[Feature] 648 - Mark Defeated Actors (#914)

* Improved death marking styling

* Added automation for defeated status

* Fixed so the tracker recognises and sets the correct defeated statuses depending on type

* Fixed so missing statuses doesn't cause crashes

* Increased companion sheet width by 40 pixels

* Added missing inheritDoc

* Removed fas
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WBHarry 2025-08-13 19:39:19 +02:00 committed by GitHub
parent c579b5f63c
commit 3489c9c2e8
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21 changed files with 288 additions and 84 deletions

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@ -0,0 +1,10 @@
<footer class="form-footer">
<button data-action="reset">
<i class="fa-solid fa-arrow-rotate-left"></i>
<span>{{localize "Reset"}}</span>
</button>
<button data-action="save" >
<i class="fa-solid fa-floppy-disk"></i>
<span>{{localize "Save Changes"}}</span>
</button>
</footer>

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@ -1,7 +1,8 @@
<div>
<header class="dialog-header">
<h1>{{localize 'DAGGERHEART.SETTINGS.Menu.automation.name'}}</h1>
</header>
<section
class="tab {{tabs.general.cssClass}} {{tabs.general.id}}"
data-tab="{{tabs.general.id}}"
data-group="{{tabs.general.group}}"
>
<div class="form-group">
<label>{{localize "DAGGERHEART.SETTINGS.Automation.FIELDS.hopeFear.label"}}</label>
{{formGroup settingFields.schema.fields.hopeFear.fields.gm value=settingFields._source.hopeFear.gm localize=true}}
@ -15,16 +16,5 @@
{{formGroup settingFields.schema.fields.playerCanEditSheet value=settingFields._source.playerCanEditSheet localize=true}}
{{formGroup settingFields.schema.fields.damageReductionRulesDefault value=settingFields._source.damageReductionRulesDefault localize=true}}
{{formGroup settingFields.schema.fields.resourceScrollTexts value=settingFields._source.resourceScrollTexts localize=true}}
<footer class="form-footer">
<button data-action="reset">
<i class="fa-solid fa-arrow-rotate-left"></i>
<span>{{localize "Reset"}}</span>
</button>
<button data-action="save" >
<i class="fa-solid fa-floppy-disk"></i>
<span>{{localize "Save Changes"}}</span>
</button>
</footer>
</div>
</section>

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@ -0,0 +1,3 @@
<header class="dialog-header">
<h1>{{localize 'DAGGERHEART.SETTINGS.Menu.automation.name'}}</h1>
</header>

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@ -0,0 +1,17 @@
<section
class="tab {{tabs.rules.cssClass}} {{tabs.rules.id}}"
data-tab="{{tabs.rules.id}}"
data-group="{{tabs.rules.group}}"
>
<fieldset>
<legend>
{{localize "DAGGERHEART.SETTINGS.Automation.defeated.title"}}
</legend>
{{formGroup settingFields.schema.fields.defeated.fields.enabled value=settingFields._source.defeated.enabled localize=true}}
{{formGroup settingFields.schema.fields.defeated.fields.overlay value=settingFields._source.defeated.overlay localize=true}}
{{formGroup settingFields.schema.fields.defeated.fields.characterDefault value=settingFields._source.defeated.characterDefault labelAttr="name" localize=true}}
{{formGroup settingFields.schema.fields.defeated.fields.adversaryDefault value=settingFields._source.defeated.adversaryDefault labelAttr="name" localize=true}}
{{formGroup settingFields.schema.fields.defeated.fields.companionDefault value=settingFields._source.defeated.companionDefault labelAttr="name" localize=true}}
</fieldset>
</section>

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@ -1,8 +1,7 @@
<aside class="adversary-sidebar-sheet">
<div class="portrait {{#if (and source.system.resources.hitPoints.max (gte source.system.resources.hitPoints.value source.system.resources.hitPoints.max))}}death-roll{{/if}}">
<img src="{{source.img}}" alt="{{source.name}}" data-action='editImage' data-edit="img">
<a class="death-roll-btn" data-tooltip="{{localize " DAGGERHEART.UI.Tooltip.makeDeathMove"}}"
data-action="makeDeathMove"><i class="fas fa-skull death-save"></i></a>
<a class="death-roll-btn"><i class="fa-solid fa-skull death-save"></i></a>
</div>
<div class="info-section">

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@ -13,7 +13,7 @@
</div>
{{/if}}
<a class="death-roll-btn" data-tooltip="DAGGERHEART.UI.Tooltip.makeDeathMove" {{#if
isDeath}}data-action="makeDeathMove" {{/if}}><i class="fas fa-skull death-save"></i></a>
isDeath}}data-action="makeDeathMove" {{/if}}><i class="fa-solid fa-skull death-save"></i></a>
</div>
<div class="info-section">
<div class="resources-section">