{#unless type.active}}inactive{{/unless}}" data-action="onToggleCountdownTypes" data-type="{{type.type}}">{{localize type.label}}</a>
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<a class="header-type {{#unless type.active}}inactive{{/unless}}" data-action="toggleCountdownTypes" data-type="{{type.type}}">{{localize type.label}}</a>
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{{/each}}
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</div>
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{{#if isGM}}
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