mirror of
https://github.com/Foundryborne/daggerheart.git
synced 2026-01-13 04:01:06 +01:00
[Feature] 648 - Mark Defeated Actors (#914)
* Improved death marking styling * Added automation for defeated status * Fixed so the tracker recognises and sets the correct defeated statuses depending on type * Fixed so missing statuses doesn't cause crashes * Increased companion sheet width by 40 pixels * Added missing inheritDoc * Removed fas
This commit is contained in:
parent
c579b5f63c
commit
3489c9c2e8
21 changed files with 288 additions and 84 deletions
|
|
@ -31,8 +31,19 @@ export default class DhAutomationSettings extends HandlebarsApplicationMixin(App
|
|||
};
|
||||
|
||||
static PARTS = {
|
||||
tabs: { template: 'systems/daggerheart/templates/sheets/global/tabs/tab-navigation.hbs' },
|
||||
header: { template: 'systems/daggerheart/templates/settings/automation-settings/header.hbs' },
|
||||
general: { template: 'systems/daggerheart/templates/settings/automation-settings/general.hbs' },
|
||||
rules: { template: 'systems/daggerheart/templates/settings/automation-settings/rules.hbs' },
|
||||
footer: { template: 'systems/daggerheart/templates/settings/automation-settings/footer.hbs' }
|
||||
};
|
||||
|
||||
/** @inheritdoc */
|
||||
static TABS = {
|
||||
main: {
|
||||
template: 'systems/daggerheart/templates/settings/automation-settings.hbs'
|
||||
tabs: [{ id: 'general' }, { id: 'rules' }],
|
||||
initial: 'general',
|
||||
labelPrefix: 'DAGGERHEART.GENERAL.Tabs'
|
||||
}
|
||||
};
|
||||
|
||||
|
|
|
|||
|
|
@ -6,7 +6,7 @@ import DHBaseActorSheet from '../api/base-actor.mjs';
|
|||
export default class DhCompanionSheet extends DHBaseActorSheet {
|
||||
static DEFAULT_OPTIONS = {
|
||||
classes: ['actor', 'companion'],
|
||||
position: { width: 300 },
|
||||
position: { width: 340 },
|
||||
actions: {
|
||||
levelManagement: DhCompanionSheet.#levelManagement
|
||||
}
|
||||
|
|
|
|||
|
|
@ -65,6 +65,57 @@ export default class DhCombatTracker extends foundry.applications.sidebar.tabs.C
|
|||
];
|
||||
}
|
||||
|
||||
getDefeatedId(combatant) {
|
||||
if (!combatant.actor) return CONFIG.specialStatusEffects.DEFEATED;
|
||||
|
||||
const settings = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation).defeated;
|
||||
return settings[`${combatant.actor.type}Default`];
|
||||
}
|
||||
|
||||
/** @inheritdoc */
|
||||
async _onToggleDefeatedStatus(combatant) {
|
||||
const isDefeated = !combatant.isDefeated;
|
||||
await combatant.update({ defeated: isDefeated });
|
||||
await combatant.actor?.toggleStatusEffect(this.getDefeatedId(combatant), { overlay: true, active: isDefeated });
|
||||
}
|
||||
|
||||
/** @inheritdoc */
|
||||
async _prepareTurnContext(combat, combatant, index) {
|
||||
const { id, name, isOwner, isDefeated, hidden, initiative, permission } = combatant;
|
||||
const resource = permission >= CONST.DOCUMENT_OWNERSHIP_LEVELS.OBSERVER ? combatant.resource : null;
|
||||
const hasDecimals = Number.isFinite(initiative) && !Number.isInteger(initiative);
|
||||
const turn = {
|
||||
hasDecimals,
|
||||
hidden,
|
||||
id,
|
||||
isDefeated,
|
||||
initiative,
|
||||
isOwner,
|
||||
name,
|
||||
resource,
|
||||
active: index === combat.turn,
|
||||
canPing: combatant.sceneId === canvas.scene?.id && game.user.hasPermission('PING_CANVAS'),
|
||||
img: await this._getCombatantThumbnail(combatant)
|
||||
};
|
||||
|
||||
turn.css = [turn.active ? 'active' : null, hidden ? 'hide' : null, isDefeated ? 'defeated' : null].filterJoin(
|
||||
' '
|
||||
);
|
||||
|
||||
const defeatedId = this.getDefeatedId(combatant);
|
||||
const effects = [];
|
||||
for (const effect of combatant.actor?.temporaryEffects ?? []) {
|
||||
if (effect.statuses.has(defeatedId)) turn.isDefeated = true;
|
||||
else if (effect.img) effects.push({ img: effect.img, name: effect.name });
|
||||
}
|
||||
turn.effects = {
|
||||
icons: effects,
|
||||
tooltip: this._formatEffectsTooltip(effects)
|
||||
};
|
||||
|
||||
return turn;
|
||||
}
|
||||
|
||||
async setCombatantSpotlight(combatantId) {
|
||||
const update = {
|
||||
system: {
|
||||
|
|
|
|||
|
|
@ -20,12 +20,14 @@ export default class DhTokenPlaceable extends foundry.canvas.placeables.Token {
|
|||
for (var status of effect.statuses) {
|
||||
if (!currentStatusActiveEffects.find(x => x.statuses.has(status))) {
|
||||
const statusData = statusMap.get(status);
|
||||
acc.push({
|
||||
name: game.i18n.localize(statusData.name),
|
||||
statuses: [status],
|
||||
img: statusData.icon,
|
||||
tint: effect.tint
|
||||
});
|
||||
if (statusData) {
|
||||
acc.push({
|
||||
name: game.i18n.localize(statusData.name),
|
||||
statuses: [status],
|
||||
img: statusData.icon,
|
||||
tint: effect.tint
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -164,6 +164,27 @@ export const healingTypes = {
|
|||
}
|
||||
};
|
||||
|
||||
export const defeatedConditions = {
|
||||
defeated: {
|
||||
id: 'defeated',
|
||||
name: 'DAGGERHEART.CONFIG.Condition.defeated.name',
|
||||
icon: 'icons/magic/control/fear-fright-mask-orange.webp',
|
||||
description: 'DAGGERHEART.CONFIG.Condition.defeated.description'
|
||||
},
|
||||
unconscious: {
|
||||
id: 'unconscious',
|
||||
name: 'DAGGERHEART.CONFIG.Condition.unconscious.name',
|
||||
icon: 'icons/magic/control/sleep-bubble-purple.webp',
|
||||
description: 'DAGGERHEART.CONFIG.Condition.unconscious.description'
|
||||
},
|
||||
dead: {
|
||||
id: 'dead',
|
||||
name: 'DAGGERHEART.CONFIG.Condition.dead.name',
|
||||
icon: 'icons/magic/death/grave-tombstone-glow-teal.webp',
|
||||
description: 'DAGGERHEART.CONFIG.Condition.dead.description'
|
||||
}
|
||||
};
|
||||
|
||||
export const conditions = {
|
||||
vulnerable: {
|
||||
id: 'vulnerable',
|
||||
|
|
@ -183,18 +204,7 @@ export const conditions = {
|
|||
icon: 'icons/magic/control/debuff-chains-shackle-movement-red.webp',
|
||||
description: 'DAGGERHEART.CONFIG.Condition.restrained.description'
|
||||
},
|
||||
unconscious: {
|
||||
id: 'unconscious',
|
||||
name: 'DAGGERHEART.CONFIG.Condition.unconscious.name',
|
||||
icon: 'icons/magic/control/sleep-bubble-purple.webp',
|
||||
description: 'DAGGERHEART.CONFIG.Condition.unconscious.description'
|
||||
},
|
||||
dead: {
|
||||
id: 'dead',
|
||||
name: 'DAGGERHEART.CONFIG.Condition.dead.name',
|
||||
icon: 'icons/magic/death/grave-tombstone-glow-teal.webp',
|
||||
description: 'DAGGERHEART.CONFIG.Condition.dead.description'
|
||||
}
|
||||
...defeatedConditions
|
||||
};
|
||||
|
||||
export const defaultRestOptions = {
|
||||
|
|
|
|||
|
|
@ -106,6 +106,28 @@ export default class BaseDataActor extends foundry.abstract.TypeDataModel {
|
|||
}, []);
|
||||
options.scrollingTextData = textData;
|
||||
}
|
||||
|
||||
if (changes.system?.resources) {
|
||||
const defeatedSettings = game.settings.get(
|
||||
CONFIG.DH.id,
|
||||
CONFIG.DH.SETTINGS.gameSettings.Automation
|
||||
).defeated;
|
||||
const typeForDefeated = ['character', 'adversary', 'companion'].find(x => x === this.parent.type);
|
||||
if (defeatedSettings.enabled && typeForDefeated) {
|
||||
const resource = typeForDefeated === 'companion' ? 'stress' : 'hitPoints';
|
||||
if (changes.system.resources[resource]) {
|
||||
const becameMax = changes.system.resources[resource].value === this.resources[resource].max;
|
||||
const wasMax =
|
||||
this.resources[resource].value === this.resources[resource].max &&
|
||||
this.resources[resource].value !== changes.system.resources[resource].value;
|
||||
if (becameMax) {
|
||||
this.parent.toggleDefeated(true);
|
||||
} else if (wasMax) {
|
||||
this.parent.toggleDefeated(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
_onUpdate(changes, options, userId) {
|
||||
|
|
|
|||
|
|
@ -8,4 +8,10 @@ export default class DhCombatant extends foundry.abstract.TypeDataModel {
|
|||
actionTokens: new fields.NumberField({ required: true, integer: true, initial: 3 })
|
||||
};
|
||||
}
|
||||
|
||||
get isDefeated() {
|
||||
const { unconscious, defeated, dead } = CONFIG.DH.GENERAL.conditions;
|
||||
const defeatedConditions = new Set([unconscious.id, defeated.id, dead.id]);
|
||||
return this.defeated || this.actor?.statuses.intersection(defeatedConditions)?.size;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -50,6 +50,36 @@ export default class DhAutomation extends foundry.abstract.DataModel {
|
|||
required: true,
|
||||
initial: false,
|
||||
label: 'DAGGERHEART.SETTINGS.Automation.FIELDS.playerCanEditSheet.label'
|
||||
}),
|
||||
defeated: new fields.SchemaField({
|
||||
enabled: new fields.BooleanField({
|
||||
required: true,
|
||||
initial: false,
|
||||
label: 'DAGGERHEART.SETTINGS.Automation.FIELDS.defeated.enabled.label'
|
||||
}),
|
||||
overlay: new fields.BooleanField({
|
||||
required: true,
|
||||
initial: true,
|
||||
label: 'DAGGERHEART.SETTINGS.Automation.FIELDS.defeated.overlay.label'
|
||||
}),
|
||||
characterDefault: new fields.StringField({
|
||||
required: true,
|
||||
choices: CONFIG.DH.GENERAL.defeatedConditions,
|
||||
initial: CONFIG.DH.GENERAL.defeatedConditions.unconscious.id,
|
||||
label: 'DAGGERHEART.SETTINGS.Automation.FIELDS.defeated.characterDefault.label'
|
||||
}),
|
||||
adversaryDefault: new fields.StringField({
|
||||
required: true,
|
||||
choices: CONFIG.DH.GENERAL.defeatedConditions,
|
||||
initial: CONFIG.DH.GENERAL.defeatedConditions.defeated.id,
|
||||
label: 'DAGGERHEART.SETTINGS.Automation.FIELDS.defeated.adversaryDefault.label'
|
||||
}),
|
||||
companionDefault: new fields.StringField({
|
||||
required: true,
|
||||
choices: CONFIG.DH.GENERAL.defeatedConditions,
|
||||
initial: CONFIG.DH.GENERAL.defeatedConditions.defeated.id,
|
||||
label: 'DAGGERHEART.SETTINGS.Automation.FIELDS.defeated.companionDefault.label'
|
||||
})
|
||||
})
|
||||
};
|
||||
}
|
||||
|
|
|
|||
|
|
@ -225,7 +225,8 @@ export const registerRollDiceHooks = () => {
|
|||
const actor = await fromUuid(config.source.actor);
|
||||
let updates = [];
|
||||
if (!actor) return;
|
||||
if (config.roll.isCritical || config.roll.result.duality === 1) updates.push({ key: 'hope', value: 1, total: -1, enabled: true });
|
||||
if (config.roll.isCritical || config.roll.result.duality === 1)
|
||||
updates.push({ key: 'hope', value: 1, total: -1, enabled: true });
|
||||
if (config.roll.isCritical) updates.push({ key: 'stress', value: -1, total: 1, enabled: true });
|
||||
if (config.roll.result.duality === -1) updates.push({ key: 'fear', value: 1, total: -1, enabled: true });
|
||||
|
||||
|
|
@ -233,16 +234,15 @@ export const registerRollDiceHooks = () => {
|
|||
if (config.rerolledRoll.isCritical || config.rerolledRoll.result.duality === 1)
|
||||
updates.push({ key: 'hope', value: -1, total: 1, enabled: true });
|
||||
if (config.rerolledRoll.isCritical) updates.push({ key: 'stress', value: 1, total: -1, enabled: true });
|
||||
if (config.rerolledRoll.result.duality === -1) updates.push({ key: 'fear', value: -1, total: 1, enabled: true });
|
||||
if (config.rerolledRoll.result.duality === -1)
|
||||
updates.push({ key: 'fear', value: -1, total: 1, enabled: true });
|
||||
}
|
||||
|
||||
if (updates.length) {
|
||||
const target = actor.system.partner ?? actor;
|
||||
if (!['dead', 'unconscious'].some(x => actor.statuses.has(x))) {
|
||||
if(config.rerolledRoll)
|
||||
target.modifyResource(updates);
|
||||
else
|
||||
config.costs = [...(config.costs ?? []), ...updates];
|
||||
if (!['dead', 'defeated', 'unconscious'].some(x => actor.statuses.has(x))) {
|
||||
if (config.rerolledRoll) target.modifyResource(updates);
|
||||
else config.costs = [...(config.costs ?? []), ...updates];
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -118,7 +118,7 @@ export default class DhActiveEffect extends foundry.documents.ActiveEffect {
|
|||
|
||||
for (const statusId of this.statuses) {
|
||||
const status = CONFIG.statusEffects.find(s => s.id === statusId);
|
||||
tags.push(game.i18n.localize(status.name));
|
||||
if (status) tags.push(game.i18n.localize(status.name));
|
||||
}
|
||||
|
||||
return tags;
|
||||
|
|
|
|||
|
|
@ -718,4 +718,21 @@ export default class DhpActor extends Actor {
|
|||
value: 1
|
||||
});
|
||||
}
|
||||
|
||||
async toggleDefeated(defeatedState) {
|
||||
const settings = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation).defeated;
|
||||
const { unconscious, defeated, dead } = CONFIG.DH.GENERAL.conditions;
|
||||
const defeatedConditions = new Set([unconscious.id, defeated.id, dead.id]);
|
||||
if (!defeatedState) {
|
||||
for (let defeatedId of defeatedConditions) {
|
||||
await this.toggleStatusEffect(defeatedId, { overlay: settings.overlay, active: defeatedState });
|
||||
}
|
||||
} else {
|
||||
const noDefeatedConditions = this.statuses.intersection(defeatedConditions).size === 0;
|
||||
if (noDefeatedConditions) {
|
||||
const condition = settings[`${this.type}Default`];
|
||||
await this.toggleStatusEffect(condition, { overlay: settings.overlay, active: defeatedState });
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue