[Feature] 648 - Mark Defeated Actors (#914)

* Improved death marking styling

* Added automation for defeated status

* Fixed so the tracker recognises and sets the correct defeated statuses depending on type

* Fixed so missing statuses doesn't cause crashes

* Increased companion sheet width by 40 pixels

* Added missing inheritDoc

* Removed fas
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WBHarry 2025-08-13 19:39:19 +02:00 committed by GitHub
parent c579b5f63c
commit 3489c9c2e8
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GPG key ID: B5690EEEBB952194
21 changed files with 288 additions and 84 deletions

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@ -718,4 +718,21 @@ export default class DhpActor extends Actor {
value: 1
});
}
async toggleDefeated(defeatedState) {
const settings = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation).defeated;
const { unconscious, defeated, dead } = CONFIG.DH.GENERAL.conditions;
const defeatedConditions = new Set([unconscious.id, defeated.id, dead.id]);
if (!defeatedState) {
for (let defeatedId of defeatedConditions) {
await this.toggleStatusEffect(defeatedId, { overlay: settings.overlay, active: defeatedState });
}
} else {
const noDefeatedConditions = this.statuses.intersection(defeatedConditions).size === 0;
if (noDefeatedConditions) {
const condition = settings[`${this.type}Default`];
await this.toggleStatusEffect(condition, { overlay: settings.overlay, active: defeatedState });
}
}
}
}