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[Feature] 648 - Mark Defeated Actors (#914)
* Improved death marking styling * Added automation for defeated status * Fixed so the tracker recognises and sets the correct defeated statuses depending on type * Fixed so missing statuses doesn't cause crashes * Increased companion sheet width by 40 pixels * Added missing inheritDoc * Removed fas
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21 changed files with 288 additions and 84 deletions
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@ -225,7 +225,8 @@ export const registerRollDiceHooks = () => {
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const actor = await fromUuid(config.source.actor);
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let updates = [];
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if (!actor) return;
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if (config.roll.isCritical || config.roll.result.duality === 1) updates.push({ key: 'hope', value: 1, total: -1, enabled: true });
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if (config.roll.isCritical || config.roll.result.duality === 1)
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updates.push({ key: 'hope', value: 1, total: -1, enabled: true });
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if (config.roll.isCritical) updates.push({ key: 'stress', value: -1, total: 1, enabled: true });
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if (config.roll.result.duality === -1) updates.push({ key: 'fear', value: 1, total: -1, enabled: true });
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@ -233,16 +234,15 @@ export const registerRollDiceHooks = () => {
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if (config.rerolledRoll.isCritical || config.rerolledRoll.result.duality === 1)
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updates.push({ key: 'hope', value: -1, total: 1, enabled: true });
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if (config.rerolledRoll.isCritical) updates.push({ key: 'stress', value: 1, total: -1, enabled: true });
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if (config.rerolledRoll.result.duality === -1) updates.push({ key: 'fear', value: -1, total: 1, enabled: true });
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if (config.rerolledRoll.result.duality === -1)
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updates.push({ key: 'fear', value: -1, total: 1, enabled: true });
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}
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if (updates.length) {
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const target = actor.system.partner ?? actor;
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if (!['dead', 'unconscious'].some(x => actor.statuses.has(x))) {
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if(config.rerolledRoll)
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target.modifyResource(updates);
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else
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config.costs = [...(config.costs ?? []), ...updates];
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if (!['dead', 'defeated', 'unconscious'].some(x => actor.statuses.has(x))) {
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if (config.rerolledRoll) target.modifyResource(updates);
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else config.costs = [...(config.costs ?? []), ...updates];
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}
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}
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